Leon Krause
4cb5df447b
Update HTML5 platform docs
2019-01-23 23:21:55 +01:00
Rémi Verschelde
97cf133435
Merge pull request #2102 from Xrayez/script-encrypt
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Write docs for compiling the engine with script encryption key
2019-01-08 13:31:34 +01:00
George Marques
d5a383b631
Explain the need to set ANDROID_NDK_HOME env var ( #2100 )
2019-01-08 13:17:39 +01:00
Rémi Verschelde
fae0b185bc
Drop obsolete Packaging Godot page
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The part about the location of user data was outdated and no longer
relevant now that the option to define a custom templates install folder
was removed.
The instructions on the self-contained mode are still relevant, but I'll
rewrite them in a more appropriate location.
2019-01-08 11:35:47 +01:00
Andrii Doroshenko (Xrayez)
4d13c5f779
Write docs for compiling the engine with script encryption key
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Retrieved from old godot wiki and adapted according to current source:
https://github.com/ScyDev/godot/wiki/Export-Encrypt-Scripts
Co-authored-by: Lukas Sägesser (SkyDev) <lukas.saegesser@scydev.ch >
2019-01-04 18:26:39 +02:00
Rémi Verschelde
a0e9bb8b81
Mention yasm as optional build dep for macOS
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See godotengine/godot#21719 .
2018-12-27 10:12:57 +01:00
Hugo Locurcio
2514d3415c
Fix typo in Compiling for Android
2018-12-12 10:36:42 +01:00
Hugo Locurcio
012491d8b1
Improve the Compiling for Android page
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This mentions that Gradle will automatically download SDK components
(except the NDK, as it is used before Gradle is called).
2018-12-09 23:04:13 +01:00
Rémi Verschelde
5a8fd214e1
Add seealso pointing to Buildsystem intro in all compiling pages
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Many new contributors want to add information on -j multicore option for
SCons in "Compiling for X" pages as they seem to skip the intro, so let's
make it prominent.
2018-11-28 23:13:13 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
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4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Rémi Verschelde
5c7154a30f
Merge pull request #1899 from ttencate/patch-4
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Remove note about parallel build issues
2018-11-20 09:44:24 +01:00
Rémi Verschelde
cc4336ca5b
Merge pull request #1914 from Cevantime/patch-1
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Add NuGet as a requirement for Mono compiling
2018-11-20 09:39:06 +01:00
Thibault Truffert
4869c944f9
Add NuGet as a requirement for Mono compiling
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Compiling Godot Mono on x11 with the latest source brings needs NuGet to be intall which is not a dependency of any current requirement.
2018-11-10 13:31:23 +01:00
Ignacio Etcheverry
9e8c12e367
Add info about the data directory to 'Compiling with mono'
2018-11-08 17:55:50 +01:00
Thomas ten Cate
6871166b32
Remove note about parallel build issues
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https://github.com/godotengine/godot/issues/5182 was closed a year ago, and has probably been resolved for over two years.
2018-11-01 10:27:38 +01:00
Hugo Locurcio
e46437632e
Add yasm to Linux dependency installation oneliners ( #1849 )
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This documents installing yasm which is required to use assembly
routines in libvpx (decoding is very slow without it).
2018-10-21 21:50:41 +02:00
Max Hilbrunner
269032c1af
Merge pull request #1850 from starry-abyss/patch-1
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Updated openSUSE package requirements
2018-10-21 21:46:25 +02:00
mega-bit
b3ddb50877
Fixed typo in "Compiling for Universal Windows Platform" ( #1856 )
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* Fixed typo in "Compiling for UWP"
* Fixed typo in "TSCN file format"
2018-10-17 08:08:06 +09:00
Igor
92d3781506
Updated openSUSE package requirements
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A couple of packages I needed to compile master
2018-10-15 19:20:14 +03:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
mateosss
1689b2745d
Added -j flag hint in compiling_for_x11.rst
2018-10-05 21:43:28 -03:00
FeralBytes
0de332c224
JDK 9 causes gradelw build to fail. ( #1738 )
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* JDK 9 causes gradelw build to fail.
Fixing documentation.
