Max Hilbrunner
|
9862cbea87
|
Reference -> RefCounted
|
2022-10-15 17:26:59 +02:00 |
|
TheYellowArchitect
|
5542bf980f
|
[Resources] Update example to be compatible with 4.0 (#6279)
* [Resources] Update example to be compatible with 4.0
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
|
2022-10-11 08:05:24 +02:00 |
|
Evanaellio
|
bc35550dc5
|
Swap arguments of ResourceSaver.save()
|
2022-09-21 22:30:25 +02:00 |
|
Rémi Verschelde
|
9a05eef561
|
4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
|
2021-10-06 14:29:55 +02:00 |
|
Aaron Franke
|
4060179184
|
Remove trailing space characters (#5251)
|
2021-09-13 14:52:39 +02:00 |
|
Max Hilbrunner
|
6318e530d0
|
Remove UE version number
|
2021-08-09 16:22:31 +02:00 |
|
Marcin Sędłak-Jakubowski
|
bd19917ea0
|
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
|
2021-07-11 14:38:53 +02:00 |
|
BlueStag
|
a090a578fb
|
Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794.
|
2021-07-01 08:06:13 +02:00 |
|
swift502
|
3740276d38
|
Fix broken C# tab in Resources scripting tutorial
|
2021-04-25 14:54:28 +02:00 |
|
RoniPerson
|
b1bf4a93e3
|
Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
|
2021-02-16 17:12:37 +01:00 |
|
Nathan Lovato
|
d0eb1eb6bc
|
Move remaining files out of step_by_step/
Moved those to scripting/:
- filesystem
- resources
- singletons_autoload
- scene_tree
export to export/
and godot_design_philosophy to introduction/
|
2020-12-02 20:31:01 -06:00 |
|