36 Commits

Author SHA1 Message Date
skyace65
1a4ba56b0f Remove shader materials page 2025-02-06 19:59:36 -05:00
tetrapod00
287ad02f83 Improve First 3D shader tutorial 2025-02-02 14:53:13 -08:00
skyace65
33a91dff25 Fully update first 3D Shader page 2025-01-28 20:06:03 -05:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Farzad Besharati
909af5ce91 toggle off -> turn off
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-09-03 16:37:17 +02:00
Farzad Besharati
badeecb28a Add info to turn off preview sunlight before working with 3D shader lighting.
By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
2024-09-03 16:09:28 +02:00
skyace65
9050e076e7 Update docs for new TileMapLayer node 2024-08-01 07:06:12 -04:00
Jeff
0ba9658f1f Add CSharp code example for SetShaderParameter() 2024-06-06 10:42:08 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Patrick Exner
03ddb93d0a Update first 2D shader TEXTURE built-in variable section 2023-12-07 20:45:58 +01:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Arpit Srivastava
f050e6b715 Minor grammar correction in your_first_3d_shader.rst 2023-06-17 17:47:14 +05:30
Arpit Srivastava
bf16102cc3 Add missing full stop 2023-06-10 23:21:19 +05:30
Max Hilbrunner
e6dbfe17ce Merge pull request #7236 from Piralein/shader🧙‍♂️
Your first 3D shader - update outdated images and information
2023-04-28 02:53:11 +02:00
red thing
3bc758d062 set_shader_param -> set_shader_parameter (#7235)
It was renamed in Godot 4.
2023-04-27 09:45:42 -07:00
Hana - Piralein
9dc3996534 update outdated images and information 2023-04-27 14:31:45 +02:00
runny-yolk
71f4dd731d Linking between First 2D Shader and Custom Drawing 2023-01-31 15:17:12 +00:00
Max Hilbrunner
99d3d0be12 Renames / fixes for Godot 4 2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
DeltaNeverUsed
00b12f5daf Changed set_shader_param to set_shader_parameter 2022-09-27 09:23:02 +02:00
Saarg
5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite 2022-08-16 17:50:48 -04:00
Alex786
dea190a076 Fix typo in Your first 3D shader (#6061) 2022-08-10 12:01:05 +02:00
HoustonBass
525d3565ef Update NORMALMAP builtin name in Your first 3D shader (#5546) 2022-01-25 15:41:17 +01:00
Hakunamawatta
b276648dd6 Fix "inspecter" to "inspector" 2021-12-29 20:56:24 +11:00
Rémi Verschelde
9a05eef561 4.0: Convert Sprite references to Sprite2D
Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184 Remove trailing space characters (#5251) 2021-09-13 14:52:39 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
hpnrep6
d4a42c9776 Fix hyperlink usage in Your first 2D/3D shaders (#5048) 2021-06-25 19:12:03 +02:00
Rémi Verschelde
044b6a74f8 Cleanup uses of double spaces between words or after punctuation 2021-06-07 10:44:02 +02:00
FeralBytes
7f92ed4d29 Fix height() functions missing return in Your second 3D shader (#4631)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 23:07:00 +01:00
FeralBytes
357c89e980 Fix confusing writing in Your first 3D shader (#4627)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-02-07 16:54:50 +01:00
Matthew
621833f2a6 Clarify instructions in Your first 2D shader (#4527) 2021-01-07 01:47:28 +01:00
Nathan Lovato
ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00