Spencer Kotys
51b9979a69
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit 22f820a036 )
2022-09-09 15:03:35 +02:00
Yuri Sizov
9d7de8e55d
Revert "Add newly shader built-ins to docs backport" ( #6154 )
2022-09-08 16:14:01 +03:00
Max Hilbrunner
401456d848
Merge pull request #6152 from paddy-exe/backport-shader-built-ins
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Add newly shader built-ins to docs backport
2022-09-08 13:41:17 +02:00
Patrick
2b7c4911f4
Add newly shader built-ins to docs backport
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Backport of https://github.com/godotengine/godot-docs/pull/6022
2022-09-08 13:03:24 +02:00
Douglas Leão
a3c88d9f3b
Fix FFmpeg filter command in Playing videos ( #6151 )
2022-09-08 03:02:52 +02:00
David Briscoe
385453decb
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:36 +02:00
pkowal1982
465c5758ca
Document changing Windows export template icon without external tools ( #6132 )
2022-09-02 17:34:11 +02:00
Hugo Locurcio
ed76af5660
Add VisualScript pending removal notice in Godot 4.0
2022-09-01 01:51:24 +02:00
Cameron Reikes
02db4f3cad
Clarify issue with GLES2 renderer ( #6100 )
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* Clarify issue with GLES2 renderer
See #6098
* Apply suggestions from code review
Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-24 16:54:23 +02:00
Max Hilbrunner
7842c5b50a
Codespell & typo fixes ( #6101 )
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* Codespell & typo fixes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-23 15:40:00 +02:00
Matthew
2539b661ad
Document type variations and update images ( #6080 )
2022-08-16 14:42:46 +02:00
Alex786
da35c3052d
Fix typo in Your first 3D shader ( #6061 )
2022-08-10 12:02:14 +02:00
Max Hilbrunner
612d52dc40
Merge pull request #5985 from 31/dev/31/winbugs
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Add notes for common C# bugs on Windows
(cherry picked from commit 420ed2739f )
2022-08-08 20:30:03 +02:00
Max Hilbrunner
4f07aa64fc
Merge pull request #5983 from 31/dev/31/cli
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Add "dotnet CLI" option to all C# editor docs
(cherry picked from commit 3f00b445e6 )
2022-08-08 20:28:20 +02:00
Max Hilbrunner
d3c7a8074b
Merge pull request #5952 from bruvzg/macos_export_hidden
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Update macOS export page.
(cherry picked from commit fcb71d2f29 )
2022-08-08 20:25:36 +02:00
Max Hilbrunner
a12f4479f8
Fix formatting in Scene Unique Nodes
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Fixes CI after #5831
2022-08-08 20:14:26 +02:00
Max Hilbrunner
06d9878529
Merge pull request #5945 from snailrhymer/patch-2
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Improve clarity in animation_tree.rst
(cherry picked from commit 7effaaffed )
2022-08-08 19:53:01 +02:00
Max Hilbrunner
56ac383c9b
Merge pull request #5920 from nathanfranke/update-rpc-docs
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Update RPC documentation
(cherry picked from commit e6be157669 )
2022-08-08 19:49:24 +02:00
Rémi Verschelde
51de52dc5d
Merge pull request #5905 from akien-mga/android-custom-build-screenshot
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(cherry picked from commit 3bb5db7766 )
2022-08-08 19:47:26 +02:00
Max Hilbrunner
ea9ed7d272
Merge pull request #5879 from Calinou/one-click-deploy-add-troubleshooting
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Add Android troubleshooting instructions in One-click deploy
(cherry picked from commit ecaaa4f960 )
2022-08-08 19:37:40 +02:00
Max Hilbrunner
8d29ecc6d0
Merge pull request #5870 from skyace65/BlenderEmissive
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Update blender gltf export information
(cherry picked from commit 231b356e3d )
2022-08-08 19:35:48 +02:00
Matthew
0186832a74
Document scene unique nodes ( #5831 )
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* Document scene unique nodes
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit fd545c7a3e )
2022-08-08 19:34:18 +02:00
Max Hilbrunner
03c39eed85
