Matthew
e302d9055d
Merge pull request #12272 from godotengine/default-role-oopsies
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Fix accidental usages of RST's default role
2026-08-17 17:51:25 -04:00
Micky
20754d2843
Fix accidental usages of RST's default role
2026-08-17 13:15:44 +02:00
Matthew
a953939eba
Merge pull request #12274 from leandro-benedet-garcia/change-asset-store
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Update first look information to use asset store instead of assetlib
2026-08-16 22:31:33 -04:00
Matthew
a94e5fce3a
Merge pull request #12267 from doctafaustus/patch-1
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Reword node types sentence in key concepts overview
2026-08-16 18:42:19 -04:00
Leandro (cerberus1746) Benedet Garcia
1f68263711
Update first look information to use asset store instead of assetlib
2026-08-13 17:23:44 -03:00
Thaddeus Crews
1ac23d5e29
Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
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Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
Bill Coloe
ef0c6da799
Reword node types sentence in key concepts overview
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Reworded a sentence that read as a fragment. No change in meaning.
2026-08-11 23:23:46 -05:00
Micky
d79cb5b0a4
Update codespell to include many more checks
2026-08-08 00:21:14 +02:00
Micky
63f43ab082
Fix more miscellaneous oddities around the manual
2026-08-06 13:41:05 +02:00
Matthew
9f2632a2de
Merge pull request #12218 from godotengine/instance-verb-removal-juice
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Replace most leftover "instance" verbs with "instantiate"
2026-08-05 19:45:40 -04:00
Micky
ecf7d701a0
Remove trailing whitespace
2026-08-04 19:34:06 +02:00
Micky
5957f4928b
Replace leftover "instance" verb with "instantiate"
2026-08-04 10:37:06 +02:00
Micky
56cf54652c
Fix miscellaneous oddities around the manual
2026-07-28 16:03:36 +02:00
YuSoldatov
4f3378e13b
Update Advanced button description in signals.rst
2026-07-18 20:50:13 +10:00
coolkettle
446a55bcfd
Very minor grammar fixes in key concepts overview
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Changed "Break down (...) in reusable scenes" to "Break down (...) into reusable scenes", as that is the correct form of that idiom.
Also changed the capitalization to signify that "Getting Started" is the name of the tutorial series.
This PR comprises the two uncommented (therefore, presumably, acceptable) changes from #12106 .
2026-07-14 22:39:18 +02:00
Samuel Wilton
3b193c72af
Merge pull request #12075 from samw-26/patch-1
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First3dGame - Change randi_range to randf_range to match source, use explicit floats for min and max speed
2026-06-29 17:05:42 +02:00
Ryan Nielson
1131fe60d4
Merge pull request #12000 from RyanNielson/patch-1
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Add keyboard shortcut for grouping on macOS on first 2d game creating the enemy page
2026-05-20 03:57:29 +02:00
Trevor Angle
920886c2f1
Clarify statement about pooling
2026-05-17 13:29:39 -07:00
Trevor Angle
1fda02135a
Fix typos
2026-05-16 15:29:11 -07:00
VewDev
d400a9c09c
docs: clarify no garbage collection
2026-04-22 12:20:06 +02:00
Max Hilbrunner
e006964cf6
Merge pull request #11849 from Zacky3181V/patch-2
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Remove unnecessary viewport navigation in Your first 3D game
2026-04-14 15:50:21 +02:00
Daniyar Alkulov
bfabc266ab
Remove unnecessary viewport navigation in Your first 3D game
2026-04-14 01:25:31 +02:00
Yutaka Catch
d8f0eb1bef
TYPO? ”Node tab” -> ”signals tab”
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In the current version (4.6), this is now the “Signals” tab, so I think this line might be leftover from an older version.
Beginners don’t know the old terminology, so it can be confusing — I got quite lost myself.
https://github.com/godotengine/godot-docs/issues/11909
2026-04-05 21:24:42 +09:00
Nícolas Iensen
c903f92459
Remove references to Node dock
2026-03-29 08:38:45 +00:00
Max Hilbrunner
e2aaed1ccb
Merge pull request #11845 from Calinou/add-game-embedding
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Add a page on game embedding
2026-03-21 23:52:23 +01:00
Hugo Locurcio
34b8fe9bd3
Clarify the property needs to be changed in the inspector in Creating the enemy
2026-03-21 19:42:31 +01:00
Hugo Locurcio
eb5904983b
Add a page on game embedding
2026-03-17 18:20:16 +01:00
Max Hilbrunner
58e87395a8
Merge pull request #11780 from AlbertRyu/patch-1
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Improve clearness in nodes_and_scenes.rst
2026-02-24 15:16:15 +01:00
Max Hilbrunner
575cdcf9ec
Merge pull request #11743 from Calinou/first-2d-game-inspector-export-no-overwrite
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Clarify changing an exported property's value does not modify the default in the script
2026-02-22 16:28:14 +01:00
Yunxiao Liu
82ae044da3
Improve clearness in nodes_and_scenes.rst
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Add a "that" between the character and the camera makes the sentence structure more clear and easier to follow.
