18 Commits

Author SHA1 Message Date
unknown
8db87be8b9 fixed face orientation, by changing the vertex ordering to counter-clockwise 2025-12-02 19:02:11 +01:00
tetrapod00
6f0e3bcfaf Fix usage of source_color with hint_depth_texture 2024-12-13 19:34:09 -08:00
tetrapod00
389891b9bc Add multiple renderer support to Advanced Postprocessing 2024-11-10 20:02:55 -08:00
Matthew
4d42b74ebc Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Sam Freed
689cc55682 Fix out of date comment about depth buffer 2024-08-21 16:40:58 -07:00
tetrapod00
d49dfae4c7 Add example to advanced_postprocessing.rst
Adds a complete example. Also removes an unneeded varying.
2024-08-18 00:16:05 -07:00
tetrapod00
f48748a05c Fix compile error in advanced_postprocessing.rst 2024-08-16 12:11:21 -07:00
Hugo Locurcio
fdf310da93 Recommend unshaded render mode for quad in Advanced post-processing
This prevents the quad from being affected by lighting, while also
improving performance.
2024-08-01 03:37:28 +02:00
clayjohn
a6a976b648 Add note about reverse z and update post processing doc to work with reverse z 2024-04-11 15:44:03 -07:00
skyace65
3e734afb43 Remove outdated references to other tutorial 2024-02-04 12:09:23 -05:00
Aaron Franke
3407328860 Fix typos: "modelling" -> "modeling" 2023-10-01 12:52:25 -05:00
Tom McLean
78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Clay John
c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:24:06 +01:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Jiri Suchan
3370ef2ef9 fix: rename ViewportContainer to SubViewportContainer 2022-10-09 20:07:25 +09:00
nevarek
b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2022-03-25 15:46:11 +01:00
Hugo Locurcio
4ba5a42f9c Fix NDC coordinates for Vulkan in Advanced post-processing 2021-09-22 18:08:02 +02:00
Nathan Lovato
ad4c479d68 Rename shading section into shaders
Closes #4155
Closes #4154
2020-10-08 16:56:58 -06:00