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godot-docs/classes/class_collisionobject.rst
Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_CollisionObject:
CollisionObject
===============
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`PhysicsBody<class_physicsbody>`, :ref:`Area<class_area>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_input_event<class_CollisionObject__input_event>` **(** :ref:`Object<class_object>` camera, :ref:`InputEvent<class_inputevent>` event, :ref:`Vector3<class_vector3>` click_pos, :ref:`Vector3<class_vector3>` click_normal, :ref:`int<class_int>` shape_idx **)** virtual |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_shape<class_CollisionObject_add_shape>` **(** :ref:`Shape<class_shape>` shape, :ref:`Transform<class_transform>` transform=Transform() **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_shapes<class_CollisionObject_clear_shapes>` **(** **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_capture_input_on_drag<class_CollisionObject_get_capture_input_on_drag>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_rid<class_CollisionObject_get_rid>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape<class_shape>` | :ref:`get_shape<class_CollisionObject_get_shape>` **(** :ref:`int<class_int>` shape_idx **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shape_count<class_CollisionObject_get_shape_count>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`get_shape_transform<class_CollisionObject_get_shape_transform>` **(** :ref:`int<class_int>` shape_idx **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_CollisionObject_is_ray_pickable>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_set_as_trigger<class_CollisionObject_is_shape_set_as_trigger>` **(** :ref:`int<class_int>` shape_idx **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_shape<class_CollisionObject_remove_shape>` **(** :ref:`int<class_int>` shape_idx **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_capture_input_on_drag<class_CollisionObject_set_capture_input_on_drag>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ray_pickable<class_CollisionObject_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionObject_set_shape>` **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_as_trigger<class_CollisionObject_set_shape_as_trigger>` **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_transform<class_CollisionObject_set_shape_transform>` **(** :ref:`int<class_int>` shape_idx, :ref:`Transform<class_transform>` transform **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **input_event** **(** :ref:`Object<class_object>` camera, :ref:`InputEvent<class_inputevent>` event, :ref:`Vector3<class_vector3>` click_pos, :ref:`Vector3<class_vector3>` click_normal, :ref:`int<class_int>` shape_idx **)**
- **mouse_enter** **(** **)**
- **mouse_exit** **(** **)**
Member Function Description
---------------------------
.. _class_CollisionObject__input_event:
- void **_input_event** **(** :ref:`Object<class_object>` camera, :ref:`InputEvent<class_inputevent>` event, :ref:`Vector3<class_vector3>` click_pos, :ref:`Vector3<class_vector3>` click_normal, :ref:`int<class_int>` shape_idx **)** virtual
.. _class_CollisionObject_add_shape:
- void **add_shape** **(** :ref:`Shape<class_shape>` shape, :ref:`Transform<class_transform>` transform=Transform() **)**
.. _class_CollisionObject_clear_shapes:
- void **clear_shapes** **(** **)**
.. _class_CollisionObject_get_capture_input_on_drag:
- :ref:`bool<class_bool>` **get_capture_input_on_drag** **(** **)** const
.. _class_CollisionObject_get_rid:
- :ref:`RID<class_rid>` **get_rid** **(** **)** const
.. _class_CollisionObject_get_shape:
- :ref:`Shape<class_shape>` **get_shape** **(** :ref:`int<class_int>` shape_idx **)** const
.. _class_CollisionObject_get_shape_count:
- :ref:`int<class_int>` **get_shape_count** **(** **)** const
.. _class_CollisionObject_get_shape_transform:
- :ref:`Transform<class_transform>` **get_shape_transform** **(** :ref:`int<class_int>` shape_idx **)** const
.. _class_CollisionObject_is_ray_pickable:
- :ref:`bool<class_bool>` **is_ray_pickable** **(** **)** const
.. _class_CollisionObject_is_shape_set_as_trigger:
- :ref:`bool<class_bool>` **is_shape_set_as_trigger** **(** :ref:`int<class_int>` shape_idx **)** const
.. _class_CollisionObject_remove_shape:
- void **remove_shape** **(** :ref:`int<class_int>` shape_idx **)**
.. _class_CollisionObject_set_capture_input_on_drag:
- void **set_capture_input_on_drag** **(** :ref:`bool<class_bool>` enable **)**
.. _class_CollisionObject_set_ray_pickable:
- void **set_ray_pickable** **(** :ref:`bool<class_bool>` ray_pickable **)**
.. _class_CollisionObject_set_shape:
- void **set_shape** **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)**
.. _class_CollisionObject_set_shape_as_trigger:
- void **set_shape_as_trigger** **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)**
.. _class_CollisionObject_set_shape_transform:
- void **set_shape_transform** **(** :ref:`int<class_int>` shape_idx, :ref:`Transform<class_transform>` transform **)**