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42 lines
1.3 KiB
ReStructuredText
42 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_EditorScenePostImport:
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EditorScenePostImport
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=====================
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**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Base script for post-processing scenes being imported.
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Member Functions
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----------------
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+-------+---------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`post_import<class_EditorScenePostImport_post_import>` **(** :ref:`Object<class_object>` scene **)** virtual |
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+-------+---------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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These scripts can modify scenes after being imported by the 3D Scene import option of the Import menu.
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Member Function Description
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---------------------------
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.. _class_EditorScenePostImport_post_import:
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- void **post_import** **(** :ref:`Object<class_object>` scene **)** virtual
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This function is called upon import with the imported scene.
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Just do any changes desired to the scene and return it. If null is returned, import will fail and throw an error to the user.
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