:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RDPipelineShader.xml. .. _class_RDPipelineShader: RDPipelineShader ================ **Experimental:** This class may be changed or removed in future versions. **Inherits:** :ref:`RefCounted` **<** :ref:`Object` Pipeline shader (used by :ref:`RenderingDevice`). .. rst-class:: classref-introduction-group Description ----------- Wraps a shader resource and allows specialization constants to be applied at pipeline creation time. Used by :ref:`RenderingDevice.raytracing_pipeline_create()` for ray generation, miss, and hit shaders. The pipeline selects the required shader stage automatically. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +--------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`RID` | :ref:`shader` | ``RID()`` | +--------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ | :ref:`Array`\[:ref:`RDPipelineSpecializationConstant`\] | :ref:`specialization_constants` | ``[]`` | +--------------------------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_RDPipelineShader_property_shader: .. rst-class:: classref-property :ref:`RID` **shader** = ``RID()`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_shader**\ (\ value\: :ref:`RID`\ ) - :ref:`RID` **get_shader**\ (\ ) Shader resource. The required stage is selected by the pipeline. .. rst-class:: classref-item-separator ---- .. _class_RDPipelineShader_property_specialization_constants: .. rst-class:: classref-property :ref:`Array`\[:ref:`RDPipelineSpecializationConstant`\] **specialization_constants** = ``[]`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_specialization_constants**\ (\ value\: :ref:`Array`\[:ref:`RDPipelineSpecializationConstant`\]\ ) - :ref:`Array`\[:ref:`RDPipelineSpecializationConstant`\] **get_specialization_constants**\ (\ ) Specialization constants applied to the selected shader stage at pipeline creation time. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`