- Rewrote the middle sentence of the last paragraph to be less vague.
- Changed structure of sentence explaining order of object loading/saving to improve flow.
Fix some punctuation and grammar in background_loading.
Notes:
"**setup**" (a single [compound] word) is a _noun_ (a name for an object; a signifier [in Ferdinand de Saussure's semiology], a referrer, an identifier);
"**set up**" (two separate words) is an
_idiomatic_ (only makes sense when you take it as it is in its proper context)
_transitive_ (it takes a [direct] object [in a sentence -- grammar])
_phrasal_ (made up of more than one word)
_verb_ (something that expresses an action being done; a process).
Data on which functions are expected to operate:
"**argument(s)**" is the name for what a function takes in when it is being called/invoked/"conjured"/"summoned" [👿 occult language right there 😒];
"**parameter(s)**" is the name for that/those factor(s) that alter[s] what a function is designed to return when one is defining it 📜, usually introduced/"declared" in the function header.
"Low**-**level" is the correct spelling of the adjective.
Improve word choice in encrypting_save_games. Fix subjunctive mood and punctuation.
Notes:
"**everyday**" is the correct spelling of the _adjective_;
"**every day**" is an _adverbial phrase_:
(_what kind of_ ... ?)
"That is an **everyday** occurrence." /
"That happens **every day**."
(_when_?)
Data types ~ parts of speech
The comments are wider than the viewable area in the docs, which makes them hard to read. On Mac, the scrollbars are hidden so you either need an Apple mouse that can scroll sideways, or fumble with scrolling and catching the scroll handle as it appears, so that you can drag it sideways. It's easier for all of us to wrap the comments.
I wouldn't want to mislead people into thinking that encrypting and decrypting a save file locally on the player's computer can prevent editing and sharing of save files. It can't. The only way to prevent unauthorized editing and sharing of save data is to keep the save data on a remote server, and also running the game logic on that server instead of locally on the player's computer.
* Minor Grammar and Naming Fix
Removed an extra "to" in comment.
Renamed var len to var length to avoid name conflict with len() and to make it more clear.
* Fix spelling error on my part
thanks @cbscribe