12 Commits

Author SHA1 Message Date
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
skyace65
ba57aee59d Document recovery mode 2025-01-20 20:37:12 -05:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
tetrapod00
d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
Hana - Piralein
82292025d9 Update codespell path and fix spelling errors 2024-08-26 07:50:50 +02:00
Matthew
b54f912c77 Merge pull request #9582 from russellsanborn/comma-before-but
Add commas before "but" throughout documentation
2024-08-15 21:35:04 -04:00
Yordan Dolchinkov
81e6a38ae5 Update troubleshooting.rst 2024-07-31 14:55:23 +03:00
Russell Sanborn
a3e4e9b0cc Add commas before "but" throughout documentation 2024-07-06 08:41:08 -05:00
Hugo Locurcio
823a85d186 Recommend using NVIDIA app to resolve replay indicator issue in Troubleshooting 2024-07-01 17:55:27 +02:00
Hugo Locurcio
ce68812599 Document disabling NVIDIA ShadowPlay overlay in Troubleshooting 2024-02-28 23:00:02 +01:00
Cerno_b
bc2ff75da2 Reorganise "about" headers 2023-11-11 17:07:39 +01:00