:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonModifier3D.xml. .. _class_SkeletonModifier3D: SkeletonModifier3D ================== **Inherits:** :ref:`Node3D` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`OpenXRHand`, :ref:`PhysicalBoneSimulator3D`, :ref:`SkeletonIK3D`, :ref:`XRBodyModifier3D`, :ref:`XRHandModifier3D` A Node that may modify Skeleton3D's bone. .. rst-class:: classref-introduction-group Description ----------- **SkeletonModifier3D** retrieves a target :ref:`Skeleton3D` by having a :ref:`Skeleton3D` parent. If there is :ref:`AnimationMixer`, modification always performs after playback process of the :ref:`AnimationMixer`. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +---------------------------+---------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`active` | ``true`` | +---------------------------+---------------------------------------------------------------+----------+ | :ref:`float` | :ref:`influence` | ``1.0`` | +---------------------------+---------------------------------------------------------------+----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Signals ------- .. _class_SkeletonModifier3D_signal_modification_processed: .. rst-class:: classref-signal **modification_processed**\ (\ ) Notifies when the modification have been finished. \ **Note:** If you want to get the modified bone pose by the modifier, you must use :ref:`Skeleton3D.get_bone_pose` or :ref:`Skeleton3D.get_bone_global_pose` at the moment this signal is fired. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_SkeletonModifier3D_property_active: .. rst-class:: classref-property :ref:`bool` **active** = ``true`` .. rst-class:: classref-property-setget - |void| **set_active**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **is_active**\ (\ ) If ``true``, the **SkeletonModifier3D** will be processing. .. rst-class:: classref-item-separator ---- .. _class_SkeletonModifier3D_property_influence: .. rst-class:: classref-property :ref:`float` **influence** = ``1.0`` .. rst-class:: classref-property-setget - |void| **set_influence**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_influence**\ (\ ) Sets the influence of the modification. \ **Note:** This value is used by :ref:`Skeleton3D` to blend, so the **SkeletonModifier3D** should always apply only 100% of the result without interpolation. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`