Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Max Hilbrunner
7e5f70664e
Merge pull request #11140 from skyace65/VisionOSSupport
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Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
Max Hilbrunner
ec08d6cc83
Merge pull request #11118 from skyace65/RenderModelsSetting
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Add the render models extension to the OpenXR settings page
2025-08-04 12:18:44 +02:00
skyace65
cb465c95a8
Update OpenXR vendors plugin page for v4 of plugin
2025-07-25 07:36:52 -04:00
skyace65
e780869e4f
Document that VisionOS is supported
2025-07-25 07:06:12 -04:00
skyace65
10bc462086
Add the render models extension to the OpenXR settings page
2025-07-17 20:48:44 -04:00
Matthew
089d35e6d8
Merge pull request #11112 from Piralein/brackets
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Add missing brackets in c# code
2025-07-14 16:09:45 -04:00
Hana - Piralein
cd3e94b4a1
add missing brackets in c sharp code
2025-07-14 20:29:57 +02:00
Bastiaan Olij
e3b128819d
Add documentation about OpenXR render models
2025-07-14 11:49:56 +10:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
skyace65
2f07ecc138
Several minor XR page improvements
2025-04-14 16:24:12 -04:00
Max Hilbrunner
2801631f70
Merge pull request #10819 from skyace65/OpenXR-Settings
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Update OpenXR Settings page
2025-04-07 10:40:19 +02:00
skyace65
907243f580
Update two XR tools pages
2025-03-31 20:43:00 -04:00
skyace65
a04295ee81
Update OpenXR Settings page
2025-03-31 20:40:18 -04:00
Matthew
cce8630743
Merge pull request #10727 from devloglogan/asymmetrical-fov-doc
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Create xr full screen effects doc page
2025-03-17 22:00:02 -04:00
devloglogan
58a5b507a4
Create xr full screen effects page
2025-03-17 06:46:22 -05:00
Daniel Kinsman
0fd17fe2f9
Fix documented function call inopenxr reference space docs
2025-03-04 08:35:35 +11:00
skyace65
ffb3f46445
Update XR Deploying to android page for 4.4
2025-02-09 11:41:41 -05:00
skyace65
685816118d
Update setting up XR for Godot 4.3
2025-01-15 22:17:32 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Bastiaan Olij
2bf3d03db4
OpenXR: add binding modifiers documentation to action map
2024-12-27 15:15:39 +11:00
Max Hilbrunner
8c18786cc1
Merge pull request #10409 from tetrapod00/no-simply
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Simply remove some words
2024-12-15 17:31:18 +01:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
590de7eea8
Link to foveation settings from VRS page
2024-12-14 11:05:02 -08:00
Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
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Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
skyace65
36088f33a0
Update recommended renderer for XR
2024-11-13 18:34:25 -05:00
Daniel Garcia Silva
f3a18b66f7
Fix typo "exists" to "exits"
2024-10-22 17:20:44 +01:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
David Snopek
7e0bbcaf70
Truly pause game in XR start script tutorial
2024-07-23 08:41:15 -05:00
Matthew
6842f41914
Merge pull request #9499 from BastiaanOlij/openxr_update_hand_tracking
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Rewrite OpenXR hand tracking to reflect new architecture
2024-07-13 15:05:18 -04:00
Hyungki Kim
5ee2d87705
Update deploying_to_android.rst
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fix error
2024-06-24 17:20:32 +09:00
Bastiaan Olij
f5130209ef
Rewrite OpenXR hand tracking to reflect new architecture
2024-06-20 22:49:26 +10:00
Bastiaan Olij
9eb7467328
Adding a next steps page to the XR documentation
2024-06-17 11:03:03 +10:00
Bastiaan Olij
3e61fdff15
OpenXR: Add documentation page about the new composition layers
2024-06-07 14:17:50 +10:00
Bastiaan Olij
17f7f17f3c
Update the passthrough documentation to reflect the changes in Godot 4.3
2024-05-30 12:52:18 +10:00
melquiadess
dbe3a88377
Fix various minor typos
2024-04-20 16:41:23 +01:00
Matthew
065664eabe
Merge pull request #9113 from BastiaanOlij/openxr_add_vrs_startvr
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Add VRS/Foveated rendering to XR start script
2024-04-20 08:01:36 -04:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Bastiaan Olij
dd4c2439fe
Add a note to the vendor plugin info that it no longer needs to be enabled.
2024-03-20 13:45:03 +11:00
Bastiaan Olij
13ee4b6c69
Add VRS/Foveated rendering to XR start script
2024-03-20 13:25:05 +11:00
Bastiaan Olij
32be83452e
Add a help pages detailing out OpenXR settings
2024-03-19 10:00:18 +11:00
skyace65
327c92d3dc
Update XR Index page
2024-03-12 20:37:54 -04:00
skyace65
f774b155d2
Update note the renderer to use for XR projects
2024-01-24 18:19:22 -05:00
Matthew
d847e2711e
Merge pull request #8759 from BastiaanOlij/a_better_xr_start_script
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Add a chapter to the XR manual that improves the startup script.
2024-01-22 18:30:15 -05:00
Bastiaan Olij
32584e5a2e
Add a chapter to the XR manual that improves the startup script for OpenXR
2024-01-18 11:28:19 +11:00
Hugo Locurcio
95fb178429
Add support for user-provided comments with Giscus
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This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.
GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.
User comments are intended to be used for the following purposes:
- Add a clarification or correct something in the documentation,
without having to open a pull request. Contributors are encouraged to
take a look at discussions from time to time, and see if there's information
worth incorporating in the pages themselves. Don't forget to reply to
the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
such as tutorials or add-ons.
User comments should *not* be used for technical support. Other community
platforms should be used for that.
Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.
See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Bastiaan Olij
0e8d00078a
Corrected a few things in the openxr android documentation
2024-01-08 22:43:40 +11:00