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106 lines
5.7 KiB
ReStructuredText
106 lines
5.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_AnimatedSprite3D:
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AnimatedSprite3D
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================
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**Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_animation<class_AnimatedSprite3D_get_animation>` **(** **)** const |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame<class_AnimatedSprite3D_get_frame>` **(** **)** const |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SpriteFrames<class_spriteframes>` | :ref:`get_sprite_frames<class_AnimatedSprite3D_get_sprite_frames>` **(** **)** const |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_is_playing>` **(** **)** const |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite3D_play>` **(** :ref:`String<class_string>` anim="" **)** |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation<class_AnimatedSprite3D_set_animation>` **(** :ref:`String<class_string>` animation **)** |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_AnimatedSprite3D_set_frame>` **(** :ref:`int<class_int>` frame **)** |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_sprite_frames<class_AnimatedSprite3D_set_sprite_frames>` **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)** |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite3D_stop>` **(** **)** |
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+------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **frame_changed** **(** **)**
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Emitted when frame is changed.
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Member Function Description
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---------------------------
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.. _class_AnimatedSprite3D_get_animation:
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- :ref:`String<class_string>` **get_animation** **(** **)** const
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Return the name of the current animation set to the node.
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.. _class_AnimatedSprite3D_get_frame:
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- :ref:`int<class_int>` **get_frame** **(** **)** const
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Return the visible frame index.
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.. _class_AnimatedSprite3D_get_sprite_frames:
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- :ref:`SpriteFrames<class_spriteframes>` **get_sprite_frames** **(** **)** const
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Get the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
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.. _class_AnimatedSprite3D_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** const
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Return true if an animation if currently being played.
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.. _class_AnimatedSprite3D_play:
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- void **play** **(** :ref:`String<class_string>` anim="" **)**
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Play the animation set in parameter. If no parameter is provided, the current animation is played.
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.. _class_AnimatedSprite3D_set_animation:
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- void **set_animation** **(** :ref:`String<class_string>` animation **)**
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Set the current animation of the node and reinits the frame counter of the animation.
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.. _class_AnimatedSprite3D_set_frame:
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- void **set_frame** **(** :ref:`int<class_int>` frame **)**
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Set the visible sprite frame index (from the list of frames inside the :ref:`SpriteFrames<class_spriteframes>` resource).
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.. _class_AnimatedSprite3D_set_sprite_frames:
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- void **set_sprite_frames** **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)**
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Set the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
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.. _class_AnimatedSprite3D_stop:
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- void **stop** **(** **)**
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Stop the current animation (does not reset the frame counter).
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