Danil Alexeev
7a7ac7dc2d
GDScript: Document abstract and variadic functions
2025-06-24 10:25:49 +03:00
Matthew
d316eacc22
Merge pull request #10721 from berarma/add_seek_information
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Add information about video seeks
2025-06-08 13:55:52 -04:00
Matthew
dd17a4c6d8
Merge pull request #10072 from saabdo42/master
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AnimationTree documentation simplification and expansion
2025-06-08 13:54:08 -04:00
Todd Matthews
98352e6577
Merge pull request #10900 from gtodd876/master
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update instructions and screenshot to work with XCode 16.3
2025-06-08 13:39:56 -04:00
Matthew
b41aca01a7
Merge pull request #10990 from jynus/main
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Remove warning on build caused by non-existent pygment
2025-06-08 10:23:44 -04:00
Matthew
0c4a7aa352
Merge pull request #10985 from nicolanore/fix-resources-code-tab
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Fix example code block for custom resources
2025-06-08 08:46:31 -04:00
Tom Haddon
bdf1753f9b
Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground ( #10993 )
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* Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground
2025-06-08 08:42:48 -04:00
GlitchedCode922
da264f31a5
Update the class reference guide for tab indentation ( #11004 )
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* Update class_reference_primer.rst
2025-06-08 08:32:31 -04:00
Max Hilbrunner
3939af4bb1
Merge pull request #10986 from Calinou/update-websockets
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Update WebSocket documentation for Godot 4
2025-06-08 10:10:52 +02:00
Matthew
16c7e6194a
Merge pull request #10979 from m4gr3d/add_documentation_javaclasswrapper
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Add documentation for JavaClassWrapper and AndroidRuntime plugin
2025-06-07 23:16:20 -04:00
Matthew
29991b63a1
Merge pull request #10983 from JRahmatiNL/patch-1
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Use SpeedScale in Player.cs in part 9 of 3d tutorial
2025-06-07 18:30:37 -04:00
Matthew
5761cb87d3
Merge pull request #10867 from MJacred/patch-1
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Document sub-pixel morphological antialiasing (SMAA)
2025-06-07 11:04:43 -04:00
Matthew
4af6a9a4d8
Merge pull request #11005 from AThousandShips/fix_physics_refs
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[Jolt] Remove reference to removed setting
2025-06-07 10:30:42 -04:00
Matthew
55236d9b5f
Merge pull request #10998 from dragonhunt02/master
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Update Android tools version
2025-06-07 10:18:33 -04:00
A Thousand Ships
410322a175
[Jolt] Remove reference to removed setting
2025-06-07 16:01:23 +02:00
Matthew
64284b5d1d
Merge pull request #10869 from Calinou/external-editor-fix-sublime-args
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Fix Sublime Text arguments in Using an external editor
2025-06-07 08:17:29 -04:00
Matthew
e1da591424
Merge pull request #11002 from godotengine/classref/sync-42c7f14
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classref: Sync with current master branch (42c7f14)
2025-06-07 07:36:24 -04:00
Godot Organization
f9f2c80955
classref: Sync with current master branch (42c7f14)
2025-06-07 03:33:02 +00:00
Matthew
365ca84c14
Merge pull request #10992 from wjt/push-lxwsmntzmvxp
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Add missing noun in iOS plugin documentation
2025-06-06 21:14:59 -04:00
Matthew
43d0131ee1
Merge pull request #10995 from LunaCapra/premult-alpha
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Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-06 20:54:04 -04:00
Matthew
b6a30962f3
Merge pull request #10978 from bruvzg/w10_req
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Update system requirements to Windows 10.
2025-06-06 20:23:13 -04:00
TranquilMarmot
3f0f9ed6df
Update WebSocket documentation for Godot 4
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com >
2025-06-06 21:58:59 +02:00
Hugo Locurcio
1e6df92f02
Update Optimizing for size for Godot 4.5 ( #10968 )
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- Document disabling physics engines (and 2D/3D physics altogether).
- Mention disabling 2D navigation separately from 3D.
- Improve LTO minimum RAM notice and remove reference to Godot 3.x.
- Update list of modules that can be disabled in a minimal 2D game.
- Update list of nodes that are disabled with `disable_advanced_gui=yes`.
2025-06-06 17:44:57 +02:00
dragonhunt02
1a9ccde99f
Update Android tools version
2025-06-06 14:01:30 +00:00
Capry
0e38251f80
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-05 23:07:14 +02:00
Will Thompson
09c153eea3
Add missing noun in iOS plugin documentation
2025-06-05 13:52:43 +01:00
Pāvels Nadtočajevs
2dfadeb141
Update system requirements to Windows 10.
