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194 lines
11 KiB
ReStructuredText
194 lines
11 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_AnimatedSprite:
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AnimatedSprite
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==============
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Sprite node that can use multiple textures for animation.
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Member Functions
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----------------
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_string>` | :ref:`get_animation<class_AnimatedSprite_get_animation>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_frame<class_AnimatedSprite_get_frame>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_color>` | :ref:`get_modulate<class_AnimatedSprite_get_modulate>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_AnimatedSprite_get_offset>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SpriteFrames<class_spriteframes>` | :ref:`get_sprite_frames<class_AnimatedSprite_get_sprite_frames>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_centered<class_AnimatedSprite_is_centered>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_AnimatedSprite_is_flipped_h>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_AnimatedSprite_is_flipped_v>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_is_playing>` **(** **)** const |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AnimatedSprite_play>` **(** :ref:`String<class_string>` anim="" **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animation<class_AnimatedSprite_set_animation>` **(** :ref:`String<class_string>` animation **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_centered<class_AnimatedSprite_set_centered>` **(** :ref:`bool<class_bool>` centered **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_flip_h<class_AnimatedSprite_set_flip_h>` **(** :ref:`bool<class_bool>` flip_h **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_flip_v<class_AnimatedSprite_set_flip_v>` **(** :ref:`bool<class_bool>` flip_v **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_frame<class_AnimatedSprite_set_frame>` **(** :ref:`int<class_int>` frame **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_modulate<class_AnimatedSprite_set_modulate>` **(** :ref:`Color<class_color>` modulate **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_offset<class_AnimatedSprite_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_sprite_frames<class_AnimatedSprite_set_sprite_frames>` **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AnimatedSprite_stop>` **(** **)** |
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+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **finished** **(** **)**
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Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping.
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- **frame_changed** **(** **)**
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Emitted when frame is changed.
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Description
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-----------
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Sprite node that can use multiple textures for animation.
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Member Function Description
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---------------------------
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.. _class_AnimatedSprite_get_animation:
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- :ref:`String<class_string>` **get_animation** **(** **)** const
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Return the name of the current animation set to the node.
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.. _class_AnimatedSprite_get_frame:
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- :ref:`int<class_int>` **get_frame** **(** **)** const
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Return the visible frame index.
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.. _class_AnimatedSprite_get_modulate:
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- :ref:`Color<class_color>` **get_modulate** **(** **)** const
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Return the color modulation for this sprite.
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.. _class_AnimatedSprite_get_offset:
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- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
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Return the offset of the sprite in the node origin.
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.. _class_AnimatedSprite_get_sprite_frames:
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- :ref:`SpriteFrames<class_spriteframes>` **get_sprite_frames** **(** **)** const
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Get the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
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.. _class_AnimatedSprite_is_centered:
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- :ref:`bool<class_bool>` **is_centered** **(** **)** const
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Return true when centered. See :ref:`set_centered<class_AnimatedSprite_set_centered>`.
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.. _class_AnimatedSprite_is_flipped_h:
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- :ref:`bool<class_bool>` **is_flipped_h** **(** **)** const
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Return true if sprite is flipped horizontally.
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.. _class_AnimatedSprite_is_flipped_v:
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- :ref:`bool<class_bool>` **is_flipped_v** **(** **)** const
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Return true if sprite is flipped vertically.
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.. _class_AnimatedSprite_is_playing:
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- :ref:`bool<class_bool>` **is_playing** **(** **)** const
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Return true if an animation if currently being played.
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.. _class_AnimatedSprite_play:
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- void **play** **(** :ref:`String<class_string>` anim="" **)**
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Play the animation set in parameter. If no parameter is provided, the current animation is played.
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.. _class_AnimatedSprite_set_animation:
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- void **set_animation** **(** :ref:`String<class_string>` animation **)**
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Set the current animation of the node and reinits the frame counter of the animation.
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.. _class_AnimatedSprite_set_centered:
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- void **set_centered** **(** :ref:`bool<class_bool>` centered **)**
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When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
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.. _class_AnimatedSprite_set_flip_h:
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- void **set_flip_h** **(** :ref:`bool<class_bool>` flip_h **)**
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If true, sprite is flipped horizontally.
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.. _class_AnimatedSprite_set_flip_v:
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- void **set_flip_v** **(** :ref:`bool<class_bool>` flip_v **)**
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If true, sprite is flipped vertically.
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.. _class_AnimatedSprite_set_frame:
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- void **set_frame** **(** :ref:`int<class_int>` frame **)**
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Set the visible sprite frame index (from the list of frames inside the :ref:`SpriteFrames<class_spriteframes>` resource).
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.. _class_AnimatedSprite_set_modulate:
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- void **set_modulate** **(** :ref:`Color<class_color>` modulate **)**
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Change the color modulation (multiplication) for this sprite.
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.. _class_AnimatedSprite_set_offset:
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- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
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Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
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.. _class_AnimatedSprite_set_sprite_frames:
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- void **set_sprite_frames** **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)**
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Set the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
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.. _class_AnimatedSprite_stop:
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- void **stop** **(** **)**
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Stop the current animation (does not reset the frame counter).
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