kkoang
ffd84fa9a0
Fix inline code display in GDScript reference ( #5907 )
2022-07-03 21:02:15 +02:00
Spencer Kotys
22f820a036
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-06-22 18:48:29 +02:00
Danil Alexeev
e161f86cf5
Update docs about doc comments (@desc: replaced with blank line) ( #5838 )
2022-05-26 19:40:34 +02:00
Yuri Rubinsky
239c49cc8a
Add pow operator to GDScript operators list
2022-05-12 11:10:14 +03:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Victor Karp
7d3cd55ea2
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:04 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Max Hilbrunner
74a720e169
Merge pull request #5532 from exploregamedev/rpc_annotation
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Reduced reference to RPC annotations down to @rpc
2022-01-28 16:46:11 +01:00
SnailRhymer
5d43929a09
Add navigation annotations to gdscript export docs
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Under 'exporting bit flags', add 2D and 3D navigation annotations to the bit flag annotation examples.
2022-01-27 15:50:20 +00:00
samkeen
9ec9531b9a
Reduced the RPC annotations down to @rpc
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As per this post (and merge to master):
https://godotengine.org/article/multiplayer-changes-godot-4-0-report-2
The multiplayer annotations have reduced down to only @rpc (as far
as I can tell? apologies if I've miss interpreted this)
- removed the deprecated annotations and replaced with @rpc
- replaced an example that referenced @remote
2022-01-19 19:30:12 -08:00
skyace65
76550d3653
Add information on using continue with match to gdscript table
2022-01-09 11:03:43 -05:00
Max Hilbrunner
0fb9b49e3e
Merge pull request #5339 from zacryol/memory-mgmnt-refactor
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Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa
Refactor Memory Management section
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Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
8472c9a304
GDScript Basics: More braces for consistency.
2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89
Merge pull request #5264 from bearbybits/patch-1
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Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
Max Hilbrunner
7b758e4739
Merge pull request #5326 from zacryol/inferred-typing-cast
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Show example of casting get_node() for static typing in style guide
2021-11-03 14:43:45 +01:00
zacryol
35211f6002
Show example of casting get_node() for inferred static typing in style guide
2021-10-22 11:04:56 -06:00
zacryol
8b5fb7a39d
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:08 +02:00
zacryol
6d1819f2f1
Add Format String to operator/precedence list
2021-10-10 09:21:55 -06:00
Scott
ec8d40cb85
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:30:04 +02:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Rémi Verschelde
05ed919228
Merge pull request #5266 from akien-mga/gdscript-no-exp_range
2021-09-29 13:33:45 +02:00
Hugo Locurcio
31033b212b
Fix void typed function code sample in GDScript basics
2021-09-25 19:49:24 +02:00
Rémi Verschelde
f39354b7f8
GDScript: Remove reference to @export_exp_range
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Cf. #52800 .
2021-09-17 23:00:38 +02:00
bearbybits
d7bbff839f
Change square brackets to parentheses
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Minor change to avoid unnecessary confusion by conditional statements not executing properly if a beginner programmer uses square brackets rather than parentheses to enclose a condition.
2021-09-16 16:05:25 -07:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Aaron Franke
4060179184
Remove trailing space characters ( #5251 )
2021-09-13 14:52:39 +02:00
Max Hilbrunner
110e0af817
Merge pull request #5219 from skyace65/C#Exports
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Add C# Export Page
2021-09-09 13:02:52 +02:00
skyace65
f8fffccde0
Add C# Export Page
2021-09-07 08:38:17 -04:00
Kevin Conner
c6e58d8fad
Remove an incorrect distinction drawn with Objective-C ( #5224 )
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An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.
The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.
https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-09-05 18:48:16 +02:00
luzpaz
d9bc787dd9
Fix various typos ( #5215 )
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Fix various typos
Found via `codespell -q 3 -S ./LICENSE.txt -L doubleclick,findn,lod,inout,nd,raison,te`
2021-09-02 17:02:23 +03:00
skyace65
baa8f38032
minor clarification about export node_path
2021-08-03 19:35:30 -04:00
merumelu
41a3150726
GDScript style guide: tint borders of good/bad code examples ( #5138 )
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Add `rst-class` directives before code blocks to allow custom styling.
2021-08-01 16:09:09 +02:00
Hugo Locurcio
669c163135
Add a GDScript style guide recommendation for multiline wrapping
2021-07-29 15:30:21 +02:00
Max Hilbrunner
0ecdd19c3f
Merge pull request #3892 from ThakeeNathees/gdscript-documentation-comments
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Documentation for the GDScript documentation comments
2021-07-12 13:45:13 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
Hugo Locurcio
8505b713a2
Document nested ternary-if usage example in GDScript reference
2021-07-07 01:47:25 +02:00
Max Hilbrunner
6f2bf43c5f
Merge pull request #4857 from saolof/patch-1
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Minor change to section on for loop syntax
2021-07-06 08:36:25 +02:00
Vladislav Vorobev
9ffebd0812
Fixed class_name keyword ordering in GDScript style guide
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Fixes two examples to follow rules described in "Code order" section of this page.
2021-06-25 12:05:50 +03:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
931e3087c3
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:25 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
saolof
6377b21b22
Update gdscript_advanced.rst
2021-04-22 06:42:29 -04:00
saolof
5cf04ee69c
Update gdscript_advanced.rst
2021-04-21 19:55:50 -04:00