Commit Graph

4118 Commits

Author SHA1 Message Date
Darío
275dc116ae Add tutorial for reducing pipeline compilation stutters.
Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400
2024-10-03 14:57:57 -03:00
Matthew
41bb40b780 Merge pull request #9746 from tetrapod00/spatial-style-pass
Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
smix8
6487756b28 Add subsection for TileMap layer reordering
Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Hugo Locurcio
960125f576 Fix Code order section saying it's the first section in GDScript style guide
It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
tetrapod00
77756c9ad0 Add disambiguation to Export, linking to GDScript/C# exports 2024-09-23 10:58:51 -07:00
Andrew Price
68a83880e5 Fix duplicate "glyph_spacing" in bbcode docs
The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
tetrapod00
4e02ee375a Standardize style within spatial_shader.rst, etc 2024-09-20 12:36:09 -07:00
smix8
f28b7eca81 Add hint that navmesh geometry nodes can be parsed by groupname
Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Hugo Locurcio
89508cdc98 Fix outdated reference to register_class function in GDExtension C++ example
This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
2024-09-19 01:33:41 +02:00
Matthew
a47a105b60 Merge pull request #9970 from RGDTAB/patch-1
Update demo code in compositor effect tutorial
2024-09-17 22:10:36 -04:00
Matthew
8454524a07 Merge pull request #9967 from Calinou/saving-games-fix-json-data
Fix outdated `get_data()` JSON method usage in Saving games
2024-09-16 21:57:09 -04:00
Raymond DiDonato
856701e560 Update demo code in compositor effect tutorial 2024-09-16 20:55:26 -04:00
Max Hilbrunner
4361f19daf Merge pull request #9963 from ELginas/patch-2
Typo fix in bbcode_in_richtextlabel.rst
2024-09-17 00:21:33 +02:00
Max Hilbrunner
56f766254d Merge pull request #9964 from ELginas/patch-3
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-17 00:21:08 +02:00
Hugo Locurcio
be34108636 Document profiler autostart functionality 2024-09-16 23:33:41 +02:00
Hugo Locurcio
802f5b49c2 Fix outdated get_data() JSON method usage in Saving games
Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
ELginas
7b9e7dfaed Remove unnecessary ` in bbcode_in_richtextlabel.rst 2024-09-16 18:03:22 +03:00
ELginas
2b34eb658c Typo fix in bbcode_in_richtextlabel.rst 2024-09-16 17:52:28 +03:00
Max Hilbrunner
158b8e9124 Merge pull request #9961 from BreadInvasion/patch-1
Remove not implemented disclaimers for interactive music
2024-09-16 14:36:42 +02:00
Max Hilbrunner
8b43365a63 Merge pull request #9956 from Calinou/bash-syntax-harmonize
Harmonize Bash command syntax for easier line selection and copy-pasting
2024-09-16 14:34:15 +02:00
BreadInvasion
64d25504cd Remove not implemented disclaimers for interactive music 2024-09-15 22:34:55 -05:00
Hugo Locurcio
93261ab5d7 Harmonize Bash command syntax for easier line selection and copy-pasting
- Remove prompt or `$` sign which makes triple-click based selection
  more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Hugo Locurcio
8f320d5e54 Fix incorrect statement in node_type being case-insensitive in Creating script templates
On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-09-15 16:00:05 +02:00
Max Hilbrunner
85c8a47005 Merge pull request #9940 from tetrapod00/shader-upgrading
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 20:03:11 +02:00
tetrapod00
4cda78bd3b Add 3->4 upgrading information about NDC, light(), and reverse-z 2024-09-11 10:55:12 -07:00
tetrapod00
de7537a116 Fix comments in chroma key example shader 2024-09-10 16:32:39 -07:00
Max Hilbrunner
3f24c74a8d Merge pull request #9896 from Brederodes/patch-1
Correct "ConnectionCheck" return type
2024-09-09 23:57:06 +02:00
Max Hilbrunner
ea97a4da87 Merge pull request #9918 from Calinou/gdextension-cpp-example-fix-add-property
Fix `ADD_PROPERTY()` calls in GDExtension C++ example to use correct syntax
2024-09-09 12:58:11 +02:00
bruvzg
13f05b13fc Add note about limitations of macOS export from Windows. 2024-09-09 00:13:14 +03:00
skyace65
2bf43bd982 Document reflection probe limitations in compatability renderer 2024-09-08 15:52:42 -04:00
Matthew
493f0ea810 Merge pull request #9863 from EastToastLiving/tileset-custom-metadata-correction
Tileset custom metadata correction
2024-09-07 13:17:35 -04:00
Matthew
4d42b74ebc Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Kevin Bloch (@codingthat)
688d037c41 Fix typos in tutorials/animation/introduction.rst (#9917)
* Fix typos in tutorials/animation/introduction.rst

* Grammar fix
2024-09-06 22:57:35 -04:00
Hugo Locurcio
fe80ff22df Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
This matches how properties are declared in core Godot.
2024-09-06 22:25:59 +02:00
RedStainedInk
c855ff7811 Removed outdated information about Mono SDK beeing necessary
Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.

I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-09-05 22:42:33 +02:00
Hugo Locurcio
c504fc34d1 Fix sprite position in code sample in Optimization using servers 2024-09-05 03:43:31 +02:00
toast_main
22db64724b Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8] 2024-09-04 20:56:00 -04:00
Matthew
8a922af699 Merge pull request #9835 from HubbleCommand/master
2D movement overview - Click-and-move - use actions
2024-09-04 20:40:07 -04:00
Hugo Locurcio
b95f46f078 Fix incorrect setup instructions in The profiler 2024-09-05 02:19:27 +02:00
Farzad Besharati
909af5ce91 toggle off -> turn off
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-03 16:37:17 +02:00
Farzad Besharati
badeecb28a Add info to turn off preview sunlight before working with 3D shader lighting.
By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
2024-09-03 16:09:28 +02:00
Anaclecio Brederodes
c73450256a Correct "ConnectionCheck" return type
It was marked as "void" when it should be "bool".
2024-09-03 08:58:59 -03:00
Hugo Locurcio
4726e131db Document PackedVector4Array
This type was added in Godot 4.3.
2024-09-02 22:21:50 +02:00
Jade
f195efe208 Add Arm Performance Tools to suggested performance tools list. 2024-09-02 14:48:08 +01:00
Max Hilbrunner
2d792b4aa8 Merge pull request #9872 from AThousandShips/enum_doc_improve
[GDScript] Clarify initialization of enum values
2024-09-02 00:00:12 +02:00
Matthew
09b3b00cee Merge pull request #9870 from Lukas-Fletcher/patch-7
Update TileMap node with Layer postfix in using_tilemaps.rst
2024-09-01 14:46:16 -04:00
Matthew
9461358f72 Merge pull request #9877 from bobby-the-epic/patch-1
Add missing comma in navigation_using_navigationobstacles.rst
2024-09-01 14:37:02 -04:00
Matthew
2c80b1d0dd Merge pull request #9869 from Lukas-Fletcher/patch-6
Fix PascalCasing in using_tilemaps.rst
2024-09-01 14:36:09 -04:00
bobby-the-epic
9c3fcbed55 Add missing comma
Added a comma to clarify the subject of the sentence.
2024-08-31 16:57:40 -05:00
gachipan
a2c22b4a3f Remove confusing end of sentence from the_profiler.rst documentation
Cut off the end of a sentence that doesn't make sense:

"You can also start profiling at any time before or during gameplay, depending on if you want."

It seems like removing the "depending on if you want." improves clarity of the documentation.
2024-08-31 13:51:54 -07:00