Commit Graph

72 Commits

Author SHA1 Message Date
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Danil Alexeev
4aff3ddc8a Update "GDScript reference" (operators and match) (#7323)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 10:57:40 +02:00
Felipe Augusto Marques
c4db831703 More precise documentation about property underlying access (#7362)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-18 09:36:54 +02:00
Danil Alexeev
1575f5f714 Mention that annotations in GDScript support constant expressions 2023-05-12 16:38:20 +03:00
Max Hilbrunner
5e04f6550c Merge pull request #6565 from piyushmulatkar/patch-1 2023-05-04 14:03:31 +02:00
Hugo Locurcio
698c40e72a Document how to add breakpoints in the editor and using breakpoint
Until now, there was little documentation on how to create breakpoints
(including persistent ones with the `breakpoint` keyword). This may
not be obvious to those who haven't used other IDEs before.

This also documents' breakpoints persistent behavior since the editor
state is saved.
2023-05-03 20:26:46 +02:00
Klaymore
627fd49e90 Remove unneeded repetition in gdscript_basics.rst 2023-04-29 21:54:17 -07:00
mtttz
562dfdcbcc Document support for escaped UTF-16 and UTF-32 Unicode characters
Fixes #5607
2023-03-30 06:29:48 +02:00
Max
07175e60a0 Added info about range with negative step
Added info about range with a negative step, because I have a lot of questions "how can I get a reversed range in GDScript?" in my local community.
2023-03-17 18:08:51 -05:00
George Marques
4d86f91ff7 Add note in GDScript reference about inference with Variant (#6934) 2023-03-13 17:41:07 +01:00
pcamp
264df54c2a Fix typo in gdscript_basics
"change" -> "changes"
2023-03-13 01:05:08 -05:00
Ulugbeg
6dd9e26420 Added missing ^= from list of assignment
In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Thiago Lages de Alencar
8a112dcef2 Add bang operator to operators table (#6558)
* Add bang operator to operators table

* Add symbolic aliases for `and` & `or`

* Remove comma from operators table

* Add bang to the aliases list

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-02-27 07:37:17 +01:00
Cyril K.B
3a11c30915 Fix code block formatting in gdscript_bascis.rst 2023-02-18 10:14:00 +01:00
Hugo Locurcio
0c9ac1fc42 Document Unicode identifiers now being supported in GDScript reference 2023-02-08 19:06:55 +01:00
Mach565
d089a504e9 Continue no longer works in a match statement (#6674) 2023-01-28 23:33:30 +03:00
mara
2b271ba33e tutorials/scripting: Mention % literal syntax
It was unclear to me what that '%' literal syntax does, add
examples in the appropriate places.
2023-01-25 20:16:48 +01:00
Max Hilbrunner
7b21d5c293 GDScript basics: expand upon continue explanation (#6650)
Co-authored-by: DavidVereb <davidvereb@users.noreply.github.com>
2023-01-22 17:19:56 +01:00
Matthew
eb25278373 Merge pull request #6534 from thiagola92/single_quote
Update string literal example
2023-01-18 21:09:26 -05:00
Adam Scott
9ab272f94b Update icon annotation references in the documentation 2023-01-18 08:12:59 -05:00
Anthony Cossins
f994d270f8 Update references to Color constants for Godot 4 (#6602) 2023-01-14 00:19:09 +01:00
Piyush Mulatkar
dea8e1c94a Removed repetitive reference to NodePath
Removed repetitive mentions of NodePath 
Fixes #6554 
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#nodepath
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#id1
2023-01-07 01:50:30 +05:30
Thiago Lages de Alencar
591296ceb3 Update in description (#6526)
* Update `in` description

It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: 0103af1ddd/modules/gdscript/gdscript_tokenizer.cpp (L474)
2023-01-06 01:00:57 +01:00
Thiago Lages de Alencar
f2d0428c0c Update string literal example
Both examples were using double quotes, this change the second example to single quotes
2022-12-30 06:37:25 -03:00
Hana
74804eb8e9 update gdscript export docs 2022-12-29 22:20:33 +01:00
Hugo Locurcio
d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
FeralBytes
fad177f9b0 Change match typeof() example from REAL to FLOAT in GDScript reference (#6384)
TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Max Hilbrunner
4bdf16e6fe Merge pull request #6336 from opl-/fix/tool-mode-anchor
Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf Fix tool mode section reference position 2022-10-23 21:52:52 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
1fffab8cf2 Formatting, syntax and URL fixes 2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215 Update gdscript_basics.rst (#5873)
* Update gdscript_basics.rst

Added some pragmatic advice for for-loops

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-11 09:32:13 +02:00
HolonProduction
bd27c031a8 Add explanation of lambdas to GDScript basics.
Some examples and wordings were copied from the original proposal godotengine/godot-proposals#2431.

This also contains notion of one line functions.
2022-10-08 08:58:50 +02:00
0xF812
b08b95d4f5 Fix missing quote in GDScript reference (#6123) 2022-08-30 16:39:44 +02:00
seanfy
1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Jaime Crespo
33caaf6535 Fix misc syntax/style errors/warnings on documentation head (#5977) 2022-07-23 18:29:56 +02:00
kkoang
ffd84fa9a0 Fix inline code display in GDScript reference (#5907) 2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036 Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-22 18:48:29 +02:00
Yuri Rubinsky
239c49cc8a Add pow operator to GDScript operators list 2022-05-12 11:10:14 +03:00
Zshandi Krahn
66305cf83b Fixed grammar in "Awaiting for signals" end note (#5586)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-24 14:54:09 +01:00
skyace65
0b4017d519 Document line continuation in GDScript 2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
samkeen
9ec9531b9a Reduced the RPC annotations down to @rpc
As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)

- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65
76550d3653 Add information on using continue with match to gdscript table 2022-01-09 11:03:43 -05:00
Max Hilbrunner
0fb9b49e3e Merge pull request #5339 from zacryol/memory-mgmnt-refactor
Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa Refactor Memory Management section
Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
8472c9a304 GDScript Basics: More braces for consistency. 2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89 Merge pull request #5264 from bearbybits/patch-1
Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
zacryol
6d1819f2f1 Add Format String to operator/precedence list 2021-10-10 09:21:55 -06:00
Scott
ec8d40cb85 Fix variable casing for class load() in GDScript basics (#5309) 2021-10-09 08:30:04 +02:00