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godot-docs/classes/class_animationtreeplayer.rst
2016-08-10 21:33:38 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AnimationTreePlayer:
AnimationTreePlayer
===================
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Animation Player that uses a node graph for the blending.
Member Functions
----------------
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_node<class_AnimationTreePlayer_add_node>` **(** :ref:`int<class_int>` type, :ref:`String<class_string>` id **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`advance<class_AnimationTreePlayer_advance>` **(** :ref:`float<class_float>` delta **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Animation<class_animation>` | :ref:`animation_node_get_animation<class_AnimationTreePlayer_animation_node_get_animation>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`animation_node_get_master_animation<class_AnimationTreePlayer_animation_node_get_master_animation>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`animation_node_set_animation<class_AnimationTreePlayer_animation_node_set_animation>` **(** :ref:`String<class_string>` id, :ref:`Animation<class_animation>` animation **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`animation_node_set_filter_path<class_AnimationTreePlayer_animation_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`animation_node_set_master_animation<class_AnimationTreePlayer_animation_node_set_master_animation>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` source **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`blend2_node_get_amount<class_AnimationTreePlayer_blend2_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend2_node_set_amount<class_AnimationTreePlayer_blend2_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend2_node_set_filter_path<class_AnimationTreePlayer_blend2_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`blend3_node_get_amount<class_AnimationTreePlayer_blend3_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend3_node_set_amount<class_AnimationTreePlayer_blend3_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`blend4_node_get_amount<class_AnimationTreePlayer_blend4_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend4_node_set_amount<class_AnimationTreePlayer_blend4_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` blend **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`connect<class_AnimationTreePlayer_connect>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect<class_AnimationTreePlayer_disconnect>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` dst_input_idx **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_animation_process_mode<class_AnimationTreePlayer_get_animation_process_mode>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_base_path<class_AnimationTreePlayer_get_base_path>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_master_player<class_AnimationTreePlayer_get_master_player>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringArray<class_stringarray>` | :ref:`get_node_list<class_AnimationTreePlayer_get_node_list>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_active<class_AnimationTreePlayer_is_active>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connected<class_AnimationTreePlayer_is_connected>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`mix_node_get_amount<class_AnimationTreePlayer_mix_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`mix_node_set_amount<class_AnimationTreePlayer_mix_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` ratio **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`node_exists<class_AnimationTreePlayer_node_exists>` **(** :ref:`String<class_string>` node **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`node_get_input_count<class_AnimationTreePlayer_node_get_input_count>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`node_get_input_source<class_AnimationTreePlayer_node_get_input_source>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` idx **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`node_get_pos<class_AnimationTreePlayer_node_get_pos>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`node_get_type<class_AnimationTreePlayer_node_get_type>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`node_rename<class_AnimationTreePlayer_node_rename>` **(** :ref:`String<class_string>` node, :ref:`String<class_string>` new_name **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`node_set_pos<class_AnimationTreePlayer_node_set_pos>` **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` screen_pos **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_delay<class_AnimationTreePlayer_oneshot_node_get_autorestart_delay>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_random_delay<class_AnimationTreePlayer_oneshot_node_get_autorestart_random_delay>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`oneshot_node_get_fadein_time<class_AnimationTreePlayer_oneshot_node_get_fadein_time>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`oneshot_node_get_fadeout_time<class_AnimationTreePlayer_oneshot_node_get_fadeout_time>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`oneshot_node_has_autorestart<class_AnimationTreePlayer_oneshot_node_has_autorestart>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`oneshot_node_is_active<class_AnimationTreePlayer_oneshot_node_is_active>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_autorestart<class_AnimationTreePlayer_oneshot_node_set_autorestart>` **(** :ref:`String<class_string>` id, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_autorestart_delay<class_AnimationTreePlayer_oneshot_node_set_autorestart_delay>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` delay_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_autorestart_random_delay<class_AnimationTreePlayer_oneshot_node_set_autorestart_random_delay>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` rand_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_fadein_time<class_AnimationTreePlayer_oneshot_node_set_fadein_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_fadeout_time<class_AnimationTreePlayer_oneshot_node_set_fadeout_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_set_filter_path<class_AnimationTreePlayer_oneshot_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_start<class_AnimationTreePlayer_oneshot_node_start>` **(** :ref:`String<class_string>` id **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`oneshot_node_stop<class_AnimationTreePlayer_oneshot_node_stop>` **(** :ref:`String<class_string>` id **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`recompute_caches<class_AnimationTreePlayer_recompute_caches>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_node<class_AnimationTreePlayer_remove_node>` **(** :ref:`String<class_string>` id **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset<class_AnimationTreePlayer_reset>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_active<class_AnimationTreePlayer_set_active>` **(** :ref:`bool<class_bool>` enabled **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_process_mode<class_AnimationTreePlayer_set_animation_process_mode>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_base_path<class_AnimationTreePlayer_set_base_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_master_player<class_AnimationTreePlayer_set_master_player>` **(** :ref:`NodePath<class_nodepath>` nodepath **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`timescale_node_get_scale<class_AnimationTreePlayer_timescale_node_get_scale>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`timescale_node_set_scale<class_AnimationTreePlayer_timescale_node_set_scale>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` scale **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`timeseek_node_seek<class_AnimationTreePlayer_timeseek_node_seek>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` pos_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`transition_node_delete_input<class_AnimationTreePlayer_transition_node_delete_input>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`transition_node_get_current<class_AnimationTreePlayer_transition_node_get_current>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`transition_node_get_input_count<class_AnimationTreePlayer_transition_node_get_input_count>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`transition_node_get_xfade_time<class_AnimationTreePlayer_transition_node_get_xfade_time>` **(** :ref:`String<class_string>` id **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`transition_node_has_input_auto_advance<class_AnimationTreePlayer_transition_node_has_input_auto_advance>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`transition_node_set_current<class_AnimationTreePlayer_transition_node_set_current>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`transition_node_set_input_auto_advance<class_AnimationTreePlayer_transition_node_set_input_auto_advance>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`transition_node_set_input_count<class_AnimationTreePlayer_transition_node_set_input_count>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` count **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`transition_node_set_xfade_time<class_AnimationTreePlayer_transition_node_set_xfade_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **NODE_OUTPUT** = **0**
- **NODE_ANIMATION** = **1**
- **NODE_ONESHOT** = **2**
- **NODE_MIX** = **3**
- **NODE_BLEND2** = **4**
- **NODE_BLEND3** = **5**
- **NODE_BLEND4** = **6**
- **NODE_TIMESCALE** = **7**
- **NODE_TIMESEEK** = **8**
- **NODE_TRANSITION** = **9**
Description
-----------
Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
Member Function Description
---------------------------
.. _class_AnimationTreePlayer_add_node:
- void **add_node** **(** :ref:`int<class_int>` type, :ref:`String<class_string>` id **)**
Add a node of a given type in the graph with given id.
.. _class_AnimationTreePlayer_advance:
- void **advance** **(** :ref:`float<class_float>` delta **)**
.. _class_AnimationTreePlayer_animation_node_get_animation:
- :ref:`Animation<class_animation>` **animation_node_get_animation** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_animation_node_get_master_animation:
- :ref:`String<class_string>` **animation_node_get_master_animation** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_animation_node_set_animation:
- void **animation_node_set_animation** **(** :ref:`String<class_string>` id, :ref:`Animation<class_animation>` animation **)**
Set the animation for an animation node.
.. _class_AnimationTreePlayer_animation_node_set_filter_path:
- void **animation_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
.. _class_AnimationTreePlayer_animation_node_set_master_animation:
- void **animation_node_set_master_animation** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` source **)**
.. _class_AnimationTreePlayer_blend2_node_get_amount:
- :ref:`float<class_float>` **blend2_node_get_amount** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_blend2_node_set_amount:
- void **blend2_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)**
.. _class_AnimationTreePlayer_blend2_node_set_filter_path:
- void **blend2_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
.. _class_AnimationTreePlayer_blend3_node_get_amount:
- :ref:`float<class_float>` **blend3_node_get_amount** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_blend3_node_set_amount:
- void **blend3_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)**
.. _class_AnimationTreePlayer_blend4_node_get_amount:
- :ref:`Vector2<class_vector2>` **blend4_node_get_amount** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_blend4_node_set_amount:
- void **blend4_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` blend **)**
.. _class_AnimationTreePlayer_connect:
- :ref:`int<class_int>` **connect** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)**
.. _class_AnimationTreePlayer_disconnect:
- void **disconnect** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` dst_input_idx **)**
.. _class_AnimationTreePlayer_get_animation_process_mode:
- :ref:`int<class_int>` **get_animation_process_mode** **(** **)** const
.. _class_AnimationTreePlayer_get_base_path:
- :ref:`NodePath<class_nodepath>` **get_base_path** **(** **)** const
.. _class_AnimationTreePlayer_get_master_player:
- :ref:`NodePath<class_nodepath>` **get_master_player** **(** **)** const
.. _class_AnimationTreePlayer_get_node_list:
- :ref:`StringArray<class_stringarray>` **get_node_list** **(** **)**
.. _class_AnimationTreePlayer_is_active:
- :ref:`bool<class_bool>` **is_active** **(** **)** const
.. _class_AnimationTreePlayer_is_connected:
- :ref:`bool<class_bool>` **is_connected** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const
.. _class_AnimationTreePlayer_mix_node_get_amount:
- :ref:`float<class_float>` **mix_node_get_amount** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_mix_node_set_amount:
- void **mix_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` ratio **)**
.. _class_AnimationTreePlayer_node_exists:
- :ref:`bool<class_bool>` **node_exists** **(** :ref:`String<class_string>` node **)** const
Check if a node exists (by name).
.. _class_AnimationTreePlayer_node_get_input_count:
- :ref:`int<class_int>` **node_get_input_count** **(** :ref:`String<class_string>` id **)** const
Return the input count for a given node. Different types of nodes have different amount of inputs.
