Hugo Locurcio
1dd38c2e4a
Use different color for control flow keywords in GDScript syntax highlighting
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This matches the Godot script editor's behavior.
Note that this does not apply to C# and shaders
(which currently use GLSL highlighting), as it would require copying
their respective highlighters to this repository and modifying them.
2023-07-27 11:39:06 +02:00
Max Hilbrunner
7d5fb4e6a2
Various fixups
2023-03-23 03:13:29 +01:00
Hana
1395a928b5
update the gdscript highlighter
2023-01-10 20:15:45 +01:00
Hugo Locurcio
c2d13c9ae4
Update GDScript syntax highlighting for Godot 4.0
2022-02-14 14:06:21 +01:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Max Hilbrunner
45c9248c06
Update GDScriptLexer to GDScript 2.0
2021-07-12 12:14:57 +02:00
Max Hilbrunner
ca68069024
Fix Sphinx warning about GDScriptLexer
2021-07-06 07:00:10 +02:00
Rémi Verschelde
0a087e730f
Update copyrights to 2021
2021-03-19 14:02:00 +01:00
Hugo Locurcio
cf655aa176
Revert "Fix Sphinx add_lexer() deprecation in the GDScript extension ( #4594 )"
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This broke the build.
This reverts commit 1f8dcbeee7 .
2021-02-05 23:40:32 +01:00
Hugo Locurcio
1f8dcbeee7
Fix Sphinx add_lexer() deprecation in the GDScript extension ( #4594 )
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This closes #4593 .
2021-01-28 00:57:51 +01:00
Hugo Locurcio
7b60dd1794
Escape double quotes for meta descriptions in HTML
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If this not done, some descriptions will be closed earlier than intended.
2020-09-25 12:02:28 +02:00
Max Hilbrunner
2927a912a5
Create Sphinx extension to generate HTML meta description tags
2020-05-02 21:34:02 +02:00
Yuri Sizov
075acc61b0
Replace Pool*Arrays with Packed*Arrays in tutorials and references
2020-03-17 11:15:34 +03:00
Rémi Verschelde
463f1df6b0
Rename extensions to _extensions
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To properly show that it's not a docs content folder but related
to the buildsystem.
2020-03-16 13:37:24 +01:00