Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
Markus Sauermann
631889be34
Fix usage of NOTIFICATION_WM_CLOSE_REQUEST
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Propagation now works differently.
Also it no longer causes the application to quit.
2022-10-15 02:52:32 +02:00
Max Hilbrunner
742b2b14d3
Merge pull request #6305 from Calinou/volumetric-fog-use-for-lighting
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Document using volumetric fog as a volumetric lighting solution
2022-10-14 13:55:12 +02:00
Hugo Locurcio
93aca6512f
Document using volumetric fog as a volumetric lighting solution
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This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
smix8
0c2058cb96
Add doc for NavigationLinks
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Adds documentation for the new NavigationLinks with cross-ref to other relevant topics.
2022-10-13 10:39:04 +02:00
Max Hilbrunner
89bd854f66
Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
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fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Max Hilbrunner
5fd76377f4
Merge pull request #6291 from progsource/richtextlabel-icon-spritesheet
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Add Spritesheet support to RichTextLabel BBCode
2022-10-11 21:09:06 +02:00
Max Hilbrunner
0704adebfb
Merge pull request #6298 from smix8/doc_navmesh_bake_img_4x
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Add missing baked_navmesh image
2022-10-11 21:07:23 +02:00
Max Hilbrunner
7b6a06614c
Merge pull request #6299 from smix8/nav_doc_index_order
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Fix Navigation index order to make thematically more sense
2022-10-11 21:06:51 +02:00
smix8
4e41ed13f2
Fix Navigation index order to make thematically more sense
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The original index from all the Navigation pullrequests was ordered from beginner / core topics to more sophisticated / focused / niche topics but this got mixed up due to splitting the pr's and the order the pr's were merged.
2022-10-11 18:39:10 +02:00
smix8
1c7003ddbb
Add missing baked_navmesh image
2022-10-11 10:36:43 +02:00
Max Hilbrunner
1fffab8cf2
Formatting, syntax and URL fixes
2022-10-11 10:14:37 +02:00
NationalityNZ
24770fd215
Update gdscript_basics.rst ( #5873 )
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* Update gdscript_basics.rst
Added some pragmatic advice for for-loops
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 09:32:13 +02:00
Jeferson 'Shin' Leite Borges
f036086dc4
Update description on the IO to use the JSON class ( #6120 )
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* Update description on the IO to use the JSON class
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-11 09:24:26 +02:00
Max Hilbrunner
c86881f7fa
Merge pull request #6251 from SchultzenDK/master
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Add C# for 'Making main screen plugins'
2022-10-11 08:10:50 +02:00
Max Hilbrunner
0f77b03a42
Merge pull request #6276 from HolonProduction/master
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Add explanation of lambdas to GDScript basics.
2022-10-11 08:08:32 +02:00
Max Hilbrunner
505fd7dfc1
Merge pull request #6280 from HolonProduction/patch-1
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Improve description of `range` function.
2022-10-11 08:06:33 +02:00
TheYellowArchitect
5542bf980f
[Resources] Update example to be compatible with 4.0 ( #6279 )
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* [Resources] Update example to be compatible with 4.0
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-10-11 08:05:24 +02:00
Max Hilbrunner
b196bcb40b
Merge pull request #6159 from dotlogix/Features/ComputeShader_Tutorial
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Adding example code for compute shaders
2022-10-11 07:37:26 +02:00
smix8
60cf1951af
Add doc for NavigationRegions
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Adds documentation for NavigationRegions and NavigationServer API use.
2022-10-11 06:21:30 +02:00
smix8
d373dd8784
Add doc for direct NavigationServer path queries
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Adds documentation how to use a navigation path that is obtained by the NavigationServer API directly without the help of NavigationAgent nodes.
2022-10-11 06:16:31 +02:00
smix8
bb5424a665
Add doc for NavigationLayers and area access
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Adds documentation for NavigationLayers and how to use the bitmask for gameplay features like area access.
2022-10-11 06:11:33 +02:00
smix8
0691cba9cb
Add doc for NavigationMesh connections and NavigationDebug
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Adds documentation how to merge and / or connect different navigationmeshes and how to use the available navigation debug functions.
2022-10-11 06:07:37 +02:00
smix8
594911cf33
Add doc for NavigationServer, NavigationAgent and RVO agent avoidance
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Adds documentation for NavigationServer with focus on topics not explained in the class documentation.
Adds documentation for NavigationAgent node use and caveats.
Adds documentation for RVO agent avoidance.
2022-10-11 05:49:08 +02:00
smix8
cfc023737d
Add doc for 2D & 3D navigationmesh generation
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Adds documentation how to create navigationmesh / navpolygons for 2D and 3D both with editor tools as well with scripts + some technical background stuff.
2022-10-11 05:44:10 +02:00
smix8
203c912b9a
Add doc for NavigationObstacle nodes and NavigationServerAPI use for obstacle agents
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Document NavigationObstacles nodes and NavigationServer API use for obstacle agents.
