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godot-docs/classes/class_centercontainer.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_CenterContainer:
CenterContainer
===============
**Inherits:** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Keeps children controls centered.
Member Functions
----------------
+--------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_top_left<class_CenterContainer_is_using_top_left>` **(** **)** const |
+--------------------------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_top_left<class_CenterContainer_set_use_top_left>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------+--------------------------------------------------------------------------------------------------------------+
Description
-----------
CenterContainer Keeps children controls centered. This container keeps all children to their minimum size, in the center.
Member Function Description
---------------------------
.. _class_CenterContainer_is_using_top_left:
- :ref:`bool<class_bool>` **is_using_top_left** **(** **)** const
Should put children to the top left corner instead of center of the container.
.. _class_CenterContainer_set_use_top_left:
- void **set_use_top_left** **(** :ref:`bool<class_bool>` enable **)**
This function will anchor the container children to the top left corner of the the container boundaries, moving all its children to that position, (the children new center will be the top left corner of the container).