Files
godot-docs/classes/class_editorscript.rst
2016-08-10 21:33:38 +02:00

50 lines
1.8 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_EditorScript:
EditorScript
============
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Simple script to perform changes in the currently edited scene.
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
+------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Object<class_object>` node **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------+
Description
-----------
This script can be run from the Scene -> Run Script menu option.
Member Function Description
---------------------------
.. _class_EditorScript__run:
- void **_run** **(** **)** virtual
.. _class_EditorScript_add_root_node:
- void **add_root_node** **(** :ref:`Object<class_object>` node **)**
.. _class_EditorScript_get_scene:
- :ref:`Object<class_object>` **get_scene** **(** **)**