9 Commits

Author SHA1 Message Date
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Hugo Locurcio
4726e131db Document PackedVector4Array
This type was added in Godot 4.3.
2024-09-02 22:21:50 +02:00
Max Hilbrunner
840b629c3e Merge pull request #8894 from 31/dev/31/variant-ref
Link to C# Variant-compatible section directly
2024-02-04 22:19:32 +01:00
31
d203e8b4e5 c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order 2024-02-03 20:10:20 -08:00
31
8b94fc9501 Link to C# Variant-compatible section directly 2024-02-03 19:54:47 -08:00
Raul Santos
13ab995921 Update C# differences list for 4.1 2023-07-05 11:38:54 +02:00
Raul Santos
4fc468e2e9 Apply suggestions from code review
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-02-21 19:39:29 +01:00
Raul Santos
7f35d9b38e Update tutorials/scripting/c_sharp/c_sharp_collections.rst
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-13 21:24:40 +01:00
Raul Santos
c403465613 Add C# collections documentation page
- Move documentation of the Godot C# collection types to a dedicated page.
- Document the differences between .NET collections and Godot collections.
- Help users choose which type of collection to use in C#.
2023-02-13 21:24:39 +01:00