.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectRecord.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AudioEffectRecord: AudioEffectRecord ================= **Inherits:** :ref:`AudioEffect` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+ | :ref:`AudioStreamSample` | :ref:`get_recording` **(** **)** const | +----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_recording_active` **(** **)** const | +----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_recording_active` **(** :ref:`bool` record **)** | +----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_AudioEffectRecord_format: - :ref:`Format` **format** Member Function Description --------------------------- .. _class_AudioEffectRecord_get_recording: - :ref:`AudioStreamSample` **get_recording** **(** **)** const .. _class_AudioEffectRecord_is_recording_active: - :ref:`bool` **is_recording_active** **(** **)** const .. _class_AudioEffectRecord_set_recording_active: - void **set_recording_active** **(** :ref:`bool` record **)**