tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Hugo Locurcio
338c19ca9d
Document converting CSG nodes to MeshInstance3D and related lightmapping workflow ( #10229 )
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* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-17 11:15:16 +01:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Shawn Hardern
35c34b3f9c
Add C# examples to Occlusion culling
2024-08-23 15:02:34 +01:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Hugo Locurcio
3dfbfbf381
Add links to demo projects where relevant ( #6874 )
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* Add links to demo projects where relevant
- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-09 06:09:56 +01:00
clayjohn
2e82ffca88
Small fixes for occlusion culling doc
2022-09-22 14:38:12 -07:00
Hugo Locurcio
ce6daa0a8e
Add a page on occlusion culling
2022-09-14 21:50:15 +02:00