Commit Graph

3111 Commits

Author SHA1 Message Date
Andrew Jakubowicz
ac79471242 Fix typo in resolution_scaling.rst
Fixes typo by removing erroneous letter `y`. `cany` -> `can`.

Typo is located here: https://docs.godotengine.org/en/latest/tutorials/3d/resolution_scaling.html#:~:text=3D%20section%2C%20you-,cany,-find%20several%20options

Thank you for such a great game engine!
2023-06-11 21:46:54 -07:00
skyace65
ca861e44fc Update kinematic character images 2023-06-11 17:18:34 -04:00
Arpit Srivastava
bf16102cc3 Add missing full stop 2023-06-10 23:21:19 +05:30
smix8
cf2db6280e Update NavigationObstacle API doc
Updates NavigationObstacle API doc.
2023-06-10 16:44:01 +02:00
Max Hilbrunner
efe99c2974 Merge pull request #7491 from paddy-exe/clarify-gdextension-master 2023-06-09 21:41:26 +02:00
Patrick
9704d2928e Set godot-cpp branch to 4.0 in GDExtension tutorial 2023-06-09 20:44:49 +02:00
Patrick
7961a18087 Fixes typos in GDExtension tutorial 2023-06-09 20:30:04 +02:00
Max Hilbrunner
808d100dc8 Merge pull request #7483 from bitsawer/update_threading 2023-06-09 17:59:25 +02:00
Max Hilbrunner
46bb76bad1 Merge pull request #7479 from kinami-imai/seamless-video-loop-docs 2023-06-09 17:53:59 +02:00
Jackerty
1487caec8d Mentioning the GDExtension icon support
A node that is loaded through GDExtension can have a custom icon. Icon's path can be added via the `gdextension` file.
(See https://github.com/godotengine/godot/pull/75472).

Commit makes a mention of this in the C++ tutorial.
2023-06-08 19:12:02 +03:00
bitsawer
43f94066b8 Update threading code examples to use new syntax 2023-06-07 21:59:03 +03:00
Hugo Locurcio
20bfc52fd1 Document EMJC bitmap compression not being supported in Using fonts
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
今井きなみ
d85a802f5d Remove note for looping videostreamplayer
As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Max Hilbrunner
2eba49b466 Merge pull request #7473 from Calinou/using-fonts-disable-ligatures 2023-06-06 16:37:56 +02:00
Raul Santos
27e7f8433c Add page about using global classes in C# (#6740)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-06 11:13:49 +02:00
Hugo Locurcio
d782a51bca Document disabling ligatures and/or kerning in Using fonts
This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Graeme
d906c0b7f4 Mark cutout_animation as outdated
This tutorial no longer works in Godot 4.x after the Skeletons section.

https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max
7d4f53ef28 Replace references to interpolate_baked with sample_baked.
It looks like this method was renamed in v4, but not fully updated in beziers_and_curves.rst.
2023-06-03 20:14:23 -07:00
Joseph K
a6dbd57f96 Typo fix 2023-06-04 02:16:42 +02:00
Max Hilbrunner
2de3798d56 Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006 2023-06-02 16:51:28 +02:00
Hugo Locurcio
9056197dde Fix canvas_items stretch mode name in Multiple resolutions 2023-06-02 13:17:26 +02:00
Angad Singh Josan
b360bbc40b Include collide_with_areas in ray-casting.rst (#7449)
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 12:31:28 +02:00
Anthony Good
a54fffd60a Access NoiseType on FastNoiseLite class
Fixes 'Identifier "NoiseType" not declared in the current scope' when following example.
2023-06-01 20:44:17 +01:00
Max Hilbrunner
752e65a492 Merge pull request #7446 from mhilbrunner/get-rid-of-weirdness 2023-06-01 12:50:57 +02:00
Max Hilbrunner
407bc0bd01 Merge pull request #7453 from smix8/update_navmesh_create_from_mesh_4.x 2023-06-01 12:49:51 +02:00
smix8
15e35f27d2 Update navigation examples that use NavigationMesh.create_from_mesh()
Updates navigation examples that use NavigationMesh.create_from_mesh()
2023-06-01 11:40:13 +02:00
smix8
837ac94c0a Fix NavigationLink doc using old property names
Fixes NavigationLink doc using old property names
2023-05-31 18:54:05 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Max Hilbrunner
d410aceb87 Merge pull request #7436 from bitsawer/update_pygments 2023-05-30 09:42:07 +02:00
Max Hilbrunner
0f37d41577 Merge pull request #7412 from dalexeev/update-doc-bbcode 2023-05-30 09:30:51 +02:00
Max Hilbrunner
7cf7f139d8 Merge pull request #7439 from m4gr3d/update_android_section 2023-05-30 09:24:32 +02:00
Max Hilbrunner
3b6184eb1d Merge pull request #7441 from br1trs/delete-get-root 2023-05-30 07:54:58 +02:00
br1trs
92d962ab75 delete get_root()
handling quit requests

multiple resolutions

change scenes manually

scene tree
2023-05-29 23:26:04 -06:00
Aaron Franke
b50c605e69 Fix RST link in importing 3D scenes asset direction conventions 2023-05-29 23:43:48 -05:00
Fredia Huya-Kouadio
031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Aaron Franke
fee03becd7 Merge pull request #7406 from aaronfranke/3d-asset-directions
Add information about 3D asset direction conventions to "Importing 3D scenes"
2023-05-29 14:17:02 -05:00
Danil Alexeev
d8e71f7453 Update info about BBCode in doc comments and Class Reference 2023-05-29 21:43:10 +03:00
bitsawer
b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2023-05-29 17:53:09 +03:00
Jason McGhee
d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2023-05-29 11:18:17 +02:00
Max Hilbrunner
80a844ed87 Merge pull request #7426 from dalexeev/gds-onready-export 2023-05-28 08:45:11 +02:00
kkoang
8078590ef8 Update using_character_body_2d.rst 2023-05-28 01:05:11 +08:00
Danil Alexeev
15f32c5407 GDScript: Add mention that @onready @export doesn't work as expected 2023-05-27 15:25:50 +03:00
smix8
edb7d9e02e Minor fixes to navigationagent doc
Addes some minor fixes to navigationagent doc.
2023-05-27 12:40:26 +02:00
Max Hilbrunner
b7b25baf26 Merge pull request #7422 from smix8/remove_agent_avoidance_4.x 2023-05-26 14:17:42 +02:00
Max Hilbrunner
028a66a869 Merge pull request #7419 from Calinou/command-line-tutorial-export-headless 2023-05-26 13:08:33 +02:00
smix8
faeb8ebd96 Remove agent avoidance page
Removes agent avoidance page.
2023-05-26 12:08:33 +02:00
Hugo Locurcio
06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Dipal Zambare
af34f53490 Remove outdated warning from Importing translations tutorial 2023-05-25 10:57:43 +02:00
Aaron Franke
554735982d Add a note about 3D asset direction conventions to "Importing 3D scenes" 2023-05-23 21:22:05 -05:00
John Doughty
c2b9aecf78 Update animation_tree.rst to reflect One Shot's C# enums not being li… (#7391) 2023-05-22 17:31:37 +02:00