Commit Graph

1263 Commits

Author SHA1 Message Date
Hugo Locurcio
ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Rémi Verschelde
2b0fd5e27d Merge pull request #3552 from Calinou/fix-spacing
Fix various spacing and capitalization issues
2020-05-18 11:27:00 +02:00
Hugo Locurcio
4f6fdbc710 Fix various spacing and capitalization issues 2020-05-18 09:54:32 +02:00
Hugo Locurcio
c7e119bbed Remove outdated notice at the end of Background loading
punto is generally not available on IRC for support questions.
2020-05-17 23:12:37 +02:00
Max Hilbrunner
3fe5d9317f Improvements and fixed for Oculus tutorial 2020-05-17 15:51:13 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Max Hilbrunner
b1297a492d Merge pull request #3040 from skyace65/QuestTutorial
Add Oculus Quest tutorial to documentation
2020-05-15 19:54:15 +02:00
skyace65
5da915edeb Add Oculus Quest tutorial to documentation 2020-05-15 09:57:15 -04:00
Chris Bradfield
85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
AntonWetzel
a364907465 Added guide to edit variables (#3049)
* Added guide to edit variables

* Style updated

removed static typing
added line between function
added space after #

* Apply suggestions from code review

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-14 17:52:47 +02:00
Rémi Verschelde
3bb608114f Merge pull request #3496 from vonagam/fix-gdnative-cpp-scons-osx
Fix GDNative C++ SConstruct for OSX
2020-05-13 11:29:24 +02:00
Aaron Franke
5b87a44151 Add having a gitignore to the asset library requirements (#3524) 2020-05-12 09:20:01 +02:00
vetu11
b04225c997 fix-3511 2020-05-10 10:52:11 +02:00
Bojidar Marinov
24fd7104bb Remove obsolete information related to the asset library (#3504) 2020-05-07 11:22:44 +02:00
Max Hilbrunner
30c9b2aa80 Merge pull request #3502 from Calinou/hyphenate-thread-safe
Add an hyphen to all instances of "thread-safe"
2020-05-07 00:30:36 +02:00
Max Hilbrunner
33c900db1d Merge pull request #3501 from Louis-Simon22/master
Instancing section added to the running code in the editor tutorial
2020-05-07 00:29:58 +02:00
Hugo Locurcio
692c30a287 Add an hyphen to all instances of "thread-safe" 2020-05-06 19:37:02 +02:00
Louis-Simon Mc Nicoll
222402ed82 Instancing section added to the running code in the editor tutorial 2020-05-06 13:06:13 -04:00
Vasanthan
30047535df Added BBcode tags for Table and Cell
These tags are inbuilt with Godot but never mentioned in the documentation.
2020-05-06 15:26:13 +05:30
Rémi Verschelde
e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Dmitrii Maganov
e97081ba16 Fix GDNative C++ SConstruct for OSX 2020-05-05 14:09:03 +03:00
Marcel Admiraal
a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Mason Bially
be0733a5b5 Attempting to clean up thread safe language. (#3336)
* Attempting to clean up thread safe language to remove confusing and conflicting repetition.

* Update tutorials/threads/thread_safe_apis.rst

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-04 19:04:21 +02:00
Max Hilbrunner
773d71b90f Merge pull request #3482 from Calinou/add-3d-limitations-page
Add a dedicated page for 3D rendering limitations
2020-05-04 16:15:44 +02:00
Hugo Locurcio
53eedbfdd0 Mention the normal map coordinate system expected by Godot 2020-05-03 21:23:14 +02:00
Hugo Locurcio
555a68601e Add a dedicated page for 3D rendering limitations
The "3D performance and limitations" page was renamed to reflect
this change. It will specifically focus on 3D performance in the future.
2020-05-03 15:26:27 +02:00
abe
fdf4c98a69 FPS Tutorial Part 5 typo fix 2020-05-02 19:41:36 -04:00
Max Hilbrunner
a5ef2d8f5c Merge pull request #3467 from VardenTheOne/patch-1
Fix method name
2020-05-02 15:38:07 +02:00
Hugo Locurcio
726fe7ca1f Use network_peer as a property instead of using the setter method 2020-05-02 01:12:09 +02:00
VardenTheOne
a56bfcad1f Fix method name 2020-04-30 18:32:10 +03:00
Hugo Locurcio
30230b2971 Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript
See #3460.
2020-04-28 09:39:20 +02:00
Clay John
8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
abe
cc17b4ca09 Include how to preview animations (#3456)
* Include how to preview animations

As a Godot newbie, it wasn't very clear running through this tutorial how to actually preview animations when I got to the "scrubbing the timeline" part.

* Apply Calinou's suggestion

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-04-27 16:32:57 +02:00
Rémi Verschelde
e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Andrew Luchuk
bf420a5032 Fixes typo on line 60 in understand 2020-04-26 14:24:16 -04:00
Hugo Locurcio
b13d1fd083 Update the Customizing the Web export HTML page 2020-04-26 18:44:29 +02:00
Max Hilbrunner
d47d66f90d Merge pull request #3318 from docquantum/master
Replaced deprecated "get" cs func in fps tutorial
2020-04-26 18:14:05 +02:00
Max Hilbrunner
e54c9369ff Merge pull request #3441 from Calinou/improve-shader-reference-table
Improve the shader reference table formatting
2020-04-26 16:10:59 +02:00
Hugo Locurcio
c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Daniel Nimmervoll
6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Rémi Verschelde
d18440539c Merge pull request #3402 from Calinou/compiling-self-contained-mode
Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Rémi Verschelde
a9f633008f Merge pull request #3421 from Calinou/doc-csg-prototype-textures
Document how to apply prototype textures to CSG nodes
2020-04-21 13:39:54 +02:00
Hugo Locurcio
30ef0c80a3 Document how to apply prototype textures to CSG nodes 2020-04-20 22:05:34 +02:00
Hugo Locurcio
79f75d9433 Mention built-in CSG limitations, recommend Qodot for final levels 2020-04-20 21:33:14 +02:00
Giuseppe
b4c20830d1 Fix reference to a node in FPS tutorial part 2 (#3413) 2020-04-19 23:46:43 +02:00
Hugo Locurcio
701c94ed8e Mention self-contained mode in the editor compilation guides
When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.

This closes https://github.com/godotengine/godot/issues/21567.
2020-04-17 21:48:02 +02:00
Michael Alexsander
fec78c3c04 Fix some more errors 2020-04-17 16:43:12 -03:00
Rémi Verschelde
5cce7eff34 Merge pull request #3389 from skyace65/DetailTexture
Add information on detail section of spatial material
2020-04-17 18:57:40 +02:00