Max Hilbrunner
b2b3ea580a
C# exports: Fix semicolon syntax error
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Co-authored-by: Loregret <31369647+Loregret@users.noreply.github.com >
2024-11-30 07:17:35 +01:00
Hugo Locurcio
d9f223aa14
Document @export_custom and additional range hints in GDScript exports
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This also adds a hint suffix example to C# exports.
Co-authored-by: Shawn Hardern <126725649+ShawnHardern@users.noreply.github.com >
2024-11-30 07:15:17 +01:00
Anaclecio Brederodes
92aa6f195e
Correctly name enum type
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Previously the example defined a "MyEnum" enum, but used a "SpellElements" type export. I've changed so it now defines a "SpellElements" enum.
2024-11-30 07:05:19 +01:00
markdibarry
7aa096ec41
Add links for overriding default
2024-04-19 20:48:52 -04:00
31
868d48d6c3
Clarify C# GlobalClass exported node behavior
2024-02-08 11:33:16 -08:00
Max Hilbrunner
840b629c3e
Merge pull request #8894 from 31/dev/31/variant-ref
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Link to C# Variant-compatible section directly
2024-02-04 22:19:32 +01:00
31
8b94fc9501
Link to C# Variant-compatible section directly
2024-02-03 19:54:47 -08:00
31
ec757a3839
Fix C# typos: capitalize method name, use public property names
2024-02-02 01:07:54 -08:00
Max Hilbrunner
dd84a8623e
Merge pull request #8859 from 31/dev/31/backing-export-behavior
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c_sharp_exports.rst: add complex getter/setter note
2024-02-01 22:47:58 +01:00
31
cfa455efaf
c_sharp_exports.rst: add complex getter/setter note
2024-01-29 23:40:29 -08:00
31
b3b15a6076
c_sharp_exports.rst: more consistent public style; minor grammar
2024-01-29 23:37:50 -08:00
Matthew
0cb17c02b1
Merge pull request #8861 from 31/dev/31/export-code-comments
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c_sharp_exports.rst: move code comments to text
2024-01-29 20:40:03 -05:00
31
7c344c528f
Simplify node/resource export in "Basic use"
2024-01-29 10:08:39 -08:00
31
23d9944e56
c_sharp_exports.rst: move code comments to text
2024-01-28 23:22:58 -08:00
31
65085d9330
c_sharp_exports.rst: clarify why exporting nodes/resources is useful
2024-01-28 22:58:25 -08:00
Max Hilbrunner
9e6534f539
Merge pull request #8440 from tetrapod00/patch-2
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c_sharp_exports.rst: use uint for layers; update casing to C# convention
2023-11-10 22:25:40 +01:00
Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
tetrapod
5e16b58e79
Use uint for layers in c_sharp_exports.rst
2023-11-09 13:38:08 -08:00
Yuri Sizov
ac728e8dd2
Update the state of C#/.NET support as of 4.2
2023-10-03 18:03:52 +02:00
Max Hilbrunner
c26440a0b0
Merge pull request #7626 from bbrainstormer/master
2023-07-18 13:26:28 +02:00
CactiChameleon9
cf5222b129
Fix mention of Godot3's or_lesser for export_range
2023-07-08 06:34:20 +01:00
bbrainstormer
2af093e679
Remove exprange info
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PropertyHint.ExpRange was removed in godot 3.4. This commit removes the outdated information from the wiki.
2023-07-07 20:54:10 -04:00
Raul Santos
27e7f8433c
Add page about using global classes in C# ( #6740 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-06-06 11:13:49 +02:00
Raul Santos
62266a1634
Update C# exports documentation ( #6746 )
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* Update C# exports documentation
- Node exports are supported in 4.0.
- Add documentation about exporting enums (and flag enums).
- Add more documentation about exporting collections.
- Changes to follow our style guide more closely.
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Co-authored-by: Hana <48352564+Piralein@users.noreply.github.com >
2023-02-12 18:31:38 +01:00
31
ec045a4342
Lowercase titles for C# exports and signals pages
2023-02-04 16:08:57 -08:00
Raul Santos
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Paul Joannon
d70bc1b691
Document export grouping in C# ( #6621 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-17 02:45:47 +01:00
Paul Joannon
ac22d6e537
Update & fix C# blocks under tutorials/scripting/
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- `_Process` and `_PhysicsProcess` take their delta argument as a `double`
- Use string interpolation instead of concatenating strings
- Use `string` instead of `String` (`using System` was removed from everywhere in a previous PR)
- Use `System.Array.Empty<T>()` to init empty arrays
- Use `SignalName.*` instead of `nameof(*)` for signals
- Do not use `event` as an argument name (that's a keyword)
- Match node paths to screenshots when retrieving nodes from the tree
- Add a C# example for scene unique nodes
- Update the "Cross language scripting" page
- Add a note about using `is` against `null`
2023-01-13 20:41:23 +01:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
luz paz
04f66dc5d0
Fix various typos
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Found via `codespell -q 3 -S ./LICENSE.txt,./tutorials/i18n,./_tools/codespell-ignore-lines.txt -L doubleclick,findn,lod,inout,nd,raison,te` and other means
2022-07-28 10:35:04 -04:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
skyace65
f8fffccde0
Add C# Export Page
2021-09-07 08:38:17 -04:00