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71 lines
2.3 KiB
ReStructuredText
71 lines
2.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_EditorSelection:
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EditorSelection
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===============
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**Inherits:** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Manages the SceneTree selection in the editor.
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Member Functions
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----------------
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+----------------------------+--------------------------------------------------------------------------------------------------+
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| void | :ref:`add_node<class_EditorSelection_add_node>` **(** :ref:`Node<class_node>` node **)** |
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+----------------------------+--------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_EditorSelection_clear>` **(** **)** |
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+----------------------------+--------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_array>` | :ref:`get_selected_nodes<class_EditorSelection_get_selected_nodes>` **(** **)** |
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+----------------------------+--------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_node<class_EditorSelection_remove_node>` **(** :ref:`Node<class_node>` node **)** |
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+----------------------------+--------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **selection_changed** **(** **)**
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Emitted when the selection changes.
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Description
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-----------
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This object manages the SceneTree selection in the editor.
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Member Function Description
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---------------------------
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.. _class_EditorSelection_add_node:
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- void **add_node** **(** :ref:`Node<class_node>` node **)**
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Add a node to the selection.
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.. _class_EditorSelection_clear:
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- void **clear** **(** **)**
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Clear the selection.
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.. _class_EditorSelection_get_selected_nodes:
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- :ref:`Array<class_array>` **get_selected_nodes** **(** **)**
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Get the list of selectes nodes.
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.. _class_EditorSelection_remove_node:
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- void **remove_node** **(** :ref:`Node<class_node>` node **)**
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Remove a node from the selection.
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