Thiago Lages de Alencar
591296ceb3
Update in description ( #6526 )
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* Update `in` description
It can be used without the `if` keyword
It appears as keyword in gdscript tokenizer: 0103af1ddd/modules/gdscript/gdscript_tokenizer.cpp (L474)
2023-01-06 01:00:57 +01:00
Yuri Sizov
97e69ebc72
Merge pull request #6481 from Piralein/gd-export
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Update GDScript Export Docs
2022-12-30 02:17:59 +03:00
Hana
74804eb8e9
update gdscript export docs
2022-12-29 22:20:33 +01:00
Mara Huldra
66c620583f
static_typing: Cyclic type dependencies and enums as types are now possible
2022-12-18 18:24:22 +01:00
Hugo Locurcio
01cc64412c
Document node property exports now being possible in GDScript
2022-12-08 14:32:39 +01:00
Hugo Locurcio
d46c17f8ff
Improve the Upgrading to Godot 4 page
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- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
FeralBytes
fad177f9b0
Change match typeof() example from REAL to FLOAT in GDScript reference ( #6384 )
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TYPE_REAL no longer exists, changed to TYPE_FLOAT
2022-11-14 14:46:40 +01:00
Max Hilbrunner
4bdf16e6fe
Merge pull request #6336 from opl-/fix/tool-mode-anchor
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Fix tool mode section reference position
2022-10-24 02:42:55 +02:00
opl-
e0757940cf
Fix tool mode section reference position
2022-10-23 21:52:52 +02:00
atn
eb60c8968c
small correction
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Removed an additional notify in the function's name
2022-10-20 09:27:51 +02:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Max Hilbrunner
1fffab8cf2
Formatting, syntax and URL fixes
2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215
Update gdscript_basics.rst ( #5873 )
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* Update gdscript_basics.rst
Added some pragmatic advice for for-loops
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 09:32:13 +02:00
Max Hilbrunner
0f77b03a42
Merge pull request #6276 from HolonProduction/master
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Add explanation of lambdas to GDScript basics.
2022-10-11 08:08:32 +02:00
HolonProduction
bd27c031a8
Add explanation of lambdas to GDScript basics.
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Some examples and wordings were copied from the original proposal godotengine/godot-proposals#2431 .
This also contains notion of one line functions.
2022-10-08 08:58:50 +02:00
HolonProduction
b0001380c0
Improve description of range function.
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Fixes #5763
The description from before did not take negative `s` into account.
2022-10-07 23:30:45 +02:00
Evanaellio
3cb674285e
Fix references to the @tool annotation
2022-09-21 22:48:04 +02:00
Hugo Locurcio
696f746dff
Fix nested typed arrays being claimed as supported in GDScript reference
2022-09-04 19:41:53 +02:00
0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Vladislav Vorobev
3dd5afca78
Fix missing code blocks in GDScript exports ( #5998 )
2022-07-28 23:08:51 +02:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
kkoang
ffd84fa9a0
Fix inline code display in GDScript reference ( #5907 )
2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-22 18:48:29 +02:00
Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Victor Karp
7d3cd55ea2
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Max Hilbrunner
74a720e169
Merge pull request #5532 from exploregamedev/rpc_annotation
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Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
SnailRhymer
5d43929a09
Add navigation annotations to gdscript export docs
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Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
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As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Max Hilbrunner
0fb9b49e3e
Merge pull request #5339 from zacryol/memory-mgmnt-refactor
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Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa
Refactor Memory Management section
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Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
8472c9a304
GDScript Basics: More braces for consistency.
2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89
Merge pull request #5264 from bearbybits/patch-1
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Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
Max Hilbrunner
7b758e4739
Merge pull request #5326 from zacryol/inferred-typing-cast
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Show example of casting get_node() for static typing in style guide
2021-11-03 14:43:45 +01:00
zacryol
35211f6002
Show example of casting get_node() for inferred static typing in style guide
2021-10-22 11:04:56 -06:00
zacryol
8b5fb7a39d
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:08 +02:00
zacryol
6d1819f2f1
Add Format String to operator/precedence list
2021-10-10 09:21:55 -06:00