Darío
275dc116ae
Add tutorial for reducing pipeline compilation stutters.
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Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400
2024-10-03 14:57:57 -03:00
Matthew
41bb40b780
Merge pull request #9746 from tetrapod00/spatial-style-pass
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Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
smix8
6487756b28
Add subsection for TileMap layer reordering
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Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Hugo Locurcio
960125f576
Fix Code order section saying it's the first section in GDScript style guide
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It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
tetrapod00
77756c9ad0
Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 10:58:51 -07:00
Andrew Price
68a83880e5
Fix duplicate "glyph_spacing" in bbcode docs
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The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
smix8
f28b7eca81
Add hint that navmesh geometry nodes can be parsed by groupname
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Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Hugo Locurcio
89508cdc98
Fix outdated reference to register_class function in GDExtension C++ example
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This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
2024-09-19 01:33:41 +02:00
Matthew
a47a105b60
Merge pull request #9970 from RGDTAB/patch-1
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Update demo code in compositor effect tutorial
2024-09-17 22:10:36 -04:00
Matthew
8454524a07
Merge pull request #9967 from Calinou/saving-games-fix-json-data
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Fix outdated `get_data()` JSON method usage in Saving games
2024-09-16 21:57:09 -04:00
Raymond DiDonato
856701e560
Update demo code in compositor effect tutorial
2024-09-16 20:55:26 -04:00
Max Hilbrunner
4361f19daf
Merge pull request #9963 from ELginas/patch-2
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Typo fix in bbcode_in_richtextlabel.rst
2024-09-17 00:21:33 +02:00
Max Hilbrunner
56f766254d
Merge pull request #9964 from ELginas/patch-3
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Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-17 00:21:08 +02:00
Hugo Locurcio
be34108636
Document profiler autostart functionality
2024-09-16 23:33:41 +02:00
Hugo Locurcio
802f5b49c2
Fix outdated get_data() JSON method usage in Saving games
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Direct member access is now used in Godot 4.
2024-09-16 23:30:13 +02:00
ELginas
7b9e7dfaed
Remove unnecessary ` in bbcode_in_richtextlabel.rst
2024-09-16 18:03:22 +03:00
ELginas
2b34eb658c
Typo fix in bbcode_in_richtextlabel.rst
2024-09-16 17:52:28 +03:00
Max Hilbrunner
158b8e9124
Merge pull request #9961 from BreadInvasion/patch-1
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Remove not implemented disclaimers for interactive music
2024-09-16 14:36:42 +02:00
Max Hilbrunner
8b43365a63
Merge pull request #9956 from Calinou/bash-syntax-harmonize
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Harmonize Bash command syntax for easier line selection and copy-pasting
2024-09-16 14:34:15 +02:00
BreadInvasion
64d25504cd
Remove not implemented disclaimers for interactive music
2024-09-15 22:34:55 -05:00
Hugo Locurcio
93261ab5d7
Harmonize Bash command syntax for easier line selection and copy-pasting
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- Remove prompt or `$` sign which makes triple-click based selection
more difficult and time-consuming.
- Use `platform` instead of `p` alias in all SCons examples.
2024-09-15 16:27:34 +02:00
Hugo Locurcio
8f320d5e54
Fix incorrect statement in node_type being case-insensitive in Creating script templates
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On case-sensitive filesystems, the case must match the actual node name,
so the folder will most likely need to use uppercase characters in its name
(e.g. `MeshInstance3D`).
2024-09-15 16:00:05 +02:00
Max Hilbrunner
85c8a47005
Merge pull request #9940 from tetrapod00/shader-upgrading
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Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 20:03:11 +02:00
tetrapod00
4cda78bd3b
Add 3->4 upgrading information about NDC, light(), and reverse-z
2024-09-11 10:55:12 -07:00
tetrapod00
de7537a116
Fix comments in chroma key example shader
2024-09-10 16:32:39 -07:00
Max Hilbrunner
3f24c74a8d
Merge pull request #9896 from Brederodes/patch-1
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Correct "ConnectionCheck" return type
2024-09-09 23:57:06 +02:00
Max Hilbrunner
ea97a4da87
Merge pull request #9918 from Calinou/gdextension-cpp-example-fix-add-property
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Fix `ADD_PROPERTY()` calls in GDExtension C++ example to use correct syntax
2024-09-09 12:58:11 +02:00
bruvzg
13f05b13fc
Add note about limitations of macOS export from Windows.
