Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Rémi Verschelde
2b0fd5e27d
Merge pull request #3552 from Calinou/fix-spacing
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Fix various spacing and capitalization issues
2020-05-18 11:27:00 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
c7e119bbed
Remove outdated notice at the end of Background loading
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punto is generally not available on IRC for support questions.
2020-05-17 23:12:37 +02:00
Max Hilbrunner
3fe5d9317f
Improvements and fixed for Oculus tutorial
2020-05-17 15:51:13 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Max Hilbrunner
b1297a492d
Merge pull request #3040 from skyace65/QuestTutorial
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Add Oculus Quest tutorial to documentation
2020-05-15 19:54:15 +02:00
skyace65
5da915edeb
Add Oculus Quest tutorial to documentation
2020-05-15 09:57:15 -04:00
Chris Bradfield
85ced2e9e4
Using KinematicBody2D: update parameter names
2020-05-14 09:21:35 -07:00
AntonWetzel
a364907465
Added guide to edit variables ( #3049 )
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* Added guide to edit variables
* Style updated
removed static typing
added line between function
added space after #
* Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-14 17:52:47 +02:00
Rémi Verschelde
3bb608114f
Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
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Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Aaron Franke
5b87a44151
Add having a gitignore to the asset library requirements ( #3524 )
2020-05-12 09:20:01 +02:00
vetu11
b04225c997
fix-3511
2020-05-10 10:52:11 +02:00
Bojidar Marinov
24fd7104bb
Remove obsolete information related to the asset library ( #3504 )
2020-05-07 11:22:44 +02:00
Max Hilbrunner
30c9b2aa80
Merge pull request #3502 from Calinou/hyphenate-thread-safe
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Add an hyphen to all instances of "thread-safe"
2020-05-07 00:30:36 +02:00
Max Hilbrunner
33c900db1d
Merge pull request #3501 from Louis-Simon22/master
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Instancing section added to the running code in the editor tutorial
2020-05-07 00:29:58 +02:00
Hugo Locurcio
692c30a287
Add an hyphen to all instances of "thread-safe"
2020-05-06 19:37:02 +02:00
Louis-Simon Mc Nicoll
222402ed82
Instancing section added to the running code in the editor tutorial
2020-05-06 13:06:13 -04:00
Vasanthan
30047535df
Added BBcode tags for Table and Cell
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These tags are inbuilt with Godot but never mentioned in the documentation.
2020-05-06 15:26:13 +05:30
Rémi Verschelde
e614de27ed
Merge pull request #3494 from RandomShaper/canvas_modulate
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Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88
Improve documentation about TIME CI shader builtin
2020-05-05 20:46:40 +02:00
Dmitrii Maganov
e97081ba16
Fix GDNative C++ SConstruct for OSX
2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Mason Bially
be0733a5b5
Attempting to clean up thread safe language. ( #3336 )
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* Attempting to clean up thread safe language to remove confusing and conflicting repetition.
* Update tutorials/threads/thread_safe_apis.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 19:04:21 +02:00
Max Hilbrunner
773d71b90f
Merge pull request #3482 from Calinou/add-3d-limitations-page
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Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0
Mention the normal map coordinate system expected by Godot
2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e
Add a dedicated page for 3D rendering limitations
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The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69
FPS Tutorial Part 5 typo fix
2020-05-02 19:41:36 -04:00
Max Hilbrunner
a5ef2d8f5c
Merge pull request #3467 from VardenTheOne/patch-1
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Fix method name
2020-05-02 15:38:07 +02:00
Hugo Locurcio
726fe7ca1f
Use network_peer as a property instead of using the setter method
2020-05-02 01:12:09 +02:00
VardenTheOne
a56bfcad1f
Fix method name
2020-04-30 18:32:10 +03:00
Hugo Locurcio
30230b2971
Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
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See #3460 .
2020-04-28 09:39:20 +02:00
Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
abe
cc17b4ca09
Include how to preview animations ( #3456 )
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* Include how to preview animations
As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.
* Apply Calinou's suggestion
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-27 16:32:57 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Andrew Luchuk
bf420a5032
Fixes typo on line 60 in understand
2020-04-26 14:24:16 -04:00
Hugo Locurcio
b13d1fd083
Update the Customizing the Web export HTML page
2020-04-26 18:44:29 +02:00
Max Hilbrunner
d47d66f90d
Merge pull request #3318 from docquantum/master
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Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner
e54c9369ff
Merge pull request #3441 from Calinou/improve-shader-reference-table
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Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio
c3e05904a0
Improve the shader reference table formatting
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This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll
6af982bc47
Fix typo in c# script of bouncing/reflecting part ( #3443 )
2020-04-25 17:31:08 +02:00
Rémi Verschelde
d18440539c
Merge pull request #3402 from Calinou/compiling-self-contained-mode
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Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde
a9f633008f
Merge pull request #3421 from Calinou/doc-csg-prototype-textures
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Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3
Document how to apply prototype textures to CSG nodes
2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433
Mention built-in CSG limitations, recommend Qodot for final levels
2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1
Fix reference to a node in FPS tutorial part 2 ( #3413 )
2020-04-19 23:46:43 +02:00
Hugo Locurcio
701c94ed8e
Mention self-contained mode in the editor compilation guides
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When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.
This closes https://github.com/godotengine/godot/issues/21567 .
2020-04-17 21:48:02 +02:00
Michael Alexsander
fec78c3c04
Fix some more errors
2020-04-17 16:43:12 -03:00
Rémi Verschelde
5cce7eff34
Merge pull request #3389 from skyace65/DetailTexture
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Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00