Commit Graph

1848 Commits

Author SHA1 Message Date
Spencer Kotys
51b9979a69 Improved documentation for GDScript in keyword (#5883)
* Improve 'in' operator description

* Apply syntax suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 22f820a036)
2022-09-09 15:03:35 +02:00
Yuri Sizov
9d7de8e55d Revert "Add newly shader built-ins to docs backport" (#6154) 2022-09-08 16:14:01 +03:00
Max Hilbrunner
401456d848 Merge pull request #6152 from paddy-exe/backport-shader-built-ins
Add newly shader built-ins to docs backport
2022-09-08 13:41:17 +02:00
Patrick
2b7c4911f4 Add newly shader built-ins to docs backport
Backport of https://github.com/godotengine/godot-docs/pull/6022
2022-09-08 13:03:24 +02:00
Douglas Leão
a3c88d9f3b Fix FFmpeg filter command in Playing videos (#6151) 2022-09-08 03:02:52 +02:00
David Briscoe
385453decb Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:36 +02:00
pkowal1982
465c5758ca Document changing Windows export template icon without external tools (#6132) 2022-09-02 17:34:11 +02:00
Hugo Locurcio
ed76af5660 Add VisualScript pending removal notice in Godot 4.0 2022-09-01 01:51:24 +02:00
Cameron Reikes
02db4f3cad Clarify issue with GLES2 renderer (#6100)
* Clarify issue with GLES2 renderer

See #6098

* Apply suggestions from code review

Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-24 16:54:23 +02:00
Max Hilbrunner
7842c5b50a Codespell & typo fixes (#6101)
* Codespell & typo fixes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-23 15:40:00 +02:00
Matthew
2539b661ad Document type variations and update images (#6080) 2022-08-16 14:42:46 +02:00
Alex786
da35c3052d Fix typo in Your first 3D shader (#6061) 2022-08-10 12:02:14 +02:00
Max Hilbrunner
612d52dc40 Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows

(cherry picked from commit 420ed2739f)
2022-08-08 20:30:03 +02:00
Max Hilbrunner
4f07aa64fc Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs

(cherry picked from commit 3f00b445e6)
2022-08-08 20:28:20 +02:00
Max Hilbrunner
d3c7a8074b Merge pull request #5952 from bruvzg/macos_export_hidden
Update macOS export page.

(cherry picked from commit fcb71d2f29)
2022-08-08 20:25:36 +02:00
Max Hilbrunner
a12f4479f8 Fix formatting in Scene Unique Nodes
Fixes CI after #5831
2022-08-08 20:14:26 +02:00
Max Hilbrunner
06d9878529 Merge pull request #5945 from snailrhymer/patch-2
Improve clarity in animation_tree.rst

(cherry picked from commit 7effaaffed)
2022-08-08 19:53:01 +02:00
Max Hilbrunner
56ac383c9b Merge pull request #5920 from nathanfranke/update-rpc-docs
Update RPC documentation

(cherry picked from commit e6be157669)
2022-08-08 19:49:24 +02:00
Rémi Verschelde
51de52dc5d Merge pull request #5905 from akien-mga/android-custom-build-screenshot
(cherry picked from commit 3bb5db7766)
2022-08-08 19:47:26 +02:00
Max Hilbrunner
ea9ed7d272 Merge pull request #5879 from Calinou/one-click-deploy-add-troubleshooting
Add Android troubleshooting instructions in One-click deploy

(cherry picked from commit ecaaa4f960)
2022-08-08 19:37:40 +02:00
Max Hilbrunner
8d29ecc6d0 Merge pull request #5870 from skyace65/BlenderEmissive
Update blender gltf export information

(cherry picked from commit 231b356e3d)
2022-08-08 19:35:48 +02:00
Matthew
0186832a74 Document scene unique nodes (#5831)
* Document scene unique nodes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit fd545c7a3e)
2022-08-08 19:34:18 +02:00
Max Hilbrunner
03c39eed85 Merge pull request #5816 from Calinou/feature-tags-immutable
Document most default feature tags being immutable

(cherry picked from commit ecdd7d311a)
2022-08-08 18:00:24 +02:00
Hugo Locurcio
73fc6f81c7 Document that autoloads must not be freed to avoid crashes
(cherry picked from commit cb9b2b8c5d)
2022-08-08 17:58:38 +02:00
Aaron Franke
16a7d3a94c Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example

(cherry picked from commit dbf7ba0794)
2022-08-08 17:37:08 +02:00
Rémi Verschelde
c375df8ac6 Merge pull request #6043 from SimonLarsen/gdscript_export_revert 2022-08-08 10:24:56 +02:00
Simon Larsen
20f826b178 Add section about default values under GDScript exports 2022-08-07 17:19:10 +02:00
Max Hilbrunner
cfcd00a8bc Merge pull request #6038 from MJacred/add_warning
Warning for Blender-glTF-export: Blend shape animations cannot be imported
2022-08-06 23:23:45 +02:00
Benjamin Lösch
b43444af81 Warning for Blender-glTF-export: Blend shape animations cannot be imported 2022-08-06 10:12:34 +02:00
skyace65
4577c03e16 Update android SDK platform requirement again 2022-08-06 05:02:18 +02:00
skyace65
68a2b3b025 Update android SDK platform requirement 2022-08-06 05:02:11 +02:00
Jack Anderson
66345e1571 Fix grammar in 'pausing_games.rst' 2022-08-06 05:00:41 +02:00
Pixelatex
cf1b3190f9 Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-06 04:54:15 +02:00
alex-pahdo
4e97b589b0 Clarify hint_range in Shading language (#6029) 2022-08-04 22:21:56 +02:00
David Snopek
9b22c23ae0 Attempt to clarify reliable vs unreliable RPCs 2022-08-03 12:52:48 +02:00
David Khachaturov
a3d0644a60 Add mazette! as a third-party company offering console ports of Godot 2022-08-03 12:48:32 +02:00
snailrhymer
9e4a0351b0 Improve clarity in procedural generation tutorials (#6004) 2022-08-03 01:59:56 +02:00
Michael Conrad
9ae75ebacc Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:30 +02:00
Weetbix
9ed0d71357 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:22 +02:00
jarommadsen
26bd0548bb Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 22:26:28 +02:00
snailrhymer
ae7347e0d2 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:51:07 +02:00
Hugo Locurcio
f8025454bf Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 18:48:17 +02:00
31
888071279f Remove "Core" from .NET SDK, simplify Mono mention 2022-07-25 21:33:19 +02:00
sublimemm
c7b23ff7ae Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:32:16 +02:00
TheLegoSensei
2eea7cbb43 Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:14 +02:00
HopefulFrog
ec95de115a Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-24 18:36:04 +02:00
Patrick-FlameLizard
fcedb67bcc [3.x] Examples of matrix input usage in Spatial Shaders
3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-20 15:25:18 +02:00
Jihad Khawaja
2cb24a4780 Documentation missing method keyword in C# fix
### Description
line 219 missing "Instance" after "scene."

### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 22:07:11 +02:00
Hugo Locurcio
77b88054d8 Document blend shapes being supported in GLES2 2022-07-19 22:06:17 +02:00
Max Hilbrunner
210ebe1991 Merge pull request #5922 from dalexeev/fix-click-and-move-example
[3.x] Fix click-and-move example
2022-07-19 16:56:43 +02:00