.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the InputEventJoypadMotion.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_InputEventJoypadMotion: InputEventJoypadMotion ====================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Input event type for gamepad joysticks and other motions. For buttons see ``InputEventJoypadButton``. Member Variables ---------------- .. _class_InputEventJoypadMotion_axis: - :ref:`int` **axis** - Axis identifier. Use one of the ``JOY_AXIS_*`` constants in @global Scope. .. _class_InputEventJoypadMotion_axis_value: - :ref:`float` **axis_value** - Current position of the joystick on the given axis. The value ranges from ``-1.0`` to ``1.0``. A value of ``0`` means the axis is in its resting position. Description ----------- Stores information about joystick motions. One ``InputEventJoypadMotion`` represents one axis at a time.