2025-06-05 07:54:53 +03:00
Fredia Huya-Kouadio
1be5d1d8c1
Add documentation for JavaClassWrapper and AndroidRuntime plugin
2025-06-04 05:38:21 -07:00
Jaime Crespo
06dbbeb15e
Remove warning on build caused by non-existent pygment
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At #10857 a gitignore codeblock was added. Addition seems correct,
but a pygment formatting was defined as:
.. code-block:: gitignore
No such a pygment exists, and although there is an aditional
package that could parse git-related files, we chose to
not add an extra package dependency for building the docs.
Fallback to unixconfig instead.
Closes #10989
2025-06-03 23:23:57 +02:00
nicolanore
b8867b0817
Fix example code block for custom resources
2025-06-02 21:35:15 +02:00
Max Hilbrunner
6b8faf39fc
Update 2D HDR linear color space warning ( #10891 )
2025-06-01 23:07:10 +02:00
ProgrammerOnCoffee
e4b27c12a5
Merge pull request #10934 from ProgrammerOnCoffee/update-gui-containers
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Update the Using Containers tutorial
2025-06-01 23:06:18 +02:00
Max Hilbrunner
813168b8c2
Merge pull request #10943 from Calinou/physics-introduction-bitshift
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Use bitshift and binary `OR` operator in to set layers in Physics introduction
2025-06-01 23:05:45 +02:00
Jafar Rahmati
9b9205f373
Use SpeedScale in Player.cs in part 9 of 3d tutorial
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The C# alternative for the Godot code, was using a non existing `PlaybackSpeed` property instead of the same property used by the GDScript alternative: speed_scale (SpeedScale in C#).
As a result the C# alternative would not run, while the GDScript alternative worked just fine.
2025-06-01 18:43:21 +02:00
Matthew
6ae63ddd5f
Merge pull request #10946 from Calinou/jitter-stutter-physics-interpolation-shader-compilation
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Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-31 11:26:00 -04:00
Matthew
f74a54c9c0
Merge pull request #10980 from godotengine/classref/sync-eb72ce2
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classref: Sync with current master branch (eb72ce2)
2025-05-31 11:17:02 -04:00
Godot Organization
fc3dbd3b92
classref: Sync with current master branch (eb72ce2)
2025-05-31 03:30:54 +00:00
Max Hilbrunner
ff8419a095
Merge pull request #10969 from Calinou/code-block-avoid-shorthand-syntax
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Replace uses of shorthand codeblock syntax to avoid issues with localization
2025-05-31 02:57:35 +02:00
Matthew
0027821302
Merge pull request #10971 from Ivorforce/remove-vmap-cpp
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Remove `VMap` from c++ data types.
2025-05-30 14:14:24 -04:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
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Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
MJacred
12f3191f4b
Document sub-pixel morphological antialiasing (SMAA) ( #102330 )
2025-05-29 12:17:35 +02:00
Matthew
75fd92dbc0
Merge pull request #10959 from tgpholly/arch-pacman-partial-upgrades
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Remove suggestion to do a partial upgrade
2025-05-28 19:16:46 -04:00
Lukas Tenbrink
a42067fa95
Remove VMap from c++ data types.
2025-05-28 12:22:28 +02:00
Hugo Locurcio
4b45552885
Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-28 01:19:11 +02:00
Max Hilbrunner
5e2070619c
Merge pull request #10962 from Overkane/patch-2
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Fix mistake about sky shaders having fragment() function
2025-05-27 16:09:48 +02:00
Max Hilbrunner
cdbe894519
Merge pull request #10965 from Calinou/exporting-for-windows-changing-icon
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Mention changing the application icon in Exporting for Windows
2025-05-27 16:09:25 +02:00
Hugo Locurcio
67bfad87f3
Mention changing the application icon in Exporting for Windows
2025-05-26 00:10:10 +02:00
Matthew
5c0ea92f93
Merge pull request #10961 from godotengine/classref/sync-45fc515
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classref: Sync with current master branch (45fc515)
2025-05-25 09:50:07 -04:00
Overkane
1377e26850
Fix mistake about sky shaders having fragment() function
2025-05-25 11:20:30 +05:00
Godot Organization
d4a8f7f2aa
classref: Sync with current master branch (45fc515)
2025-05-24 03:28:26 +00:00