Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Yuri Sizov
9d7fc8c603
Fix a misleading statement in the inspector plugins tutorial
2021-08-06 21:10:46 +03:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Florian Heide
154da0733a
Update making_main_screen_plugins.rst
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updated the function name from get_editor_viewport() to get_editor_main_control()
2021-07-03 23:04:56 +02:00
Martin
dc0fca892a
Fix GDScript example formating
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First 3 lines of actual code appeared in the tab title instead of in the code block.
2021-06-09 12:50:39 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Beuc
e93159960a
Make PerlinNoise3D accept scalars directly
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The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Nathan Lovato
1fc736e5ae
Merge pull request #3867 from pycbouh/better-inspector-plugin
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Improve Inspector plugin tutorial with a better example
2020-10-10 13:10:56 -06:00
Nathan Lovato
09d4edb0e1
Edit inspector_plugins.rst
2020-10-10 13:06:57 -06:00
Nathan Lovato
5f6b7e7ece
Edit running_code_in_the_editor.rst
2020-10-10 10:14:23 -06:00
Hugo Locurcio
6e6be9815d
Document node configuration warnings in Running code in the editor
2020-10-10 09:48:24 -06:00
Nathan Lovato
a95048b614
Move plugins/gdnative to scripting/
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Closes #4114
2020-10-08 17:36:52 -06:00
Nathan Lovato
32c87bf010
Move running_code_in_the_editor to plugins/
2020-10-08 14:14:44 -06:00
Nathan Lovato
b8ed3098d2
Move and group android docs in platform/android
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Closes #4162
2020-10-07 21:12:28 -06:00
Hugo Locurcio
5d26ce0ea9
Fix broken formatting in the beginning of What is GDNative?
2020-10-02 13:50:02 +02:00
Nathan Lovato
de21cf2e38
Merge pull request #3786 from Calinou/add-what-is-gdnative
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Add a page describing what is GDNative
2020-09-30 20:31:56 -06:00
Nathan Lovato
e6f167344e
Edit what_is_gdnative.rst
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passive -> direct voice
Improve phrasing
2020-09-30 20:28:55 -06:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Yuri Sizov
7bdb5c41a8
Improve Inspector plugin tutorial with a better example
2020-09-09 19:31:31 +03:00
Rémi Verschelde
7312a542f5
Merge pull request #3964 from madmiraal/fix-lgtm-alerts
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Fix lgtm alerts
2020-09-09 12:43:50 +02:00
Yuri Roubinsky
9f9efbff56
Fix tool keyword in visual shader plugins tutorial
2020-09-06 12:42:29 +03:00
Marcel Admiraal
4e5393150a
Remove unused import from GDNative cpp example SConstruct file.
2020-09-03 14:38:15 +01:00
Hugo Locurcio
2387308000
Add a page describing what is GDNative
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This closes #1024 .
2020-07-15 09:46:34 +02:00
Ryan Roden-Corrent
e94dc92fb1
Clarify that "them" refers to script classes. ( #3779 )
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I _think_ this block is recommending using script classes instead of Custom Types, but I had to read it a few times to determine whether "these" meant "Script Classes" or "Custom Tyes".
2020-07-12 19:33:20 +02:00
Michael Alexsander
1f6d3995e4
Apply general code formatting to some pages in the tutorial section
2020-07-08 23:02:14 -03:00
Robin Gustafsson
8cdd376e00
Update enum usage in "Import plugins"
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The examples using the `Presets` enum don't work as-is. The enum key must be referenced with the enum name prefixed. According to [GDScript basics](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html ) this was changed in 3.1.
2020-07-04 15:59:43 +02:00
Fredia Huya-Kouadio
05b963c3c9
Specify the list of supported java types for the Godot Android Plugin
2020-06-26 01:41:13 -07:00
Rémi Verschelde
336416da33
Android plugin: Fix link to new IAP plugin
2020-06-22 17:08:34 +02:00
Jonas Mun
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Fredia Huya-Kouadio
cc19b80565
Remove patch from the version string
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Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279 .
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Fredia Huya-Kouadio
949ddffe9e
Update the documentation for the Android v1 plugin ( #3561 )
2020-05-19 10:41:35 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Rémi Verschelde
3bb608114f
Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
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Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Dmitrii Maganov
e97081ba16
Fix GDNative C++ SConstruct for OSX
2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
VardenTheOne
a56bfcad1f
Fix method name
2020-04-30 18:32:10 +03:00
Andrew Luchuk
bf420a5032
Fixes typo on line 60 in understand
2020-04-26 14:24:16 -04:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Aaron Franke
285db9caf1
Merge pull request #3306 from aaronfranke/main-screen
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Simplify the "Making main screen plugins" article
2020-04-12 00:03:15 -04:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
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Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Aaron Franke
81e2b78a69
Simplify the "Making main screen plugins" article
2020-03-25 14:12:59 -04:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00