bruvzg
13f05b13fc
Add note about limitations of macOS export from Windows.
2024-09-09 00:13:14 +03:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Daniel The Fox
3970c64e24
Add info reg. universal binaries to article on exporting for macOS
2024-01-09 12:55:13 +01:00
Hugo Locurcio
589a77515a
Improve documentation related to SharedArrayBuffer in Exporting for the Web
2023-10-25 02:09:16 +02:00
Andreas Raddau
b6f197c064
Documented export config files and evironment vars
2023-05-15 14:02:38 +02:00
bruvzg
5737ddbf03
Update rcodesign link in Exporting for macOS ( #6456 )
2022-12-06 16:45:22 +01:00
Max Hilbrunner
3765e1ca51
Nuke GDNative from docs
2022-10-15 23:53:50 +02:00
bruvzg
46e6b271f7
Update macOS export page to reflect rcodesign support.
2022-09-19 15:53:26 +03:00
bruvzg
1e630c103a
Update macOS export page to include information about hidden options and exporting from non macOS systems.
2022-07-19 12:21:10 +03:00
rafascar
de03891213
Fix typo on Exporting to macOS ( #5878 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-15 16:57:59 +02:00
Hugo Locurcio
955c97bb1d
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
...
There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00