.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeStateMachineTransition: AnimationNodeStateMachineTransition =================================== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Properties ---------- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`advance_condition` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`auto_advance` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`disabled` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`priority` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`SwitchMode` | :ref:`switch_mode` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`xfade_time` | +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+ Signals ------- .. _class_AnimationNodeStateMachineTransition_advance_condition_changed: - **advance_condition_changed** **(** **)** Enumerations ------------ .. _enum_AnimationNodeStateMachineTransition_SwitchMode: enum **SwitchMode**: - **SWITCH_MODE_IMMEDIATE** = **0** - **SWITCH_MODE_SYNC** = **1** - **SWITCH_MODE_AT_END** = **2** Property Descriptions --------------------- .. _class_AnimationNodeStateMachineTransition_advance_condition: - :ref:`String` **advance_condition** +----------+------------------------------+ | *Setter* | set_advance_condition(value) | +----------+------------------------------+ | *Getter* | get_advance_condition() | +----------+------------------------------+ .. _class_AnimationNodeStateMachineTransition_auto_advance: - :ref:`bool` **auto_advance** +----------+-------------------------+ | *Setter* | set_auto_advance(value) | +----------+-------------------------+ | *Getter* | has_auto_advance() | +----------+-------------------------+ .. _class_AnimationNodeStateMachineTransition_disabled: - :ref:`bool` **disabled** +----------+---------------------+ | *Setter* | set_disabled(value) | +----------+---------------------+ | *Getter* | is_disabled() | +----------+---------------------+ .. _class_AnimationNodeStateMachineTransition_priority: - :ref:`int` **priority** +----------+---------------------+ | *Setter* | set_priority(value) | +----------+---------------------+ | *Getter* | get_priority() | +----------+---------------------+ .. _class_AnimationNodeStateMachineTransition_switch_mode: - :ref:`SwitchMode` **switch_mode** +----------+------------------------+ | *Setter* | set_switch_mode(value) | +----------+------------------------+ | *Getter* | get_switch_mode() | +----------+------------------------+ .. _class_AnimationNodeStateMachineTransition_xfade_time: - :ref:`float` **xfade_time** +----------+-----------------------+ | *Setter* | set_xfade_time(value) | +----------+-----------------------+ | *Getter* | get_xfade_time() | +----------+-----------------------+