Hugo Locurcio
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6fb8d9b5de
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Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
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2020-04-01 09:15:45 +02:00 |
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Aaron Franke
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3c99a213ae
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Document Godot preprocessor defines
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2020-02-18 02:21:46 -05:00 |
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theowiik
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640816652d
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Add clarification on how to connect C# signals in the editor (#2963)
* add clarification on how to see c# signals in the editor
* reference the top right build button instead of the mono tab
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2019-12-22 20:28:56 +01:00 |
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Paul Joannon
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fae465f34f
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Documentation page about C#/GDScript interactions (#2826)
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2019-12-21 11:52:32 +01:00 |
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PouleyKetchoupp
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854185495c
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Fixed code tags for true/false/null and a few property references
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2019-11-02 13:09:14 +01:00 |
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Ignacio Etcheverry
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a129652342
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Fixes and improvements of C# code examples
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2019-02-18 22:08:01 +01:00 |
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corrigentia
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2a2ca24881
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Update c_sharp_features.rst
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2018-12-07 13:38:14 +02:00 |
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Rémi Verschelde
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4ef06a4135
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Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
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2018-11-20 11:08:34 +01:00 |
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Rémi Verschelde
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e3b9e56516
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Fix capitalization of some headers
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2018-10-25 15:52:04 +02:00 |
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Paul Joannon
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acf7cb9b52
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add generic GetNode<T>() to C# type conversion page
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2018-07-27 20:36:11 +02:00 |
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Jeroen Kloppenburg
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0951d6082a
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Fixed spelling mistake in comment on AS operator
The first is in "Only call SetFrame() is mySprite is not null" is clearly an error
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2018-05-08 11:37:25 +02:00 |
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Kelly thomas
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d131c11004
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fix typos when discussing c sharp signals
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2018-04-21 17:58:05 +08:00 |
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Yuri Chornoivan
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11d534015d
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Fix minor typos
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2018-04-18 21:44:15 +03:00 |
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Kelly thomas
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189f312c10
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additional C# signal information
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2018-04-13 08:50:10 +08:00 |
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Paul Joannon
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be134b058a
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Update signals documentation in C#
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2018-03-02 00:12:53 +01:00 |
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Nathan
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18f889b6a4
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Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
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2018-01-25 08:54:27 +01:00 |
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