skyace65
6f66bada3f
Update Environment page for 4.4
2025-01-12 14:41:15 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
a8667ffddf
Add links to project setting mentions
2024-11-05 11:55:14 -08:00
Russell Sanborn
a3e4e9b0cc
Add commas before "but" throughout documentation
2024-07-06 08:41:08 -05:00
Hugo Locurcio
4503812d6b
Document some glow properties being unavailable with Compatibility
2024-03-01 20:02:35 +01:00
Hugo Locurcio
9804b8abed
Mention potential banding issues in fog and volumetric fog documentation
2023-12-11 18:08:32 +01:00
Hugo Locurcio
071d49a489
Fix various cases of unused images
...
Some of these images were duplicates or not relevant anymore,
so they have been removed entirely. Others have had their links fixed
or added where relevant.
2023-11-07 18:04:26 +01:00
Hugo Locurcio
2b3c3c3ef4
Document source_color shader hint being relevant for 2D HDR
2023-11-01 19:25:04 +01:00
Max Hilbrunner
c3550c951b
Merge pull request #8285 from Calinou/environment-glow-2d
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Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Hugo Locurcio
9d313cfb8d
Document new denoisers and properties in Using Lightmap global illumination
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This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8
Document glow in 2D in Environment and post-processing
...
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.
The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Hugo Locurcio
99aac88083
Fix incorrect :abbr: usage for abbreviation display
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Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLean
78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE ( #7119 )
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* Fix references to DEPTH_TEXTURE
---------
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-04-07 18:32:25 +02:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
...
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Hugo Locurcio
26a6729cb1
Update Environment and post-processing documentation for 4.0
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This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-21 19:40:26 +01:00
Hugo Locurcio
619ce2007b
Add a page on physical light units
2022-11-18 17:05:01 +01:00
Hugo Locurcio
8b7755304a
Improve tonemapping description in Environment and post-processing
2022-04-04 23:29:54 +02:00
Matthew
449ba3b790
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:38:36 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Nathan Lovato
4f876754bc
Edit GLES2 Environment glow limitations
2020-09-30 11:19:21 -06:00
Hugo Locurcio
f8efe480fd
Clarify the GLES2 Environment glow limitations
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This closes #4091 .
2020-09-28 21:37:01 +02:00
Tooniis
2e5e28be1a
Update GLES2 restrictions in Environment and post-processing ( #3978 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-07 14:39:59 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
Hugo Locurcio
007db6f734
Clarify features that are only available in GLES3
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This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
corrigentia
9c27c56835
Update environment_and_post_processing.rst
2018-12-14 10:55:09 +02:00
Frido
1425717878
Fixed typo in 3D tutorial
2018-10-16 23:00:32 +02:00
Rémi Verschelde
e29dc58cbb
Heading capitalization fixes + misc edits
2018-08-23 10:57:22 +02:00
Yuri Chornoivan
be6ef615b1
Fix minor typos
2018-07-01 15:50:18 +02:00
Jason Maa
d110f7bd88
Grammar and readability fixes for "Step by step", "2D", and "3D" ( #1518 )
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* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Faruk Acibal
d659954a81
fix various typos and grammatical errors
2018-04-25 14:30:59 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00