Commit Graph

11 Commits

Author SHA1 Message Date
Hyungki Kim
5ee2d87705 Update deploying_to_android.rst
fix error
2024-06-24 17:20:32 +09:00
Bastiaan Olij
dd4c2439fe Add a note to the vendor plugin info that it no longer needs to be enabled. 2024-03-20 13:45:03 +11:00
Bastiaan Olij
0e8d00078a Corrected a few things in the openxr android documentation 2024-01-08 22:43:40 +11:00
Bastiaan Olij
2be7e4df73 Change XR Android export to mention OpenXR vendors plugin 2023-10-31 23:24:55 +11:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Bastiaan Olij
1a2063b881 OpenXR : Add step to enable the loader plugin 2023-09-19 14:11:25 +10:00
Bastiaan Olij
2c689b0000 Update exporting to Android XR devices for new loader 2023-08-28 11:19:33 +10:00
David Snopek
968e8a7757 Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer 2023-07-05 08:39:54 -05:00
Bastiaan Olij
922810af38 Change OpenXR loader documentation to refer to new asset library entry 2023-04-18 04:22:03 +02:00
Bastiaan Olij
f7b6ab5dff Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico) 2023-01-17 18:27:13 +11:00