Commit Graph

120 Commits

Author SHA1 Message Date
tetrapod00
de7537a116 Fix comments in chroma key example shader 2024-09-10 16:32:39 -07:00
Kevin Bloch (@codingthat)
688d037c41 Fix typos in tutorials/animation/introduction.rst (#9917)
* Fix typos in tutorials/animation/introduction.rst

* Grammar fix
2024-09-06 22:57:35 -04:00
A Thousand Ships
6b1bd26c12 Merge pull request #9817 from ShawnHardern/update-playing-videos-csharp
Add C# example to Playing videos
2024-08-24 14:10:30 +02:00
Shawn Hardern
2a252ae70b Add C# examples to Playing videos
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-24 11:23:31 +01:00
Shawn Hardern
64753216d2 Add C# examples to Creating movies
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-23 18:30:33 +01:00
Deniss Fjodorovs
68327f0aa5 Replace old --export flag with --export-release (#9450)
* Replace old `--export` flag with `--export-release`
2024-06-07 15:54:06 -04:00
RancidMilkGames
e8a7c7b36d Add how to add animation call method tracks/keys through code. (#9146)
Added how to add call method tracks/keys through code.
2024-04-30 22:19:54 -04:00
Manuel Cascallar
4e6366ee69 Add tip for zooming in the bezier curve editor (#9152)
* Add tip for zooming in the bezier navigator

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-08 15:05:01 +02:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65
a5e7c54f48 Document onion skinning, autoplay on load and
remove a reference to Godot 3
2024-02-20 21:49:19 -05:00
skyace65
981cd6a83c Clarify instructions for creating rest pose 2024-02-19 21:12:16 -05:00
skyace65
b526390c20 Clarify which track is being talked about 2024-02-08 21:41:38 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Max Hilbrunner
ac928bdff3 Merge pull request #7725 from Ymanawat/chroma_key_shader
Added chroma key shader tutorial in Playing Videos
2023-11-11 02:35:34 +01:00
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
今井きなみ
acf453aa98 Document looping support
Since https://github.com/godotengine/godot/pull/77857 is merged and will be released in 4.2, it would be great to update the documentation.
2023-09-29 21:18:28 +02:00
Hugo Locurcio
ac3f9183e8 Document --quit-after command line argument in Creating movies
This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Lyxi
75134d7b12 mark 2d_skeletons.rst as outdated 2023-07-28 03:02:57 +01:00
Yogendra Manawat
5740aabc37 Added chroma key shader tutorial in Playing Videos 2023-07-26 10:33:19 +05:30
Max Hilbrunner
b9983afb01 Merge pull request #7661 from clay53/patch-1 2023-07-22 17:30:16 +02:00
Clayton Hickey
29919b81df Update playing_videos.rst 2023-07-14 13:56:03 -04:00
Hugo Locurcio
84af32c43d Fix some articles being incorrectly marked as outdated
These articles were updated for 4.0 and the API hasn't changed in 4.1.
2023-07-10 16:57:04 +02:00
Matthew
1bb987dc38 Merge pull request #7472 from R3volv360/patch-1
Mark cutout_animation as outdated
2023-06-18 15:21:07 -04:00
今井きなみ
d85a802f5d Remove note for looping videostreamplayer
As no workarounds are necessary to seamlessly loop videos since godotengine/godot#77856 got merged.
2023-06-06 22:01:26 +00:00
Graeme
d906c0b7f4 Mark cutout_animation as outdated
This tutorial no longer works in Godot 4.x after the Skeletons section.

https://github.com/godotengine/godot-docs/issues/7279
https://github.com/godotengine/godot-docs/issues/6388
2023-06-05 21:16:03 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
John Doughty
c2b9aecf78 Update animation_tree.rst to reflect One Shot's C# enums not being li… (#7391) 2023-05-22 17:31:37 +02:00
Hugo Locurcio
f52305f9df Fix code literal syntax in Using AnimationTree
These paragraphs were copied over from the class reference, but
the formatting wasn't changed to match reStructuredText.
2023-05-18 09:52:49 +02:00
Dmitry Orlov
db6caacb58 Clarified TimeScale node parameter name 2023-04-28 15:30:32 +03:00
Yuri Sizov
0606a8ed38 Move tutorial ZIPs to a dedicated repository 2023-04-26 10:42:20 +02:00
Jan Thomä
09551bfa73 fix: link to animation tree tutorial
The link to the animation tree tutorial is wrong: 

```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending

IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3fc7c4c6e5 Update screenshots for Godot 4.0 in Creating movies 2023-03-11 02:52:49 +01:00
Jan Thomä
8371436d33 some minor enhancements 2023-03-07 07:25:48 +01:00
Rémi Verschelde
fe156d0aa6 Fix wrong link after #6764 2023-03-06 11:32:17 +01:00
Rémi Verschelde
2db1f830b1 Merge pull request #6764 from TokageItLab/fix-outdated-animation
Update outdated animation documents to synchronize them with latest version Godot
2023-03-06 10:26:03 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Silc Renew
278e78030d Update outdated animation documents to synchronize them with latest 2023-02-13 14:19:36 +09:00
Hugo Locurcio
24a3e9cc4a Document recording at a higher resolution than the screen in Creating movies 2022-11-20 19:27:08 +01:00
Max Hilbrunner
4024e8f069 Merge pull request #6322 from TokageItLab/tuts-for-blend-and-retarget
Add tutorials for blend animation and retargeting
2022-10-21 18:07:28 +02:00
Silc Renew
046bcd4cb9 Add tutorials for blend animation and retargeting 2022-10-21 13:46:04 +09:00
Hugo Locurcio
a27cb50f5a Document recording with transparency in Creating movies (#6296) 2022-10-19 17:39:51 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner
a807708bf8 Revert "Document recording with transparency in Creating movies" (#6294) 2022-10-11 02:10:49 +02:00
Hugo Locurcio
0d6af3011e Document recording with transparency in Creating movies
- Add more FFmpeg tips such as `-preset veryslow`.
- Fix `-r` usage in FFmpeg commands.
- Remove leftover `-preset veryfast` (it wasn't meant to be here).
2022-10-09 00:42:01 +02:00
Brandon
3580038439 update "Apply Reset" option location
Under USING RESET tracks, it said the "Apply Reset" option was in the "Animation" dropdown menu.  It's actually located in the "Edit" dropdown menu.
2022-09-19 05:15:00 -05:00
Douglas Leão
6939935aa8 Fix FFmpeg filter command in Creating movies and Playing videos (#6151) 2022-09-08 03:02:30 +02:00
Hugo Locurcio
2fa8f87bc7 Document using AnimationPlayer's Movie Quit On Finish in Creating movies
This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00