Commit Graph

11 Commits

Author SHA1 Message Date
Max Hilbrunner
9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
TheYellowArchitect
5542bf980f [Resources] Update example to be compatible with 4.0 (#6279)
* [Resources] Update example to be compatible with 4.0

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-11 08:05:24 +02:00
Evanaellio
bc35550dc5 Swap arguments of ResourceSaver.save() 2022-09-21 22:30:25 +02:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Max Hilbrunner
6318e530d0 Remove UE version number 2021-08-09 16:22:31 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
BlueStag
a090a578fb Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-01 08:06:13 +02:00
swift502
3740276d38 Fix broken C# tab in Resources scripting tutorial 2021-04-25 14:54:28 +02:00
RoniPerson
b1bf4a93e3 Add a note to set default values for custom resources (#4650)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-16 17:12:37 +01:00
Nathan Lovato
d0eb1eb6bc Move remaining files out of step_by_step/
Moved those to scripting/:

- filesystem
- resources
- singletons_autoload
- scene_tree

export to export/

and godot_design_philosophy to introduction/
2020-12-02 20:31:01 -06:00