Commit Graph

9 Commits

Author SHA1 Message Date
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Hugo Locurcio
338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229)
* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-17 11:15:16 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
Shawn Hardern
35c34b3f9c Add C# examples to Occlusion culling 2024-08-23 15:02:34 +01:00
melquiadess
dbe3a88377 Fix various minor typos 2024-04-20 16:41:23 +01:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
clayjohn
2e82ffca88 Small fixes for occlusion culling doc 2022-09-22 14:38:12 -07:00
Hugo Locurcio
ce6daa0a8e Add a page on occlusion culling 2022-09-14 21:50:15 +02:00