Commit Graph

11 Commits

Author SHA1 Message Date
bruvzg
13f05b13fc Add note about limitations of macOS export from Windows. 2024-09-09 00:13:14 +03:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
Daniel The Fox
3970c64e24 Add info reg. universal binaries to article on exporting for macOS 2024-01-09 12:55:13 +01:00
Hugo Locurcio
589a77515a Improve documentation related to SharedArrayBuffer in Exporting for the Web 2023-10-25 02:09:16 +02:00
Andreas Raddau
b6f197c064 Documented export config files and evironment vars 2023-05-15 14:02:38 +02:00
bruvzg
5737ddbf03 Update rcodesign link in Exporting for macOS (#6456) 2022-12-06 16:45:22 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
bruvzg
46e6b271f7 Update macOS export page to reflect rcodesign support. 2022-09-19 15:53:26 +03:00
bruvzg
1e630c103a Update macOS export page to include information about hidden options and exporting from non macOS systems. 2022-07-19 12:21:10 +03:00
rafascar
de03891213 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 16:57:59 +02:00
Hugo Locurcio
955c97bb1d Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00