Rémi Verschelde
c90dfba3a7
Merge branch 'master' into 3.2
2020-06-22 13:39:44 +02:00
Rémi Verschelde
206577f9a7
Merge pull request #3698 from madmiraal/add-code_blocks
...
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 13:39:27 +02:00
Marcel Admiraal
1f95afa0e1
Add instructions for configuring Code::Blocks as an IDE.
2020-06-22 12:12:34 +01:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Rémi Verschelde
06b5afcc03
Merge pull request #3701 from Calinou/fix-vformat-example
...
Fix `vformat()` example in Common engine methods and macros
2020-06-22 10:13:52 +02:00
Andy Maloney
bd4d9f4cd6
Add note about register_types file locations ( #3702 )
2020-06-19 23:37:15 +02:00
Hugo Locurcio
a135d305ff
Fix vformat() example in Common engine methods and macros
2020-06-16 16:53:51 +02:00
Hugo Locurcio
7ee5001213
Add a page about common methods in Godot's C++ codebase
...
This is geared towards beginner engine contributors, but it could
also be useful to those writing custom C++ modules.
2020-06-08 22:17:34 +02:00
Maganty Rushyendra
08e298c082
Replace register_method with bind_method
...
ClassDB exposes `bind_method` in order to register functions, and not
`register_method` anymore.
2020-06-08 09:28:44 +08:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
...
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Yuri Sizov
e2e3ecc5b0
Fix typo in VS Code configuration guide ( #3628 )
2020-06-02 15:11:25 +02:00
Hugo Locurcio
55543f7bac
Tweak arguments in the VS Code configuration guide
...
- Use the long name for the `--editor` option to make it more obvious.
- Document how to run a project directly while debugging.
- Put comments above the line to avoid horizontal overflow.
2020-05-30 22:46:05 +02:00
Dean Brettle
8fb5c787aa
Add --path option to sample VS Code launch.json ( #3617 )
2020-05-30 22:18:53 +02:00
Rémi Verschelde
8f6b4a2ace
Merge branch 'master' into 3.2
2020-05-27 13:45:21 +02:00
Hugo Locurcio
43410b3c86
Tweak LD_LIBRARY_PATH export to work with paths that contain spaces ( #3585 )
...
This also uses the `$PWD` environment variable which should always
be defined. It's also minutely faster than calling `$(pwd)` or using
the deprecated backtick syntax.
2020-05-26 14:24:56 +02:00
Andrii Doroshenko
9539091084
Document custom_modules build option ( #3595 )
...
* Document `custom_modules` build option
2020-05-26 14:23:15 +02:00
Hugo Locurcio
47b0721d8a
Capitalize all instances of Git in the documentation
2020-05-23 18:34:55 +02:00
Yuri Sizov
c0b566cce1
Adjusted language and layout of configuring an IDE docs
2020-05-21 17:34:08 +03:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Max Hilbrunner
7371968b82
Merge pull request #3006 from Relintai/module-doc-fix
...
Improve the 'Writing custom documentation' section
2020-05-20 11:30:31 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
...
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Relintai
01bec86e2d
Improve the 'Writing custom documentation' section.
2020-05-19 19:07:53 +02:00
Hugo Locurcio
e24fee75cb
Split IDE instructions into several pages, improve writing style
...
This removes the link to the KDevelop setup video tutorial as it's
now outdated.
IDE screenshots were also optimized losslessly using
`oxipng -o6 --strip --zopfli`.
See #3485 .
2020-05-08 22:03:03 +02:00
Andrii Doroshenko
387882f458
Document GDScript export category and property grouping ( #3444 )
...
* Document GDScript export category and property grouping
* Update getting_started/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-05-04 16:26:18 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Rémi Verschelde
e4237e2948
Misc fixes to recent merges
2020-04-27 09:58:08 +02:00
Shlomi
b294afe3e4
Visual Studio Configure Setup and Debugging ( #3116 )
...
* Visual Studio Configure Setup and Debugging
My first doc contribution!
* Apply suggestions from Calinou
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2020-04-26 22:16:01 +02:00
Rémi Verschelde
707237278e
Merge branch 'master' into 3.2
2020-04-21 14:08:07 +02:00
Trams
eb4b3e4d12
Correction in object_class.rst ( #3409 )
2020-04-19 15:21:52 +02:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563
Fix syntax highlighting for various languages ( #3387 )
2020-04-15 16:33:20 +02:00
Hugo Locurcio
6fb8d9b5de
Rename all instances of the x11 platform to linuxbsd
...
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Rémi Verschelde
241887247a
Revert master changes which are specific to 4.0+
2020-03-13 17:08:48 +01:00
Rémi Verschelde
11b4a4a91a
Fix code errors and style issues after #2750
2020-03-13 16:29:45 +01:00
Andrii Doroshenko
5b39f781ae
Document modules ability to pre-register types ( #3250 )
...
`preregister_*_types()` is available to modules since
Vulkan branch has been merged.
2020-03-10 11:12:56 +01:00
Hugo Locurcio
63bea370f4
Fix invalid JSON in Custom resource format loaders ( #3236 )
...
Comments aren't allowed in JSON, so the note must be put outside
the example.
2020-03-10 10:37:58 +01:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
99alfie
6349d303af
replaced erroneous sourcecode parts, added resource saver ( #2750 )
...
* replaced erroneous sourcecode parts, added resource saver
* changed spaces to tabs
* changed tabs to 4space+tab(s)
* Update development/cpp/custom_resource_format_loaders.rst
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-03-02 13:53:07 +01:00
Ilya Ryzhenkov
3439f85bb2
Fix incorrect name of JetBrains company ( #3225 )
2020-03-01 21:36:38 +01:00
Rémi Verschelde
1df5a0ae68
Merge pull request #3061 from asynts/asynts.syntax-highlighting-2
...
Incorrect syntax highlighting for languages other than GDScript.
2020-01-27 08:39:00 +01:00
Hugo Locurcio
4b1502e4e1
Mention export template caveats when creating a C++ module
...
See https://github.com/godotengine/godot/issues/35299 .
2020-01-20 17:45:43 +01:00
DDL-Blue
03076b11d6
CLion IDE added to the "Configuring an IDE" page. ( #3021 )
...
* CLion IDE added to the "Configuring an IDE" page.
* Language and markup fixes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2020-01-17 13:48:15 +01:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
...
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
asynts
3dede275f4
Use literal blocks for code samples with GDScript.
...
GDScript is already the default, it's redundant to specify it explicitly.
A [literal block][1] is already enough.
[1]: https://www.sphinx-doc.org/en/1.8/usage/restructuredtext/basics.html#rst-literal-blocks
2020-01-13 18:45:39 +01:00