Files
godot-docs/classes/class_color.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
And sync with current 2.0.x sources.
2016-06-25 02:10:54 +02:00

141 lines
7.9 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Color:
Color
=====
**Category:** Built-In Types
Brief Description
-----------------
Color in RGBA format.
Member Functions
----------------
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b, :ref:`float<class_float>` a **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`int<class_int>` from **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`Color<class_Color_Color>` **(** :ref:`String<class_string>` from **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`blend<class_Color_blend>` **(** :ref:`Color<class_color>` over **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`contrasted<class_Color_contrasted>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`gray<class_Color_gray>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`inverted<class_Color_inverted>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`linear_interpolate<class_Color_linear_interpolate>` **(** :ref:`Color<class_color>` b, :ref:`float<class_float>` t **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`to_32<class_Color_to_32>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`to_ARGB32<class_Color_to_ARGB32>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`to_html<class_Color_to_html>` **(** :ref:`bool<class_bool>` with_alpha=True **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **a** - Alpha (0 to 1)
- :ref:`int<class_int>` **a8** - Alpha (0 to 255)
- :ref:`float<class_float>` **b** - Blue (0 to 1)
- :ref:`int<class_int>` **b8** - Blue (0 to 255)
- :ref:`float<class_float>` **g** - Green (0 to 1)
- :ref:`int<class_int>` **g8** - Green (0 to 255)
- :ref:`float<class_float>` **h** - Hue (0 to 1)
- :ref:`float<class_float>` **r** - Red (0 to 1)
- :ref:`int<class_int>` **r8** - Red (0 to 255)
- :ref:`float<class_float>` **s** - Saturation (0 to 1)
- :ref:`float<class_float>` **v** - Value (0 to 1)
Description
-----------
A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate() ) may accept values > 1.
Member Function Description
---------------------------
.. _class_Color_Color:
- :ref:`Color<class_color>` **Color** **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b, :ref:`float<class_float>` a **)**
Construct the color from an RGBA profile.
.. _class_Color_Color:
- :ref:`Color<class_color>` **Color** **(** :ref:`float<class_float>` r, :ref:`float<class_float>` g, :ref:`float<class_float>` b **)**
Construct the color from an RGBA profile.
.. _class_Color_Color:
- :ref:`Color<class_color>` **Color** **(** :ref:`int<class_int>` from **)**
Construct the color from an RGBA profile.
.. _class_Color_Color:
- :ref:`Color<class_color>` **Color** **(** :ref:`String<class_string>` from **)**
Construct the color from an RGBA profile.
.. _class_Color_blend:
- :ref:`Color<class_color>` **blend** **(** :ref:`Color<class_color>` over **)**
Return a new color blended with anothor one.
.. _class_Color_contrasted:
- :ref:`Color<class_color>` **contrasted** **(** **)**
Return the most contrasting color with this one.
.. _class_Color_gray:
- :ref:`float<class_float>` **gray** **(** **)**
Convert the color to gray.
.. _class_Color_inverted:
- :ref:`Color<class_color>` **inverted** **(** **)**
Return the inverted color (1-r, 1-g, 1-b, 1-a).
.. _class_Color_linear_interpolate:
- :ref:`Color<class_color>` **linear_interpolate** **(** :ref:`Color<class_color>` b, :ref:`float<class_float>` t **)**
Return the linear interpolation with another color.
.. _class_Color_to_32:
- :ref:`int<class_int>` **to_32** **(** **)**
Convert the color to a 32 its integer (each byte represents a RGBA).
.. _class_Color_to_ARGB32:
- :ref:`int<class_int>` **to_ARGB32** **(** **)**
Convert color to ARGB32, more compatible with DirectX.
.. _class_Color_to_html:
- :ref:`String<class_string>` **to_html** **(** :ref:`bool<class_bool>` with_alpha=True **)**
Return the HTML hexadecimal color string.