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44 lines
1.6 KiB
ReStructuredText
44 lines
1.6 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_BoneAttachment:
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BoneAttachment
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==============
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**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A node that will attach to a bone.
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Member Functions
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----------------
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_bone_name<class_BoneAttachment_get_bone_name>` **(** **)** const |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_name<class_BoneAttachment_set_bone_name>` **(** :ref:`String<class_string>` bone_name **)** |
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+------------------------------+--------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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This node must be the child of a :ref:`Skeleton<class_skeleton>` node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
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Member Function Description
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---------------------------
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.. _class_BoneAttachment_get_bone_name:
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- :ref:`String<class_string>` **get_bone_name** **(** **)** const
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.. _class_BoneAttachment_set_bone_name:
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- void **set_bone_name** **(** :ref:`String<class_string>` bone_name **)**
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