2024-09-09 00:13:14 +03:00
skyace65
2bf43bd982
Document reflection probe limitations in compatability renderer
2024-09-08 15:52:42 -04:00
Matthew
493f0ea810
Merge pull request #9863 from EastToastLiving/tileset-custom-metadata-correction
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Tileset custom metadata correction
2024-09-07 13:17:35 -04:00
Matthew
4d42b74ebc
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
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Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Kevin Bloch (@codingthat)
688d037c41
Fix typos in tutorials/animation/introduction.rst ( #9917 )
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* Fix typos in tutorials/animation/introduction.rst
* Grammar fix
2024-09-06 22:57:35 -04:00
Hugo Locurcio
fe80ff22df
Fix ADD_PROPERTY() calls in GDExtension C++ example to use correct syntax
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This matches how properties are declared in core Godot.
2024-09-06 22:25:59 +02:00
RedStainedInk
c855ff7811
Removed outdated information about Mono SDK beeing necessary
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Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper.
I fear Mono SDK might even cause some conflict with up-to-date .NET.
2024-09-05 22:42:33 +02:00
Hugo Locurcio
c504fc34d1
Fix sprite position in code sample in Optimization using servers
2024-09-05 03:43:31 +02:00
toast_main
22db64724b
Modified the using_tilesets.rst, section assigning-custom-metadata-to-the-tileset-s-siles, to accurately reflect how the custom metadata property names do appear in the editor. The image using_tilesets_edit_custom_data.webp was also updated to reflect this change. This was oberved on v4.3.stable.official [77dcf97d8]
2024-09-04 20:56:00 -04:00
Matthew
8a922af699
Merge pull request #9835 from HubbleCommand/master
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2D movement overview - Click-and-move - use actions
2024-09-04 20:40:07 -04:00
Hugo Locurcio
b95f46f078
Fix incorrect setup instructions in The profiler
2024-09-05 02:19:27 +02:00
Farzad Besharati
909af5ce91
toggle off -> turn off
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-09-03 16:37:17 +02:00
Farzad Besharati
badeecb28a
Add info to turn off preview sunlight before working with 3D shader lighting.
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By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
2024-09-03 16:09:28 +02:00
Anaclecio Brederodes
c73450256a
Correct "ConnectionCheck" return type
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It was marked as "void" when it should be "bool".
2024-09-03 08:58:59 -03:00
Hugo Locurcio
4726e131db
Document PackedVector4Array
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This type was added in Godot 4.3.
2024-09-02 22:21:50 +02:00
Jade
f195efe208
Add Arm Performance Tools to suggested performance tools list.
2024-09-02 14:48:08 +01:00
Max Hilbrunner
2d792b4aa8
Merge pull request #9872 from AThousandShips/enum_doc_improve
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[GDScript] Clarify initialization of enum values
2024-09-02 00:00:12 +02:00
Matthew
09b3b00cee
Merge pull request #9870 from Lukas-Fletcher/patch-7
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Update TileMap node with Layer postfix in using_tilemaps.rst
2024-09-01 14:46:16 -04:00
Matthew
9461358f72
Merge pull request #9877 from bobby-the-epic/patch-1
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Add missing comma in navigation_using_navigationobstacles.rst
2024-09-01 14:37:02 -04:00
Matthew
2c80b1d0dd
Merge pull request #9869 from Lukas-Fletcher/patch-6
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Fix PascalCasing in using_tilemaps.rst
2024-09-01 14:36:09 -04:00
bobby-the-epic
9c3fcbed55
Add missing comma
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Added a comma to clarify the subject of the sentence.
2024-08-31 16:57:40 -05:00
gachipan
a2c22b4a3f
Remove confusing end of sentence from the_profiler.rst documentation
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Cut off the end of a sentence that doesn't make sense:
"You can also start profiling at any time before or during gameplay, depending on if you want."
It seems like removing the "depending on if you want." improves clarity of the documentation.
2024-08-31 13:51:54 -07:00