0xF812
b08b95d4f5
Fix missing quote in GDScript reference ( #6123 )
2022-08-30 16:39:44 +02:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Jaime Crespo
33caaf6535
Fix misc syntax/style errors/warnings on documentation head ( #5977 )
2022-07-23 18:29:56 +02:00
kkoang
ffd84fa9a0
Fix inline code display in GDScript reference ( #5907 )
2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036
Improved documentation for GDScript in keyword ( #5883 )
...
* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-22 18:48:29 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
...
As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Max Hilbrunner
0fb9b49e3e
Merge pull request #5339 from zacryol/memory-mgmnt-refactor
...
Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa
Refactor Memory Management section
...
Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
8472c9a304
GDScript Basics: More braces for consistency.
2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89
Merge pull request #5264 from bearbybits/patch-1
...
Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
zacryol
6d1819f2f1
Add Format String to operator/precedence list
2021-10-10 09:21:55 -06:00
Scott
ec8d40cb85
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:30:04 +02:00
Rémi Verschelde
05ed919228
Merge pull request #5266 from akien-mga/gdscript-no-exp_range
2021-09-29 13:33:45 +02:00
Hugo Locurcio
31033b212b
Fix void typed function code sample in GDScript basics
2021-09-25 19:49:24 +02:00
Rémi Verschelde
f39354b7f8
GDScript: Remove reference to @export_exp_range
...
Cf. #52800 .
2021-09-17 23:00:38 +02:00
bearbybits
d7bbff839f
Change square brackets to parentheses
...
Minor change to avoid unnecessary confusion by conditional statements not executing properly if a beginner programmer uses square brackets rather than parentheses to enclose a condition.
2021-09-16 16:05:25 -07:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
...
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Hugo Locurcio
8505b713a2
Document nested ternary-if usage example in GDScript reference
2021-07-07 01:47:25 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
...
The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Rémi Verschelde
ca41df2fd0
Merge pull request #4597 from skyace65/weakref
...
Add code example for weakref
2021-03-19 13:16:34 +01:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
skyace65
4f19eea5c9
Add code example for weakref
2021-01-28 22:30:24 -05:00
Nathan Lovato
f68abde1e8
Write first script and player input pages
...
Closes #4173
2020-12-02 15:47:29 -06:00
Nathan Lovato
9f3f93912f
Merge pull request #4403 from NathanLovato/content/first_3d_game_tutorial
...
Getting started: your first 3D game tutorial
2020-12-02 15:43:32 -06:00
Nathan Lovato
6cc90eb58f
Write part 5 of the 3D first game tutorial, add reference
2020-11-25 14:02:05 -06:00
Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
...
This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
Nathan Lovato
3665f22bab
Edit the scripting section
...
Misc grammar fixes, improvements to phrasing, and more.
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com >
2020-11-10 08:18:44 -06:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Nathan Lovato
a74cf9ac21
Fix two code lines wrapped in a single one
2020-10-10 21:44:27 -06:00
George Marques
e5d0fa4d67
Apply suggestions from code review
...
Include suggestions from Calinou
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-10-10 21:44:27 -06:00
George Marques
efbea16f01
Describe GDScript properties
2020-10-10 21:44:08 -06:00
George Marques
7f28694a94
Update GDScript basics doc to follow GDScript 2.0
2020-10-10 21:43:46 -06:00
Nathan Lovato
4272395ab7
Move scripting section to tutorials/
...
Closes #4113
2020-10-07 14:05:48 -06:00