2022-10-11 05:35:10 +02:00
Yash Punia
71bbed009f
Fixed 2 'Introduction' in Navigation tutorial ( #6269 )
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* Fixed 2 'Introduction' in Navigation tutorail
* removed intro para from main navigation and reverted to original location
2022-10-11 05:09:16 +02:00
Max Hilbrunner
a807708bf8
Revert "Document recording with transparency in Creating movies" ( #6294 )
2022-10-11 02:10:49 +02:00
Petra Baranski
3811e23373
Add Spritesheet support to RichTextLabel BBCode
2022-10-10 18:10:24 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Hugo Locurcio
0d6af3011e
Document recording with transparency in Creating movies
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- Add more FFmpeg tips such as `-preset veryslow`.
- Fix `-r` usage in FFmpeg commands.
- Remove leftover `-preset veryfast` (it wasn't meant to be here).
2022-10-09 00:42:01 +02:00
HolonProduction
bd27c031a8
Add explanation of lambdas to GDScript basics.
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Some examples and wordings were copied from the original proposal godotengine/godot-proposals#2431 .
This also contains notion of one line functions.
2022-10-08 08:58:50 +02:00
HolonProduction
b0001380c0
Improve description of range function.
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Fixes #5763
The description from before did not take negative `s` into account.
2022-10-07 23:30:45 +02:00
TheYellowArchitect
6c566613a8
[Instancing with signals] Updated to 4.0 ( #6268 )
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* [Instancing with signals] Updated to 4.0
Basically started with changing `instance()` to `instantiate()`
Was a good chance to also upgrade the badly named `b` variables into proper intuitive names.
It's a good tutorial, short and to the point, though kinda abstract so I don't think there is anything more to add (if I put an image above the final codeblock, on how to add a signal via UI, it would ruin the abstraction imo)
* Made the signal location a bit more obvious
* Updated signal emission to 4.0 syntax
Interesting that emit_signal did work, backwards compatibility ftw!
`emit_signal()` its less intuitive as you must know a "magical function" of Godot instead of using the obvious variable, and also takes string argument lmao
2022-10-07 16:08:35 +02:00
Max Hilbrunner
4563c48a82
Merge pull request #6045 from smix8/doc_navigation_maps_and_actors_4.x
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Add navigation doc for maps, different actor types, and actor locomotion
2022-10-07 14:24:38 +02:00
Max Hilbrunner
e6972bedec
Merge pull request #6262 from Calinou/scene-tree-fix-autoloads-link
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Fix link to AutoLoads documentation in Using SceneTree
2022-10-07 14:23:56 +02:00
smix8
0babdc92d1
Add doc for navigation maps, different actor types, and actor locomotion
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Adds documentation for navigation maps and how to support actors of different types (e.g. size) and with different locomotion states (e.g. crawling).
2022-10-05 23:37:39 +02:00
Jiri Suchan
991b576e70
fix: invalid references in viewports file
2022-10-06 00:04:21 +07:00
Hugo Locurcio
f13651cf96
Fix link to AutoLoads documentation in Using SceneTree
2022-10-05 18:31:11 +02:00
Max Hilbrunner
219705563e
Merge pull request #6169 from skyace65/NavigationRework
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Improve navigation section pages
2022-10-05 13:16:42 +02:00
takkun324
5401294067
Clearification of what an action actually is. ( #6200 )
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* Clearification of what an action actually is.
There was no definition of an action itself. I also simplified the sentence, "An InputEvent may or may not represent a predefined action" to say that actions are not required but useful (combining with the next sentence).
Without the definition, I had thought actions were pre-defined input *conditions* (input states, rather than the input itself, since an action must have it's input defined). That mess of inquiry can be read here: https://www.reddit.com/r/godot/comments/xfvmg8/can_we_define_our_own_inputanalysis_for_inputmap/ Skip to first part of my last post to see the wording that corrected my understanding of what actions were.
This is my first-ever proposal. Thank you for the opportunity to contribute to the docs and help everyone understand things a little easier.
-- Kevin
2022-10-05 13:11:48 +02:00
Kirrby
9d9d4b821c
Updating change_scene and change_scene_to ( #6175 )
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* Updating change_scene and chnage_scene_to
solves #6156
2022-10-05 12:57:40 +02:00
Max Hilbrunner
46092b0847
Merge pull request #6183 from addmix/patch-1
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Added node initialization best practices
2022-10-05 12:43:39 +02:00
yed podtrzitko
f4573fd49e
fix: replace invalid World references with World3D/ World2D ( #6256 )
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* fix: replace World references with World2D / World3D
2022-10-05 12:38:34 +02:00
Max Hilbrunner
664723bf4e
Merge pull request #6206 from Structed/patch-1
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Replace call to non-existent function get_editor_main_control()
2022-10-04 15:47:30 +02:00
yed podtrzitko
c6406c876a
External Editor: add info about debugger setting option ( #6253 )
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* External Editor: add info about debugger setting option
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-10-04 13:11:09 +02:00
Martin Schultz
379250ba7e
Add C# for 'Making main screen plugins'
2022-10-01 21:47:52 +02:00
Max Hilbrunner
46a907f445
Merge pull request #6223 from DeltaNeverUsed/patch-1
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Changed set_shader_param to set_shader_parameter
2022-10-01 17:10:38 +02:00