Commit Graph

18 Commits

Author SHA1 Message Date
Bastiaan Olij
f5130209ef Rewrite OpenXR hand tracking to reflect new architecture 2024-06-20 22:49:26 +10:00
Bastiaan Olij
9eb7467328 Adding a next steps page to the XR documentation 2024-06-17 11:03:03 +10:00
Bastiaan Olij
3e61fdff15 OpenXR: Add documentation page about the new composition layers 2024-06-07 14:17:50 +10:00
Bastiaan Olij
17f7f17f3c Update the passthrough documentation to reflect the changes in Godot 4.3 2024-05-30 12:52:18 +10:00
Bastiaan Olij
32be83452e Add a help pages detailing out OpenXR settings 2024-03-19 10:00:18 +11:00
skyace65
327c92d3dc Update XR Index page 2024-03-12 20:37:54 -04:00
Matthew
d847e2711e Merge pull request #8759 from BastiaanOlij/a_better_xr_start_script
Add a chapter to the XR manual that improves the startup script.
2024-01-22 18:30:15 -05:00
Bastiaan Olij
32584e5a2e Add a chapter to the XR manual that improves the startup script for OpenXR 2024-01-18 11:28:19 +11:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
A Thousand Ships
00e4e554e1 Fix some headers that were incorrectly comments 2023-11-23 12:21:53 +01:00
Bastiaan Olij
f57675c42e Add documentation about OpenXR passthrough 2023-02-26 20:36:34 +11:00
Bastiaan Olij
3231484e7b Add documentation about room scale 2023-02-19 23:59:09 +11:00
Matthew
6fdf0ed530 Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Bastiaan Olij
7f17deb948 Add documentation about the XR action map 2023-01-30 16:15:23 +11:00
Bastiaan Olij
4234072d94 Add an introduction page for XR tools 2023-01-30 15:45:53 +11:00
Bastiaan Olij
f7b6ab5dff Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico) 2023-01-17 18:27:13 +11:00
Bastiaan Olij
f9495f6a3d Writing introduction to XR support in Godot 4 2022-04-13 22:58:29 +10:00
Fredia Huya-Kouadio
19c34237cc Remove 3.x VR tutorials, add landing page for future XR docs (#5479)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-01-25 23:46:07 +01:00