* Add JDK 10
Adjust wording for context.
2018-09-20 13:20:49 +02:00
Nathan Lovato
dce6c5a9db
Merge pull request #1658 from FeralBytes/patch-14
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Fix PR#1653
2018-08-11 14:21:31 +09:00
FeralBytes
514ddf2ead
Fix PR#1653
2018-08-05 07:52:21 -08:00
FeralBytes
e865db9e8b
fix for PR #1654
2018-08-05 07:47:19 -08:00
Hugo Locurcio
83d4782d5c
Improve and proof-read the "Optimizing for size" page
2018-07-24 22:58:05 +02:00
Max Hilbrunner
4b84ce3e07
Merge pull request #1604 from YeldhamDev/fps_six_fix
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Fix code blocks in the sixth part of the FPS tutorial
2018-07-24 18:09:07 +02:00
Rémi Verschelde
ce2655b7f7
Compiling: Clarify instructions on compiling with Mono
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Fixes godotengine/godot#20384 .
2018-07-24 08:17:09 +02:00
Michael Alexsander Silva Dias
c7c102dff5
Fix code blocks in the sixth part of the FPS tutorial
2018-07-22 18:53:39 -03:00
Rémi Verschelde
9ae5f3ac7b
Fix instructions on installing custom templates
2018-07-22 17:39:40 +02:00
Rémi Verschelde
56e51f6b07
Merge pull request #1600 from kavika13/patch-1
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Updating deprecated pywin32 link
2018-07-22 13:03:19 +02:00
Juan Linietsky
c795750582
Forgot link time optimization
2018-07-21 19:37:06 -03:00
Juan Linietsky
27ab6a7a52
note about anti virus
2018-07-21 18:25:25 -03:00
Juan Linietsky
214abc0017
Add a tutorial about optimizing a build for size
2018-07-21 17:47:48 -03:00
Merlyn Morgan-Graham
0a3e033dd9
Updating deprecated pywin32 link
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Used to be on Sourceforge, but if you check the link then it points you at their github releases page
2018-07-21 09:23:25 -07:00
Ignacio Etcheverry
021d436105
Merge pull request #1547 from neikeq/sup
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Improve 'Compiling with Mono' and increase minimum Mono version
2018-07-01 01:24:42 +02:00
Ignacio Etcheverry
cab749ca84
Improve 'Compiling with Mono' and increase minimum Mono version
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- Minimum version of Mono for building Godot is 5.12.0
- Added list of command-line options
2018-06-28 20:44:45 +02:00
Clay Heaton
a5abacce08
Fixed incorrect instruction for MacOS compiling
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Line 40 contained a typo.
2018-06-22 12:21:59 -04:00
Rémi Verschelde
5bbda9faf0
Configuring an IDE: Add intro and details for scons path with Qt Creator
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Also moved Qt Creator up as it's the IDE used by most core developers.
Some users saw Kdevelop first and expected it to be the recommended one.
2018-06-20 19:00:08 +02:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Chaosus
e688b73edd
Added mono compiling example for Windows
2018-05-16 15:05:37 +03:00
Max Hilbrunner
35864fa52b
Compiling with Mono: Point to required version
2018-05-06 18:22:38 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias
ade32064ae
Added yasm as an optional requirement, and did some minor formating.
2018-05-04 15:15:18 -03:00
Rémi Verschelde
fc873cc50f
Compiling: Document scons --help option.
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Fixes godotengine/godot#18444 .
2018-05-01 12:16:45 +02:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Rémi Verschelde
4574161a7e
Compiling for X11: Add task-c++-devel to Mageia oneliner
2018-04-12 13:37:47 +02:00
Poommetee Ketson
9946ebe72a
Merge pull request #1350 from eska014/html5-april18
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Update HTML5 documentation
2018-04-11 08:39:24 +07:00
Leon Krause
c04ce7eb81
Update HTML5 documentation
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- Update build instructions
- Update engine.js API
- Document HTML5-related feature tags
- Document JavaScript.eval() build toggle
- Warn about iOS browsers
- Warn about HTTP polling loop
2018-04-10 21:09:39 +02:00