Hyungki Kim
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5ee2d87705
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Update deploying_to_android.rst
fix error
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2024-06-24 17:20:32 +09:00 |
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Bastiaan Olij
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dd4c2439fe
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Add a note to the vendor plugin info that it no longer needs to be enabled.
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2024-03-20 13:45:03 +11:00 |
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Bastiaan Olij
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0e8d00078a
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Corrected a few things in the openxr android documentation
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2024-01-08 22:43:40 +11:00 |
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Bastiaan Olij
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2be7e4df73
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Change XR Android export to mention OpenXR vendors plugin
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2023-10-31 23:24:55 +11:00 |
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Max Hilbrunner
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e269ed9f56
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Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
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2023-10-10 19:09:15 +02:00 |
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Fredia Huya-Kouadio
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66ee5cb491
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Update the Android documentation for Godot 4.2
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2023-10-10 09:31:52 -07:00 |
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Bastiaan Olij
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1a2063b881
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OpenXR : Add step to enable the loader plugin
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2023-09-19 14:11:25 +10:00 |
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Bastiaan Olij
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2c689b0000
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Update exporting to Android XR devices for new loader
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2023-08-28 11:19:33 +10:00 |
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David Snopek
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968e8a7757
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Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
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2023-07-05 08:39:54 -05:00 |
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Bastiaan Olij
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922810af38
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Change OpenXR loader documentation to refer to new asset library entry
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2023-04-18 04:22:03 +02:00 |
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Bastiaan Olij
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f7b6ab5dff
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Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico)
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2023-01-17 18:27:13 +11:00 |
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