Kleidon
bfdc74009f
Add missing word, "is"
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The phrase, "This useful for smoothing camera movement..." appears to be missing a word. It should be, "This is useful for smoothing camera movement..." instead.
2024-09-30 18:35:45 -06:00
Matthew
e82044775b
Merge pull request #10014 from KleidonBD/patch-1
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Remove "°" symbol redundancy.
2024-09-28 17:10:02 -04:00
Max Hilbrunner
c689e0e618
Merge pull request #9996 from Ivorforce/patch-2
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Fix kbd description in gdextension docs system.
2024-09-28 14:12:08 +02:00
Max Hilbrunner
ddb3df40c8
Merge pull request #9989 from tetrapod00/sidebar
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Fix unreachable pages in sidebar by using fake headers in index pages
2024-09-28 13:32:11 +02:00
Kleidon
8033ac1d4d
Remove "°" symbol redundancy.
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The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
2024-09-27 20:42:37 -06:00
Lukas Tenbrink
252b2fd47e
Fix kbd description in gdextension docs system.
2024-09-26 22:27:09 +02:00
Junwan Park
e01a998069
Fix builtin_types link in tutorial gdscript_basics page
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It's linked to a wrong position.
2024-09-27 01:43:04 +09:00
Matthew
41bb40b780
Merge pull request #9746 from tetrapod00/spatial-style-pass
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Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
smix8
6487756b28
Add subsection for TileMap layer reordering
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Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Hugo Locurcio
960125f576
Fix Code order section saying it's the first section in GDScript style guide
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It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
tetrapod00
77756c9ad0
Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 10:58:51 -07:00
tetrapod00
283fe11715
Improve sidebar navigation by removing headers
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- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
Andrew Price
68a83880e5
Fix duplicate "glyph_spacing" in bbcode docs
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The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
smix8
f28b7eca81
Add hint that navmesh geometry nodes can be parsed by groupname
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Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Hugo Locurcio
89508cdc98
Fix outdated reference to register_class function in GDExtension C++ example
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This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
2024-09-19 01:33:41 +02:00
Matthew
a47a105b60
Merge pull request #9970 from RGDTAB/patch-1
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Update demo code in compositor effect tutorial
2024-09-17 22:10:36 -04:00
Matthew
8454524a07
Merge pull request #9967 from Calinou/saving-games-fix-json-data
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Fix outdated `get_data()` JSON method usage in Saving games
2024-09-16 21:57:09 -04:00
Raymond DiDonato
856701e560
Update demo code in compositor effect tutorial
2024-09-16 20:55:26 -04:00
Max Hilbrunner
4361f19daf
Merge pull request #9963 from ELginas/patch-2
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Typo fix in bbcode_in_richtextlabel.rst
2024-09-17 00:21:33 +02:00
Max Hilbrunner
56f766254d
Merge pull request #9964 from ELginas/patch-3
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Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-17 00:21:08 +02:00
Hugo Locurcio
be34108636
Document profiler autostart functionality
2024-09-16 23:33:41 +02:00
Hugo Locurcio
802f5b49c2
Fix outdated get_data() JSON method usage in Saving games
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Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
ELginas
7b9e7dfaed
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-16 18:03:22 +03:00
ELginas
2b34eb658c
Typo fix in bbcode_in_richtextlabel.rst
2024-09-16 17:52:28 +03:00
Max Hilbrunner
158b8e9124
Merge pull request #9961 from BreadInvasion/patch-1
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Remove not implemented disclaimers for interactive music
2024-09-16 14:36:42 +02:00
Max Hilbrunner
8b43365a63
Merge pull request #9956 from Calinou/bash-syntax-harmonize
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Harmonize Bash command syntax for easier line selection and copy-pasting
2024-09-16 14:34:15 +02:00
BreadInvasion
64d25504cd
Remove not implemented disclaimers for interactive music
2024-09-15 22:34:55 -05:00
Hugo Locurcio
93261ab5d7
Harmonize Bash command syntax for easier line selection and copy-pasting
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- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Hugo Locurcio
8f320d5e54
Fix incorrect statement in node_type being case-insensitive in Creating script templates
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On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-09-15 16:00:05 +02:00
Max Hilbrunner
85c8a47005
Merge pull request #9940 from tetrapod00/shader-upgrading
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Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 20:03:11 +02:00
tetrapod00
4cda78bd3b
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 10:55:12 -07:00
tetrapod00
de7537a116
Fix comments in chroma key example shader
2024-09-10 16:32:39 -07:00
Max Hilbrunner
3f24c74a8d
Merge pull request #9896 from Brederodes/patch-1
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Correct "ConnectionCheck" return type
2024-09-09 23:57:06 +02:00
Max Hilbrunner
ea97a4da87
Merge pull request #9918 from Calinou/gdextension-cpp-example-fix-add-property
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Fix `ADD_PROPERTY()` calls in GDExtension C++ example to use correct syntax
2024-09-09 12:58:11 +02:00
bruvzg
13f05b13fc
Add note about limitations of macOS export from Windows.
2024-09-09 00:13:14 +03:00
skyace65
2bf43bd982
Document reflection probe limitations in compatability renderer
2024-09-08 15:52:42 -04:00
Matthew
493f0ea810
Merge pull request #9863 from EastToastLiving/tileset-custom-metadata-correction
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Tileset custom metadata correction
2024-09-07 13:17:35 -04:00
Matthew
4d42b74ebc
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
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Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Kevin Bloch (@codingthat)
688d037c41
Fix typos in tutorials/animation/introduction.rst ( #9917 )
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* Fix typos in tutorials/animation/introduction.rst
* Grammar fix
2024-09-06 22:57:35 -04:00
Hugo Locurcio
fe80ff22df
Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
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This matches how properties are declared in core Godot.
2024-09-06 22:25:59 +02:00
RedStainedInk
c855ff7811
Removed outdated information about Mono SDK beeing necessary
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Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.
I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-09-05 22:42:33 +02:00
Hugo Locurcio
c504fc34d1
Fix sprite position in code sample in Optimization using servers
2024-09-05 03:43:31 +02:00
toast_main
22db64724b
Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8]
2024-09-04 20:56:00 -04:00
Matthew
8a922af699
Merge pull request #9835 from HubbleCommand/master
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2D movement overview - Click-and-move - use actions
2024-09-04 20:40:07 -04:00
Hugo Locurcio
b95f46f078
Fix incorrect setup instructions in The profiler
2024-09-05 02:19:27 +02:00
Farzad Besharati
909af5ce91
toggle off -> turn off
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-09-03 16:37:17 +02:00
Farzad Besharati
badeecb28a
Add info to turn off preview sunlight before working with 3D shader lighting.
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By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
2024-09-03 16:09:28 +02:00
Anaclecio Brederodes
c73450256a
Correct "ConnectionCheck" return type
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It was marked as "void" when it should be "bool".
2024-09-03 08:58:59 -03:00
Hugo Locurcio
4726e131db
Document PackedVector4Array
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This type was added in Godot 4.3.
2024-09-02 22:21:50 +02:00