Commit Graph

72 Commits

Author SHA1 Message Date
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
Matthew
fffdfe9ef4 Document physics material (#4817)
(cherry picked from commit b999f71b09)
2021-04-06 09:54:26 +02:00
31
2d9771d76b Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) 2021-03-28 03:05:59 +02:00
CssTeja
5f37360f38 Fix three typos
Fix typo in custom resource format loaders tutorial (#4765)

(cherry picked from commit 6cacd11cac)

Fix typo in audio streams tutorial (#4766)

(cherry picked from commit 3d8e3c90c4)

Fix typo in Soft Body tutorial (#4767)

(cherry picked from commit 836f8490f1)
2021-03-19 12:43:30 +01:00
Nathan Lovato
557135297f Edit 3D collision shapes
- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Hugo Locurcio
1e203d2378 Add a page about 3D collision shapes 2020-09-19 22:04:06 +02:00
Rémi Verschelde
1740baf9de Merge pull request #3898 from faintdeception/patch-1
Typo in C# example change velocity to _velocity
2020-09-09 14:14:04 +02:00
skyace65
51f9b61b39 Add information on how get_slide_count counts collisions 2020-08-30 21:56:51 -04:00
Zach Ruffin
b8c26c2bad Typo in C# example change velocity to _velocity
There's a typo in the C# example code:

MoveAndCollide(velocity * delta);

should be 

MoveAndCollide(_velocity * delta);
2020-08-14 07:52:07 -04:00
Hugo Locurcio
f3e24e46b7 Fix code block formatting and reference in Physics introduction 2020-08-03 13:54:08 +02:00
balloonpopper
c40d74e19b Added examples for collision layer masks (#3863)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Balloonpopper <balloonpopper@git.com>
2020-08-03 13:47:40 +02:00
Rémi Verschelde
ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Hugo Locurcio
942352738e Explain what delta is in Physics introduction
This closes #3627.
2020-06-02 22:14:30 +02:00
skyace65
6d34767fd4 Fix C# issues in intro to physics 2020-05-18 11:44:45 -04:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Chris Bradfield
85ced2e9e4 Using KinematicBody2D: update parameter names 2020-05-14 09:21:35 -07:00
Daniel Nimmervoll
6af982bc47 Fix typo in c# script of bouncing/reflecting part (#3443) 2020-04-25 17:31:08 +02:00
Chris Bradfield
cd75be0752 Add get_slide_collision example to Using Kinematic tutorial (#3297) 2020-04-07 10:07:29 +02:00
Aaron Franke
35feb8268b Commit files changed by the formatting script 2020-03-25 03:44:59 -04:00
LainYC
0f188c65c5 C# bullet documentation (#3220)
Unless I am mistaken, you cannot directly call the hit method, and must use .Call(). Seems to not even be capable of compiling, not sure how much these C# sections are tested?
I also presume there's not much reason to shorten collision to collsion, so I threw that change in as well.
2020-03-03 20:18:14 +01:00
Nathan Lovato
99fc784dc3 Explain why we store the return value from move_and_slide (#3001)
* Explain why we store the return value from KinematicBody2D.move_and_slide

Close #2934

* Edit using_kinematic_body_2d, use direct voice over the passive voice
2020-01-15 14:25:41 +01:00
Nathan Lovato
f4bd3e6c28 Restore original meaning of a sentence in kinematic_character_2d, tweaks 2019-12-23 09:55:50 +01:00
Nathan Lovato
8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
PouleyKetchoupp
d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Chris Bradfield
73958f067b Using Area2D tutorial 2019-08-26 18:12:25 -07:00
Chris Bradfield
3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Chris Bradfield
41b67909fe Minor tutorial fixes for 3.1 2019-03-20 18:35:40 -07:00
Ignacio Etcheverry
a129652342 Fixes and improvements of C# code examples 2019-02-18 22:08:01 +01:00
Rémi Verschelde
5b2aaf8d41 Optimize PNGs with optipng
Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Rémi Verschelde
64e7b5a1f5 Cosmetic change for SoftBody tutorial 2019-01-09 10:55:25 +01:00
Rémi Verschelde
9988dd783e Merge pull request #1805 from ZX-WT/softbody
added softbody tutorial
2019-01-08 17:54:31 +01:00
Rémi Verschelde
aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Rémi Verschelde
a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde
0f1c4669c5 Merge pull request #2075 from corrigentia/patch-87
Tweak kinematic_character_2d
2018-12-28 14:59:50 +01:00
Rémi Verschelde
4eac43a37e Merge pull request #2074 from corrigentia/patch-86
Tweak ragdoll_system
2018-12-28 14:58:45 +01:00
Rémi Verschelde
4d1b4baab4 Merge pull request #2073 from corrigentia/patch-85
Fix some punctuation and grammar in ray-casting
2018-12-28 14:58:21 +01:00
corrigentia
d946dc5c04 Tweak kinematic_character_2d
Fix some punctuation, grammar and a remnant of C# copy-and-paste in kinematic_character_2d.
2018-12-21 13:26:00 +02:00
corrigentia
9054631479 Tweak ragdoll_system
Fix some punctuation and spelling in ragdoll_system.
2018-12-21 11:52:56 +02:00
corrigentia
2925265833 Fix some punctuation and grammar in ray-casting
Fix some punctuation and grammar in ray-casting.
2018-12-21 10:36:24 +02:00
corrigentia
3b5bb2828d Tweak using_kinematic_body_2d
Fix punctuation in using_kinematic_body_2d. Remove conceptual redundancy.
2018-12-20 14:31:56 +02:00
Rémi Verschelde
4505da6fb9 Merge pull request #2069 from corrigentia/patch-83
Tweak rigid_body
2018-12-20 11:07:51 +01:00
corrigentia
61ed5d99e3 Tweak rigid_body
Fix punctuation, grammar, function - method distinction and some relational conceptualization in rigid_body.
2018-12-20 11:59:47 +02:00
corrigentia
15a137ea48 Fix punctuation in physics_introduction
Fix punctuation in physics_introduction.
2018-12-20 11:25:30 +02:00
ZX-WT
fe2528c07c added softbody tutorial 2018-11-21 22:51:00 +08:00
Rémi Verschelde
4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Michael Alexsander Silva Dias
f9ac4bce06 Some small fixups 2018-10-10 13:57:59 -03:00
Chris Bradfield
e2fede9d96 Add move_and_slide_with_snap to K2D doc 2018-10-09 23:52:39 -07:00
Michael Alexsander Silva Dias
f6308187bb Move images for "Ragdoll system" page to the correct directory 2018-10-07 20:36:38 -03:00
Nathan Lovato
afb6c6f327 Move ragdoll tutorial to physics category 2018-10-07 09:27:07 +09:00