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godot-docs/classes/class_concavepolygonshape.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ConcavePolygonShape:
ConcavePolygonShape
===================
**Inherits:** :ref:`Shape<class_shape>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Concave polygon shape.
Member Functions
----------------
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3Array<class_vector3array>` | :ref:`get_faces<class_ConcavePolygonShape_get_faces>` **(** **)** const |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_faces<class_ConcavePolygonShape_set_faces>` **(** :ref:`Vector3Array<class_vector3array>` faces **)** |
+------------------------------------------+-------------------------------------------------------------------------------------------------------------------+
Description
-----------
Concave polygon shape resource, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or area. This shape is created by feeding a list of triangles.
Member Function Description
---------------------------
.. _class_ConcavePolygonShape_get_faces:
- :ref:`Vector3Array<class_vector3array>` **get_faces** **(** **)** const
Return the faces (an array of triangles).
.. _class_ConcavePolygonShape_set_faces:
- void **set_faces** **(** :ref:`Vector3Array<class_vector3array>` faces **)**
Set the faces (an array of triangles).