Yuri Sizov
3cf69e1113
Reorganize user interface tutorials
2021-08-16 17:31:25 +03:00
hpnrep6
c9f2514d10
Remove code block indentation in Editor icons ( #5178 )
2021-08-16 04:27:46 +02:00
Hugo Locurcio
88a0c39604
List "important" editor source files in Introduction to editor development
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New contributors frequently ask where the editor is initialized.
2021-06-02 19:39:07 +02:00
wiscombetom
b0f00f0827
Fixed typo
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Changed "simple" to "single" in reference to quotation marks.
2021-04-19 23:26:50 -04:00
Nathan Lovato
df76382c05
Edit introduction_to_editor_development.rst
2021-01-21 11:44:55 -06:00
Hugo Locurcio
34c5374c70
Add a page about Godot editor development
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This is aimed at current or future engine contributors.
2021-01-17 14:41:39 +01:00
Hugo Locurcio
953b86a591
Add an Editor style guide page
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This page describes the writing style used throughout the Godot
editor. It complements the already-established Docs writing guidelines.
2020-06-09 22:32:25 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Hugo Locurcio
2f1cc779f4
Update the Editor icons optimization guide to follow current usage
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We have transitioned from scour to svgcleaner lately due to its better
performance and ease of installation.
2020-05-12 10:01:32 +02:00
Max Hilbrunner
bbc199dceb
Merge pull request #3510 from Calinou/editor-icons-light-theme-conversion
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Document how to work with the editor icons' automatic theme conversion
2020-05-08 23:15:49 +02:00
Hugo Locurcio
bacc9368c4
Document how to work with the editor icons' automatic theme conversion
2020-05-08 18:11:37 +02:00
Hugo Locurcio
cc5f394710
Remove uninformative editor development Introduction page
2020-05-08 18:02:58 +02:00
Hugo Locurcio
410c99ae96
Update Editor icons information to follow changes in the master branch
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See https://github.com/godotengine/godot/pull/36513 .
2020-04-24 20:02:18 +02:00
asynts
53f878bdaf
Replace 'code' directives with 'code-block' directives.
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The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.
It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
Andrii Doroshenko (Xrayez)
209af20763
Describe the process of creating editor icons globally and per module
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Also created a new `Editor development` chapter/section to encompass
C++ editor development side specifically which is not necessarily
related to pure core development, generic types and patterns.
2019-09-01 23:41:48 +03:00