unknown
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8db87be8b9
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fixed face orientation, by changing the vertex ordering to counter-clockwise
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2025-12-02 19:02:11 +01:00 |
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tetrapod00
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6f0e3bcfaf
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Fix usage of source_color with hint_depth_texture
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2024-12-13 19:34:09 -08:00 |
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tetrapod00
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389891b9bc
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Add multiple renderer support to Advanced Postprocessing
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2024-11-10 20:02:55 -08:00 |
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Matthew
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4d42b74ebc
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Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
Add example to advanced_postprocessing.rst
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2024-09-07 12:31:14 -04:00 |
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Sam Freed
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689cc55682
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Fix out of date comment about depth buffer
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2024-08-21 16:40:58 -07:00 |
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tetrapod00
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d49dfae4c7
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Add example to advanced_postprocessing.rst
Adds a complete example. Also removes an unneeded varying.
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2024-08-18 00:16:05 -07:00 |
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tetrapod00
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f48748a05c
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Fix compile error in advanced_postprocessing.rst
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2024-08-16 12:11:21 -07:00 |
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Hugo Locurcio
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fdf310da93
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Recommend unshaded render mode for quad in Advanced post-processing
This prevents the quad from being affected by lighting, while also
improving performance.
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2024-08-01 03:37:28 +02:00 |
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clayjohn
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a6a976b648
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Add note about reverse z and update post processing doc to work with reverse z
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2024-04-11 15:44:03 -07:00 |
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skyace65
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3e734afb43
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Remove outdated references to other tutorial
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2024-02-04 12:09:23 -05:00 |
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Aaron Franke
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3407328860
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Fix typos: "modelling" -> "modeling"
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2023-10-01 12:52:25 -05:00 |
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Tom McLean
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78b978c9bd
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Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE
---------
Co-authored-by: Clay John <claynjohn@gmail.com>
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2023-04-07 18:32:25 +02:00 |
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Clay John
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c591c416e2
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Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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2023-02-24 23:24:06 +01:00 |
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Max Hilbrunner
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198393eec7
|
More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
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2022-10-15 20:54:47 +02:00 |
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Jiri Suchan
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3370ef2ef9
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fix: rename ViewportContainer to SubViewportContainer
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2022-10-09 20:07:25 +09:00 |
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nevarek
|
b11c1b1f70
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Update names of shader matrix built-ins in Advanced post-processing (#5713)
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2022-03-25 15:46:11 +01:00 |
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Hugo Locurcio
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4ba5a42f9c
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Fix NDC coordinates for Vulkan in Advanced post-processing
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2021-09-22 18:08:02 +02:00 |
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Nathan Lovato
|
ad4c479d68
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Rename shading section into shaders
Closes #4155
Closes #4154
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2020-10-08 16:56:58 -06:00 |
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