2026-02-21 11:20:20 +01:00
sztarasek
3bae07dbab
Fix incorrect AnimationPlayer images in Your first 3D game tutorial
2026-02-17 20:12:54 +01:00
Hugo Locurcio
1ca3016cee
Clarify changing an exported property's value does not modify the default in the script
2026-02-09 20:54:38 +01:00
Carlos Mena
bfef9c6fc2
Merge pull request #11689 from carlosm00/getting-started-2d-CharacterBody2D-clarification
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Add note for Area2D usage over CharacterBody2D
2026-02-06 20:26:42 +01:00
WraithGlade
937d8bad7c
Slightly improved the grammar and clarity of a sentence. ( #11679 )
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* Slightly improved the grammar and clarity of a sentence.
I also considered changing "an underscore" to "underscores" to reflect the fact that there are multiple underscores doing the separating (not just one, which in contrast is semantically wrong) but then thought it'd be even clearer if it used "each word" and "an underscore".
I also removed a superfluous comma that added nothing but subtle punctuation friction to the sentence.
* Apply suggestion from @Calinou
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-01-29 19:02:28 -05:00
WraithGlade
2ef2edcadb
Fixed minor typo: incorrect use of comma. ( #11677 )
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* Fixed minor typo: incorrect use of comma.
The documentation used a [comma splice](https://en.wikipedia.org/wiki/Comma_splice ) here instead of a new sentence. This fixes that.
* Apply suggestions from code review
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-01-29 19:00:04 -05:00
Hana - Piralein
445069f488
update your first 3d game images for 4.6
2026-01-25 16:57:32 +01:00
Max Hilbrunner
f4acb5f0ab
Merge pull request #11256 from Toash/patch-1
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Update keyboard shortcut instructions for macOS
2026-01-22 10:37:22 +01:00
Max Hilbrunner
fd09c360dd
Merge pull request #11623 from Piralein/first2D
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Update "Your first 2D game" images for 4.6
2026-01-19 03:12:06 +01:00
Max Hilbrunner
f38a2b1589
update step by step images for 4.6 ( #11615 )
2026-01-18 04:42:00 +01:00
Hana - Piralein
175b4fcdaa
update your first 2D game images for 4.6
2026-01-17 16:01:51 +01:00
Hugo Locurcio
a2922de199
Merge pull request #11617 from Calinou/remove-outdated-outdated-article-labels
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Remove outdated "outdated article" labels, update Using the web editor for 4.5+
2026-01-17 13:31:38 +01:00
Hana - Piralein
944647a8dc
update step by step images for 4.6
2026-01-17 12:16:06 +01:00
Max Hilbrunner
8e09dd3f0b
Drop console page, redirect to consoles on website
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Also update existing references
2026-01-16 11:52:14 +01:00
sherifnosseir
de7da41bf2
Merge pull request #11558 from sherifnosseir/patch-1
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Update snipping instructions to include macOS key binding
2026-01-10 01:08:46 +01:00
HEMMOUDA Aymane
abe420bdd6
Add macOS shortcut for running the scene ( #11277 )
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* Add macOS shortcut for running the scene
Updated instructions for running the scene on macOS.
2025-11-27 22:15:41 -05:00
Matthew
37b34f09f5
Merge pull request #11278 from hemmouda/patch-2
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Add macOS shortcut for running the scene
2025-11-27 22:12:49 -05:00
Hugo Locurcio
87fca84d9e
Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros
2025-11-06 00:44:21 +01:00
Hugo Locurcio
e5bd72825a
Replace Harvard course recommendation with Learn GDScript from Zero
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This resource didn't exist back when the Harvard course was added
as a recommendation in 2020. It's much easier to follow
(shorter, uses less technical terms) and is arguably more motivating
for newcomers.
2025-11-04 18:35:56 +01:00
Lukas Tenbrink
cab0c1cb9e
Link to GDExtension articles from the Godot introduction.
2025-09-12 15:24:58 +02:00
HEMMOUDA Aymane
6bf1218906
Add macOS shortcut for running the scene
2025-09-12 11:22:22 +02:00