Merge pull request #5816 from Calinou/feature-tags-immutable
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Document most default feature tags being immutable
(cherry picked from commit ecdd7d311a )
2022-08-08 18:00:24 +02:00
Hugo Locurcio
73fc6f81c7
Document that autoloads must not be freed to avoid crashes
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(cherry picked from commit cb9b2b8c5d )
2022-08-08 17:58:38 +02:00
Aaron Franke
16a7d3a94c
Merge pull request #5780 from gerrywastaken/patch-2
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Clear up ambiguity in the intial rotation example
(cherry picked from commit dbf7ba0794 )
2022-08-08 17:37:08 +02:00
Rémi Verschelde
c375df8ac6
Merge pull request #6043 from SimonLarsen/gdscript_export_revert
2022-08-08 10:24:56 +02:00
Simon Larsen
20f826b178
Add section about default values under GDScript exports
2022-08-07 17:19:10 +02:00
Max Hilbrunner
cfcd00a8bc
Merge pull request #6038 from MJacred/add_warning
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Warning for Blender-glTF-export: Blend shape animations cannot be imported
2022-08-06 23:23:45 +02:00
Benjamin Lösch
b43444af81
Warning for Blender-glTF-export: Blend shape animations cannot be imported
2022-08-06 10:12:34 +02:00
skyace65
4577c03e16
Update android SDK platform requirement again
2022-08-06 05:02:18 +02:00
skyace65
68a2b3b025
Update android SDK platform requirement
2022-08-06 05:02:11 +02:00
Jack Anderson
66345e1571
Fix grammar in 'pausing_games.rst'
2022-08-06 05:00:41 +02:00
Pixelatex
cf1b3190f9
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-06 04:54:15 +02:00
alex-pahdo
4e97b589b0
Clarify hint_range in Shading language ( #6029 )
2022-08-04 22:21:56 +02:00
David Snopek
9b22c23ae0
Attempt to clarify reliable vs unreliable RPCs
2022-08-03 12:52:48 +02:00
David Khachaturov
a3d0644a60
Add mazette! as a third-party company offering console ports of Godot
2022-08-03 12:48:32 +02:00
snailrhymer
9e4a0351b0
Improve clarity in procedural generation tutorials ( #6004 )
2022-08-03 01:59:56 +02:00
Michael Conrad
9ae75ebacc
Fix JetBrains Rider arguments in Using an external text editor ( #6019 )
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Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.
This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:30 +02:00
Weetbix
9ed0d71357
Fix syntax errors in Sync the gameplay with audio and music ( #6016 )
2022-07-31 19:35:22 +02:00
jarommadsen
26bd0548bb
Remove obsolete C# methods from Using RigidBody2D ( #5957 )
2022-07-29 22:26:28 +02:00
snailrhymer
ae7347e0d2
Fix typo in Exporting packs, patches, and mods ( #6003 )
2022-07-29 21:51:07 +02:00
Hugo Locurcio
f8025454bf
Remove outdated stretch mode recommendations in Multiple resolutions
2022-07-28 18:48:17 +02:00
31
888071279f
Remove "Core" from .NET SDK, simplify Mono mention
2022-07-25 21:33:19 +02:00
sublimemm
c7b23ff7ae
Move OpenJDK installation before Android SDK in Exporting for Android ( #5988 )
2022-07-25 21:32:16 +02:00
TheLegoSensei
2eea7cbb43
Update recording_with_microphone.rst ( #5986 )
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* Update recording_with_microphone.rst
Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:14 +02:00
HopefulFrog
ec95de115a
Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst ( #5875 )
2022-07-24 18:36:04 +02:00
Patrick-FlameLizard
fcedb67bcc
[3.x] Examples of matrix input usage in Spatial Shaders
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3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-20 15:25:18 +02:00
Jihad Khawaja
2cb24a4780
Documentation missing method keyword in C# fix
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### Description
line 219 missing "Instance" after "scene."
### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 22:07:11 +02:00
Hugo Locurcio
77b88054d8
Document blend shapes being supported in GLES2
2022-07-19 22:06:17 +02:00
Max Hilbrunner
210ebe1991
Merge pull request #5922 from dalexeev/fix-click-and-move-example
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[3.x] Fix click-and-move example
2022-07-19 16:56:43 +02:00