.. _class_AnimationTreePlayer_node_get_input_source:
- :ref:`String<class_string>` **node_get_input_source** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` idx **)** const
Return the input source for a given node input.
.. _class_AnimationTreePlayer_node_get_pos:
- :ref:`Vector2<class_vector2>` **node_get_pos** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_node_get_type:
- :ref:`int<class_int>` **node_get_type** **(** :ref:`String<class_string>` id **)** const
Get the node type, will return from NODE\_\* enum.
.. _class_AnimationTreePlayer_node_rename:
- :ref:`int<class_int>` **node_rename** **(** :ref:`String<class_string>` node, :ref:`String<class_string>` new_name **)**
Rename a node in the graph.
.. _class_AnimationTreePlayer_node_set_pos:
- void **node_set_pos** **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` screen_pos **)**
.. _class_AnimationTreePlayer_oneshot_node_get_autorestart_delay:
- :ref:`float<class_float>` **oneshot_node_get_autorestart_delay** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_get_autorestart_random_delay:
- :ref:`float<class_float>` **oneshot_node_get_autorestart_random_delay** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_get_fadein_time:
- :ref:`float<class_float>` **oneshot_node_get_fadein_time** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_get_fadeout_time:
- :ref:`float<class_float>` **oneshot_node_get_fadeout_time** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_has_autorestart:
- :ref:`bool<class_bool>` **oneshot_node_has_autorestart** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_is_active:
- :ref:`bool<class_bool>` **oneshot_node_is_active** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_oneshot_node_set_autorestart:
- void **oneshot_node_set_autorestart** **(** :ref:`String<class_string>` id, :ref:`bool<class_bool>` enable **)**
.. _class_AnimationTreePlayer_oneshot_node_set_autorestart_delay:
- void **oneshot_node_set_autorestart_delay** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` delay_sec **)**
.. _class_AnimationTreePlayer_oneshot_node_set_autorestart_random_delay:
- void **oneshot_node_set_autorestart_random_delay** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` rand_sec **)**
.. _class_AnimationTreePlayer_oneshot_node_set_fadein_time:
- void **oneshot_node_set_fadein_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**
.. _class_AnimationTreePlayer_oneshot_node_set_fadeout_time:
- void **oneshot_node_set_fadeout_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**
.. _class_AnimationTreePlayer_oneshot_node_set_filter_path:
- void **oneshot_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
.. _class_AnimationTreePlayer_oneshot_node_start:
- void **oneshot_node_start** **(** :ref:`String<class_string>` id **)**
.. _class_AnimationTreePlayer_oneshot_node_stop:
- void **oneshot_node_stop** **(** :ref:`String<class_string>` id **)**
.. _class_AnimationTreePlayer_recompute_caches:
- void **recompute_caches** **(** **)**
.. _class_AnimationTreePlayer_remove_node:
- void **remove_node** **(** :ref:`String<class_string>` id **)**
.. _class_AnimationTreePlayer_reset:
- void **reset** **(** **)**
.. _class_AnimationTreePlayer_set_active:
- void **set_active** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_AnimationTreePlayer_set_animation_process_mode:
- void **set_animation_process_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_AnimationTreePlayer_set_base_path:
- void **set_base_path** **(** :ref:`NodePath<class_nodepath>` path **)**
.. _class_AnimationTreePlayer_set_master_player:
- void **set_master_player** **(** :ref:`NodePath<class_nodepath>` nodepath **)**
.. _class_AnimationTreePlayer_timescale_node_get_scale:
- :ref:`float<class_float>` **timescale_node_get_scale** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_timescale_node_set_scale:
- void **timescale_node_set_scale** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` scale **)**
.. _class_AnimationTreePlayer_timeseek_node_seek:
- void **timeseek_node_seek** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` pos_sec **)**
.. _class_AnimationTreePlayer_transition_node_delete_input:
- void **transition_node_delete_input** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)**
.. _class_AnimationTreePlayer_transition_node_get_current:
- :ref:`int<class_int>` **transition_node_get_current** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_transition_node_get_input_count:
- :ref:`int<class_int>` **transition_node_get_input_count** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_transition_node_get_xfade_time:
- :ref:`float<class_float>` **transition_node_get_xfade_time** **(** :ref:`String<class_string>` id **)** const
.. _class_AnimationTreePlayer_transition_node_has_input_auto_advance:
- :ref:`bool<class_bool>` **transition_node_has_input_auto_advance** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** const
.. _class_AnimationTreePlayer_transition_node_set_current:
- void **transition_node_set_current** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)**
.. _class_AnimationTreePlayer_transition_node_set_input_auto_advance:
- void **transition_node_set_input_auto_advance** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)**
.. _class_AnimationTreePlayer_transition_node_set_input_count:
- void **transition_node_set_input_count** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` count **)**
.. _class_AnimationTreePlayer_transition_node_set_xfade_time:
- void **transition_node_set_xfade_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**