11 Commits

Author SHA1 Message Date
Thaddeus Crews
da33f97e63 Style: Integrate new #pragma once syntax 2025-03-10 09:56:48 -05:00
Hugo Locurcio
ff84bad138 Reword warning about slow thread creation in Using multiple threads 2025-01-29 10:19:22 +01:00
Max Hilbrunner
7ad80b338b Fix EOF newlines in using multiple threads
CI goes brrrr
2024-11-19 10:43:48 +01:00
Ian Snyder
7855e17267 Update using_multiple_threads.rst (#8752)
* Update using_multiple_threads.rst

Update using_multiple_threads.rst

Adding C++ demos. It doesn't mirror the GDScript exactly, as I found this to be a clearer example of what the thread was doing when testing with multiple threads. All credit to "coder" from this Godot Forum thread: https://forum.godotengine.org/t/gdextension-c-async/36756/7?u=i-snyder

With applied suggestions from AThousandShips code review (many thanks!!)

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-19 10:37:59 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
bitsawer
43f94066b8 Update threading code examples to use new syntax 2023-06-07 21:59:03 +03:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
skyace65
f7ac05e7e9 Add a warning about creating threads at runtime 2021-12-26 12:35:16 -05:00
Hugo Locurcio
61d52c3c5b Document thread-safe rendering caveats 2021-10-09 11:22:21 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
Nathan Lovato
db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section
Close #4112
2020-10-08 07:51:59 -06:00